[1963] | 1 | /*! \file btGImpactMassUtil.h |
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| 2 | \author Francisco Len Nßjera |
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| 3 | */ |
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| 4 | /* |
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| 5 | This source file is part of GIMPACT Library. |
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| 6 | |
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| 7 | For the latest info, see http://gimpact.sourceforge.net/ |
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| 8 | |
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| 9 | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. |
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| 10 | email: projectileman@yahoo.com |
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| 11 | |
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| 12 | |
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| 13 | This software is provided 'as-is', without any express or implied warranty. |
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| 14 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 15 | Permission is granted to anyone to use this software for any purpose, |
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| 16 | including commercial applications, and to alter it and redistribute it freely, |
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| 17 | subject to the following restrictions: |
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| 18 | |
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| 19 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 20 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 21 | 3. This notice may not be removed or altered from any source distribution. |
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| 22 | */ |
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| 23 | |
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| 24 | |
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| 25 | #ifndef GIMPACT_MASS_UTIL_H |
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| 26 | #define GIMPACT_MASS_UTIL_H |
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| 27 | |
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| 28 | #include "LinearMath/btTransform.h" |
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| 29 | |
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| 30 | |
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| 31 | |
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| 32 | SIMD_FORCE_INLINE btVector3 gim_inertia_add_transformed( |
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| 33 | const btVector3 & source_inertia, const btVector3 & added_inertia, const btTransform & transform) |
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| 34 | { |
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| 35 | btMatrix3x3 rotatedTensor = transform.getBasis().scaled(added_inertia) * transform.getBasis().transpose(); |
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| 36 | |
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| 37 | btScalar x2 = transform.getOrigin()[0]; |
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| 38 | x2*= x2; |
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| 39 | btScalar y2 = transform.getOrigin()[1]; |
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| 40 | y2*= y2; |
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| 41 | btScalar z2 = transform.getOrigin()[2]; |
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| 42 | z2*= z2; |
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| 43 | |
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| 44 | btScalar ix = rotatedTensor[0][0]*(y2+z2); |
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| 45 | btScalar iy = rotatedTensor[1][1]*(x2+z2); |
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| 46 | btScalar iz = rotatedTensor[2][2]*(x2+y2); |
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| 47 | |
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| 48 | return btVector3(source_inertia[0]+ix,source_inertia[1]+iy,source_inertia[2] + iz); |
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| 49 | } |
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| 50 | |
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| 51 | SIMD_FORCE_INLINE btVector3 gim_get_point_inertia(const btVector3 & point, btScalar mass) |
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| 52 | { |
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| 53 | btScalar x2 = point[0]*point[0]; |
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| 54 | btScalar y2 = point[1]*point[1]; |
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| 55 | btScalar z2 = point[2]*point[2]; |
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| 56 | return btVector3(mass*(y2+z2),mass*(x2+z2),mass*(x2+y2)); |
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| 57 | } |
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| 58 | |
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| 59 | |
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| 60 | #endif //GIMPACT_MESH_SHAPE_H |
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