[1963] | 1 | /*! \file btGImpactShape.h |
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| 2 | \author Francisco Len Nßjera |
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| 3 | */ |
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| 4 | /* |
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| 5 | This source file is part of GIMPACT Library. |
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| 6 | |
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| 7 | For the latest info, see http://gimpact.sourceforge.net/ |
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| 8 | |
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| 9 | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. |
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| 10 | email: projectileman@yahoo.com |
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| 11 | |
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| 12 | |
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| 13 | This software is provided 'as-is', without any express or implied warranty. |
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| 14 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 15 | Permission is granted to anyone to use this software for any purpose, |
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| 16 | including commercial applications, and to alter it and redistribute it freely, |
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| 17 | subject to the following restrictions: |
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| 18 | |
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| 19 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 20 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 21 | 3. This notice may not be removed or altered from any source distribution. |
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| 22 | */ |
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| 23 | |
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| 24 | |
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| 25 | #ifndef TRIANGLE_SHAPE_EX_H |
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| 26 | #define TRIANGLE_SHAPE_EX_H |
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| 27 | |
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| 28 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" |
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| 29 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" |
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| 30 | #include "btBoxCollision.h" |
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| 31 | #include "btClipPolygon.h" |
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| 32 | #include "btGeometryOperations.h" |
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| 33 | |
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| 34 | |
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| 35 | #define MAX_TRI_CLIPPING 16 |
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| 36 | |
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| 37 | //! Structure for collision |
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| 38 | struct BT_TRIANGLE_CONTACT |
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| 39 | { |
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| 40 | btScalar m_penetration_depth; |
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| 41 | int m_point_count; |
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| 42 | btVector4 m_separating_normal; |
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| 43 | btVector3 m_points[MAX_TRI_CLIPPING]; |
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| 44 | |
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| 45 | SIMD_FORCE_INLINE void copy_from(const BT_TRIANGLE_CONTACT& other) |
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| 46 | { |
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| 47 | m_penetration_depth = other.m_penetration_depth; |
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| 48 | m_separating_normal = other.m_separating_normal; |
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| 49 | m_point_count = other.m_point_count; |
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| 50 | int i = m_point_count; |
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| 51 | while(i--) |
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| 52 | { |
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| 53 | m_points[i] = other.m_points[i]; |
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| 54 | } |
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| 55 | } |
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| 56 | |
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| 57 | BT_TRIANGLE_CONTACT() |
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| 58 | { |
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| 59 | } |
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| 60 | |
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| 61 | BT_TRIANGLE_CONTACT(const BT_TRIANGLE_CONTACT& other) |
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| 62 | { |
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| 63 | copy_from(other); |
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| 64 | } |
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| 65 | |
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| 66 | //! classify points that are closer |
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| 67 | void merge_points(const btVector4 & plane, |
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| 68 | btScalar margin, const btVector3 * points, int point_count); |
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| 69 | |
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| 70 | }; |
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| 71 | |
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| 72 | |
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| 73 | |
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| 74 | class btPrimitiveTriangle |
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| 75 | { |
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| 76 | public: |
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| 77 | btVector3 m_vertices[3]; |
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| 78 | btVector4 m_plane; |
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| 79 | btScalar m_margin; |
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| 80 | btScalar m_dummy; |
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| 81 | btPrimitiveTriangle():m_margin(0.01f) |
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| 82 | { |
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| 83 | |
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| 84 | } |
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| 85 | |
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| 86 | |
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| 87 | SIMD_FORCE_INLINE void buildTriPlane() |
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| 88 | { |
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| 89 | btVector3 normal = (m_vertices[1]-m_vertices[0]).cross(m_vertices[2]-m_vertices[0]); |
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| 90 | normal.normalize(); |
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| 91 | m_plane.setValue(normal[0],normal[1],normal[2],m_vertices[0].dot(normal)); |
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| 92 | } |
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| 93 | |
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| 94 | //! Test if triangles could collide |
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| 95 | bool overlap_test_conservative(const btPrimitiveTriangle& other); |
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| 96 | |
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| 97 | //! Calcs the plane which is paralele to the edge and perpendicular to the triangle plane |
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| 98 | /*! |
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| 99 | \pre this triangle must have its plane calculated. |
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| 100 | */ |
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| 101 | SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4 &plane) const |
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| 102 | { |
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| 103 | const btVector3 & e0 = m_vertices[edge_index]; |
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| 104 | const btVector3 & e1 = m_vertices[(edge_index+1)%3]; |
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| 105 | bt_edge_plane(e0,e1,m_plane,plane); |
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| 106 | } |
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| 107 | |
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| 108 | void applyTransform(const btTransform& t) |
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| 109 | { |
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| 110 | m_vertices[0] = t(m_vertices[0]); |
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| 111 | m_vertices[1] = t(m_vertices[1]); |
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| 112 | m_vertices[2] = t(m_vertices[2]); |
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| 113 | } |
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| 114 | |
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| 115 | //! Clips the triangle against this |
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| 116 | /*! |
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| 117 | \pre clipped_points must have MAX_TRI_CLIPPING size, and this triangle must have its plane calculated. |
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| 118 | \return the number of clipped points |
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| 119 | */ |
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| 120 | int clip_triangle(btPrimitiveTriangle & other, btVector3 * clipped_points ); |
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| 121 | |
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| 122 | //! Find collision using the clipping method |
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| 123 | /*! |
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| 124 | \pre this triangle and other must have their triangles calculated |
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| 125 | */ |
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| 126 | bool find_triangle_collision_clip_method(btPrimitiveTriangle & other, BT_TRIANGLE_CONTACT & contacts); |
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| 127 | }; |
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| 128 | |
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| 129 | |
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| 130 | |
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| 131 | //! Helper class for colliding Bullet Triangle Shapes |
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| 132 | /*! |
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| 133 | This class implements a better getAabb method than the previous btTriangleShape class |
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| 134 | */ |
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| 135 | class btTriangleShapeEx: public btTriangleShape |
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| 136 | { |
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| 137 | public: |
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| 138 | |
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| 139 | btTriangleShapeEx():btTriangleShape(btVector3(0,0,0),btVector3(0,0,0),btVector3(0,0,0)) |
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| 140 | { |
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| 141 | } |
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| 142 | |
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| 143 | btTriangleShapeEx(const btVector3& p0,const btVector3& p1,const btVector3& p2): btTriangleShape(p0,p1,p2) |
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| 144 | { |
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| 145 | } |
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| 146 | |
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| 147 | btTriangleShapeEx(const btTriangleShapeEx & other): btTriangleShape(other.m_vertices1[0],other.m_vertices1[1],other.m_vertices1[2]) |
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| 148 | { |
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| 149 | } |
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| 150 | |
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| 151 | virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const |
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| 152 | { |
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| 153 | btVector3 tv0 = t(m_vertices1[0]); |
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| 154 | btVector3 tv1 = t(m_vertices1[1]); |
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| 155 | btVector3 tv2 = t(m_vertices1[2]); |
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| 156 | |
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| 157 | btAABB trianglebox(tv0,tv1,tv2,m_collisionMargin); |
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| 158 | aabbMin = trianglebox.m_min; |
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| 159 | aabbMax = trianglebox.m_max; |
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| 160 | } |
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| 161 | |
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| 162 | void applyTransform(const btTransform& t) |
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| 163 | { |
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| 164 | m_vertices1[0] = t(m_vertices1[0]); |
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| 165 | m_vertices1[1] = t(m_vertices1[1]); |
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| 166 | m_vertices1[2] = t(m_vertices1[2]); |
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| 167 | } |
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| 168 | |
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| 169 | SIMD_FORCE_INLINE void buildTriPlane(btVector4 & plane) const |
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| 170 | { |
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| 171 | btVector3 normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]); |
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| 172 | normal.normalize(); |
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| 173 | plane.setValue(normal[0],normal[1],normal[2],m_vertices1[0].dot(normal)); |
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| 174 | } |
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| 175 | |
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| 176 | bool overlap_test_conservative(const btTriangleShapeEx& other); |
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| 177 | }; |
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| 178 | |
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| 179 | |
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| 180 | #endif //TRIANGLE_MESH_SHAPE_H |
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