1 | /*! \file btGImpactShape.h |
---|
2 | \author Francisco Len Nßjera |
---|
3 | */ |
---|
4 | /* |
---|
5 | This source file is part of GIMPACT Library. |
---|
6 | |
---|
7 | For the latest info, see http://gimpact.sourceforge.net/ |
---|
8 | |
---|
9 | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. |
---|
10 | email: projectileman@yahoo.com |
---|
11 | |
---|
12 | |
---|
13 | This software is provided 'as-is', without any express or implied warranty. |
---|
14 | In no event will the authors be held liable for any damages arising from the use of this software. |
---|
15 | Permission is granted to anyone to use this software for any purpose, |
---|
16 | including commercial applications, and to alter it and redistribute it freely, |
---|
17 | subject to the following restrictions: |
---|
18 | |
---|
19 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
---|
20 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
---|
21 | 3. This notice may not be removed or altered from any source distribution. |
---|
22 | */ |
---|
23 | |
---|
24 | |
---|
25 | #ifndef TRIANGLE_SHAPE_EX_H |
---|
26 | #define TRIANGLE_SHAPE_EX_H |
---|
27 | |
---|
28 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" |
---|
29 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" |
---|
30 | #include "btBoxCollision.h" |
---|
31 | #include "btClipPolygon.h" |
---|
32 | #include "btGeometryOperations.h" |
---|
33 | |
---|
34 | |
---|
35 | #define MAX_TRI_CLIPPING 16 |
---|
36 | |
---|
37 | //! Structure for collision |
---|
38 | struct BT_TRIANGLE_CONTACT |
---|
39 | { |
---|
40 | btScalar m_penetration_depth; |
---|
41 | int m_point_count; |
---|
42 | btVector4 m_separating_normal; |
---|
43 | btVector3 m_points[MAX_TRI_CLIPPING]; |
---|
44 | |
---|
45 | SIMD_FORCE_INLINE void copy_from(const BT_TRIANGLE_CONTACT& other) |
---|
46 | { |
---|
47 | m_penetration_depth = other.m_penetration_depth; |
---|
48 | m_separating_normal = other.m_separating_normal; |
---|
49 | m_point_count = other.m_point_count; |
---|
50 | int i = m_point_count; |
---|
51 | while(i--) |
---|
52 | { |
---|
53 | m_points[i] = other.m_points[i]; |
---|
54 | } |
---|
55 | } |
---|
56 | |
---|
57 | BT_TRIANGLE_CONTACT() |
---|
58 | { |
---|
59 | } |
---|
60 | |
---|
61 | BT_TRIANGLE_CONTACT(const BT_TRIANGLE_CONTACT& other) |
---|
62 | { |
---|
63 | copy_from(other); |
---|
64 | } |
---|
65 | |
---|
66 | //! classify points that are closer |
---|
67 | void merge_points(const btVector4 & plane, |
---|
68 | btScalar margin, const btVector3 * points, int point_count); |
---|
69 | |
---|
70 | }; |
---|
71 | |
---|
72 | |
---|
73 | |
---|
74 | class btPrimitiveTriangle |
---|
75 | { |
---|
76 | public: |
---|
77 | btVector3 m_vertices[3]; |
---|
78 | btVector4 m_plane; |
---|
79 | btScalar m_margin; |
---|
80 | btScalar m_dummy; |
---|
81 | btPrimitiveTriangle():m_margin(0.01f) |
---|
82 | { |
---|
83 | |
---|
84 | } |
---|
85 | |
---|
86 | |
---|
87 | SIMD_FORCE_INLINE void buildTriPlane() |
---|
88 | { |
---|
89 | btVector3 normal = (m_vertices[1]-m_vertices[0]).cross(m_vertices[2]-m_vertices[0]); |
---|
90 | normal.normalize(); |
---|
91 | m_plane.setValue(normal[0],normal[1],normal[2],m_vertices[0].dot(normal)); |
---|
92 | } |
---|
93 | |
---|
94 | //! Test if triangles could collide |
---|
95 | bool overlap_test_conservative(const btPrimitiveTriangle& other); |
---|
96 | |
---|
97 | //! Calcs the plane which is paralele to the edge and perpendicular to the triangle plane |
---|
98 | /*! |
---|
99 | \pre this triangle must have its plane calculated. |
---|
100 | */ |
---|
101 | SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4 &plane) const |
---|
102 | { |
---|
103 | const btVector3 & e0 = m_vertices[edge_index]; |
---|
104 | const btVector3 & e1 = m_vertices[(edge_index+1)%3]; |
---|
105 | bt_edge_plane(e0,e1,m_plane,plane); |
---|
106 | } |
---|
107 | |
---|
108 | void applyTransform(const btTransform& t) |
---|
109 | { |
---|
110 | m_vertices[0] = t(m_vertices[0]); |
---|
111 | m_vertices[1] = t(m_vertices[1]); |
---|
112 | m_vertices[2] = t(m_vertices[2]); |
---|
113 | } |
---|
114 | |
---|
115 | //! Clips the triangle against this |
---|
116 | /*! |
---|
117 | \pre clipped_points must have MAX_TRI_CLIPPING size, and this triangle must have its plane calculated. |
---|
118 | \return the number of clipped points |
---|
119 | */ |
---|
120 | int clip_triangle(btPrimitiveTriangle & other, btVector3 * clipped_points ); |
---|
121 | |
---|
122 | //! Find collision using the clipping method |
---|
123 | /*! |
---|
124 | \pre this triangle and other must have their triangles calculated |
---|
125 | */ |
---|
126 | bool find_triangle_collision_clip_method(btPrimitiveTriangle & other, BT_TRIANGLE_CONTACT & contacts); |
---|
127 | }; |
---|
128 | |
---|
129 | |
---|
130 | |
---|
131 | //! Helper class for colliding Bullet Triangle Shapes |
---|
132 | /*! |
---|
133 | This class implements a better getAabb method than the previous btTriangleShape class |
---|
134 | */ |
---|
135 | class btTriangleShapeEx: public btTriangleShape |
---|
136 | { |
---|
137 | public: |
---|
138 | |
---|
139 | btTriangleShapeEx():btTriangleShape(btVector3(0,0,0),btVector3(0,0,0),btVector3(0,0,0)) |
---|
140 | { |
---|
141 | } |
---|
142 | |
---|
143 | btTriangleShapeEx(const btVector3& p0,const btVector3& p1,const btVector3& p2): btTriangleShape(p0,p1,p2) |
---|
144 | { |
---|
145 | } |
---|
146 | |
---|
147 | btTriangleShapeEx(const btTriangleShapeEx & other): btTriangleShape(other.m_vertices1[0],other.m_vertices1[1],other.m_vertices1[2]) |
---|
148 | { |
---|
149 | } |
---|
150 | |
---|
151 | virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const |
---|
152 | { |
---|
153 | btVector3 tv0 = t(m_vertices1[0]); |
---|
154 | btVector3 tv1 = t(m_vertices1[1]); |
---|
155 | btVector3 tv2 = t(m_vertices1[2]); |
---|
156 | |
---|
157 | btAABB trianglebox(tv0,tv1,tv2,m_collisionMargin); |
---|
158 | aabbMin = trianglebox.m_min; |
---|
159 | aabbMax = trianglebox.m_max; |
---|
160 | } |
---|
161 | |
---|
162 | void applyTransform(const btTransform& t) |
---|
163 | { |
---|
164 | m_vertices1[0] = t(m_vertices1[0]); |
---|
165 | m_vertices1[1] = t(m_vertices1[1]); |
---|
166 | m_vertices1[2] = t(m_vertices1[2]); |
---|
167 | } |
---|
168 | |
---|
169 | SIMD_FORCE_INLINE void buildTriPlane(btVector4 & plane) const |
---|
170 | { |
---|
171 | btVector3 normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]); |
---|
172 | normal.normalize(); |
---|
173 | plane.setValue(normal[0],normal[1],normal[2],m_vertices1[0].dot(normal)); |
---|
174 | } |
---|
175 | |
---|
176 | bool overlap_test_conservative(const btTriangleShapeEx& other); |
---|
177 | }; |
---|
178 | |
---|
179 | |
---|
180 | #endif //TRIANGLE_MESH_SHAPE_H |
---|