1 | #ifndef GIM_CONTACT_H_INCLUDED |
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2 | #define GIM_CONTACT_H_INCLUDED |
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3 | |
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4 | /*! \file gim_contact.h |
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5 | \author Francisco Len Nßjera |
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6 | */ |
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7 | /* |
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8 | ----------------------------------------------------------------------------- |
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9 | This source file is part of GIMPACT Library. |
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10 | |
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11 | For the latest info, see http://gimpact.sourceforge.net/ |
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12 | |
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13 | Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. |
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14 | email: projectileman@yahoo.com |
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15 | |
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16 | This library is free software; you can redistribute it and/or |
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17 | modify it under the terms of EITHER: |
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18 | (1) The GNU Lesser General Public License as published by the Free |
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19 | Software Foundation; either version 2.1 of the License, or (at |
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20 | your option) any later version. The text of the GNU Lesser |
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21 | General Public License is included with this library in the |
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22 | file GIMPACT-LICENSE-LGPL.TXT. |
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23 | (2) The BSD-style license that is included with this library in |
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24 | the file GIMPACT-LICENSE-BSD.TXT. |
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25 | (3) The zlib/libpng license that is included with this library in |
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26 | the file GIMPACT-LICENSE-ZLIB.TXT. |
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27 | |
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28 | This library is distributed in the hope that it will be useful, |
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29 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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30 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files |
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31 | GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. |
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32 | |
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33 | ----------------------------------------------------------------------------- |
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34 | */ |
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35 | #include "gim_geometry.h" |
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36 | #include "gim_radixsort.h" |
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37 | #include "gim_array.h" |
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38 | |
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39 | /*! \defgroup CONTACTS |
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40 | \brief |
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41 | Functions for managing and sorting contacts resulting from a collision query. |
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42 | <ul> |
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43 | <li> Contact lists must be create by calling \ref GIM_CREATE_CONTACT_LIST |
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44 | <li> After querys, contact lists must be destroy by calling \ref GIM_DYNARRAY_DESTROY |
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45 | <li> Contacts can be merge for avoid duplicate results by calling \ref gim_merge_contacts |
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46 | </ul> |
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47 | |
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48 | */ |
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49 | //! @{ |
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50 | |
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51 | /** |
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52 | Configuration var for applying interpolation of contact normals |
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53 | */ |
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54 | #define NORMAL_CONTACT_AVERAGE 1 |
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55 | #define CONTACT_DIFF_EPSILON 0.00001f |
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56 | |
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57 | /// Structure for collision results |
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58 | class GIM_CONTACT |
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59 | { |
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60 | public: |
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61 | btVector3 m_point; |
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62 | btVector3 m_normal; |
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63 | GREAL m_depth;//Positive value indicates interpenetration |
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64 | GREAL m_distance;//Padding not for use |
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65 | GUINT m_feature1;//Face number |
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66 | GUINT m_feature2;//Face number |
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67 | public: |
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68 | GIM_CONTACT() |
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69 | { |
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70 | } |
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71 | |
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72 | GIM_CONTACT(const GIM_CONTACT & contact): |
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73 | m_point(contact.m_point), |
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74 | m_normal(contact.m_normal), |
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75 | m_depth(contact.m_depth), |
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76 | m_feature1(contact.m_feature1), |
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77 | m_feature2(contact.m_feature2) |
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78 | { |
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79 | m_point = contact.m_point; |
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80 | m_normal = contact.m_normal; |
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81 | m_depth = contact.m_depth; |
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82 | m_feature1 = contact.m_feature1; |
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83 | m_feature2 = contact.m_feature2; |
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84 | } |
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85 | |
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86 | GIM_CONTACT(const btVector3 &point,const btVector3 & normal, |
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87 | GREAL depth, GUINT feature1, GUINT feature2): |
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88 | m_point(point), |
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89 | m_normal(normal), |
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90 | m_depth(depth), |
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91 | m_feature1(feature1), |
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92 | m_feature2(feature2) |
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93 | { |
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94 | } |
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95 | |
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96 | //! Calcs key for coord classification |
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97 | SIMD_FORCE_INLINE GUINT calc_key_contact() const |
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98 | { |
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99 | GINT _coords[] = { |
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100 | (GINT)(m_point[0]*1000.0f+1.0f), |
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101 | (GINT)(m_point[1]*1333.0f), |
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102 | (GINT)(m_point[2]*2133.0f+3.0f)}; |
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103 | GUINT _hash=0; |
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104 | GUINT *_uitmp = (GUINT *)(&_coords[0]); |
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105 | _hash = *_uitmp; |
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106 | _uitmp++; |
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107 | _hash += (*_uitmp)<<4; |
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108 | _uitmp++; |
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109 | _hash += (*_uitmp)<<8; |
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110 | return _hash; |
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111 | } |
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112 | |
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113 | SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,GUINT normal_count) |
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114 | { |
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115 | btVector3 vec_sum(m_normal); |
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116 | for(GUINT i=0;i<normal_count;i++) |
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117 | { |
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118 | vec_sum += normals[i]; |
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119 | } |
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120 | |
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121 | GREAL vec_sum_len = vec_sum.length2(); |
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122 | if(vec_sum_len <CONTACT_DIFF_EPSILON) return; |
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123 | |
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124 | GIM_INV_SQRT(vec_sum_len,vec_sum_len); // 1/sqrt(vec_sum_len) |
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125 | |
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126 | m_normal = vec_sum*vec_sum_len; |
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127 | } |
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128 | |
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129 | }; |
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130 | |
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131 | |
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132 | class gim_contact_array:public gim_array<GIM_CONTACT> |
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133 | { |
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134 | public: |
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135 | gim_contact_array():gim_array<GIM_CONTACT>(64) |
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136 | { |
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137 | } |
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138 | |
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139 | SIMD_FORCE_INLINE void push_contact(const btVector3 &point,const btVector3 & normal, |
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140 | GREAL depth, GUINT feature1, GUINT feature2) |
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141 | { |
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142 | push_back_mem(); |
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143 | GIM_CONTACT & newele = back(); |
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144 | newele.m_point = point; |
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145 | newele.m_normal = normal; |
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146 | newele.m_depth = depth; |
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147 | newele.m_feature1 = feature1; |
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148 | newele.m_feature2 = feature2; |
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149 | } |
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150 | |
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151 | SIMD_FORCE_INLINE void push_triangle_contacts( |
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152 | const GIM_TRIANGLE_CONTACT_DATA & tricontact, |
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153 | GUINT feature1,GUINT feature2) |
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154 | { |
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155 | for(GUINT i = 0;i<tricontact.m_point_count ;i++ ) |
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156 | { |
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157 | push_back_mem(); |
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158 | GIM_CONTACT & newele = back(); |
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159 | newele.m_point = tricontact.m_points[i]; |
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160 | newele.m_normal = tricontact.m_separating_normal; |
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161 | newele.m_depth = tricontact.m_penetration_depth; |
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162 | newele.m_feature1 = feature1; |
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163 | newele.m_feature2 = feature2; |
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164 | } |
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165 | } |
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166 | |
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167 | void merge_contacts(const gim_contact_array & contacts, bool normal_contact_average = true); |
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168 | void merge_contacts_unique(const gim_contact_array & contacts); |
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169 | }; |
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170 | |
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171 | //! @} |
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172 | #endif // GIM_CONTACT_H_INCLUDED |
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