1 | |
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2 | /*! \file gim_tri_collision.h |
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3 | \author Francisco Len Nßjera |
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4 | */ |
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5 | /* |
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6 | ----------------------------------------------------------------------------- |
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7 | This source file is part of GIMPACT Library. |
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8 | |
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9 | For the latest info, see http://gimpact.sourceforge.net/ |
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10 | |
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11 | Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. |
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12 | email: projectileman@yahoo.com |
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13 | |
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14 | This library is free software; you can redistribute it and/or |
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15 | modify it under the terms of EITHER: |
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16 | (1) The GNU Lesser General Public License as published by the Free |
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17 | Software Foundation; either version 2.1 of the License, or (at |
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18 | your option) any later version. The text of the GNU Lesser |
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19 | General Public License is included with this library in the |
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20 | file GIMPACT-LICENSE-LGPL.TXT. |
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21 | (2) The BSD-style license that is included with this library in |
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22 | the file GIMPACT-LICENSE-BSD.TXT. |
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23 | (3) The zlib/libpng license that is included with this library in |
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24 | the file GIMPACT-LICENSE-ZLIB.TXT. |
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25 | |
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26 | This library is distributed in the hope that it will be useful, |
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27 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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28 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files |
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29 | GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. |
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30 | |
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31 | ----------------------------------------------------------------------------- |
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32 | */ |
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33 | |
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34 | #include "gim_tri_collision.h" |
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35 | |
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36 | |
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37 | #define TRI_LOCAL_EPSILON 0.000001f |
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38 | #define MIN_EDGE_EDGE_DIS 0.00001f |
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39 | |
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40 | |
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41 | class _GIM_TRIANGLE_CALCULATION_CACHE |
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42 | { |
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43 | public: |
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44 | GREAL margin; |
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45 | btVector3 tu_vertices[3]; |
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46 | btVector3 tv_vertices[3]; |
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47 | btVector4 tu_plane; |
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48 | btVector4 tv_plane; |
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49 | btVector3 closest_point_u; |
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50 | btVector3 closest_point_v; |
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51 | btVector3 edge_edge_dir; |
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52 | btVector3 distances; |
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53 | GREAL du[4]; |
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54 | GREAL du0du1; |
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55 | GREAL du0du2; |
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56 | GREAL dv[4]; |
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57 | GREAL dv0dv1; |
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58 | GREAL dv0dv2; |
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59 | btVector3 temp_points[MAX_TRI_CLIPPING]; |
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60 | btVector3 temp_points1[MAX_TRI_CLIPPING]; |
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61 | btVector3 contact_points[MAX_TRI_CLIPPING]; |
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62 | |
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63 | |
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64 | |
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65 | //! if returns false, the faces are paralele |
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66 | SIMD_FORCE_INLINE bool compute_intervals( |
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67 | const GREAL &D0, |
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68 | const GREAL &D1, |
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69 | const GREAL &D2, |
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70 | const GREAL &D0D1, |
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71 | const GREAL &D0D2, |
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72 | GREAL & scale_edge0, |
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73 | GREAL & scale_edge1, |
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74 | GUINT &edge_index0, |
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75 | GUINT &edge_index1) |
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76 | { |
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77 | if(D0D1>0.0f) |
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78 | { |
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79 | /* here we know that D0D2<=0.0 */ |
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80 | /* that is D0, D1 are on the same side, D2 on the other or on the plane */ |
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81 | scale_edge0 = -D2/(D0-D2); |
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82 | scale_edge1 = -D1/(D2-D1); |
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83 | edge_index0 = 2;edge_index1 = 1; |
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84 | } |
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85 | else if(D0D2>0.0f) |
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86 | { |
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87 | /* here we know that d0d1<=0.0 */ |
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88 | scale_edge0 = -D0/(D1-D0); |
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89 | scale_edge1 = -D1/(D2-D1); |
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90 | edge_index0 = 0;edge_index1 = 1; |
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91 | } |
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92 | else if(D1*D2>0.0f || D0!=0.0f) |
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93 | { |
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94 | /* here we know that d0d1<=0.0 or that D0!=0.0 */ |
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95 | scale_edge0 = -D0/(D1-D0); |
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96 | scale_edge1 = -D2/(D0-D2); |
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97 | edge_index0 = 0 ;edge_index1 = 2; |
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98 | } |
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99 | else |
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100 | { |
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101 | return false; |
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102 | } |
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103 | return true; |
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104 | } |
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105 | |
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106 | |
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107 | //! clip triangle |
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108 | /*! |
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109 | */ |
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110 | SIMD_FORCE_INLINE GUINT clip_triangle( |
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111 | const btVector4 & tri_plane, |
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112 | const btVector3 * tripoints, |
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113 | const btVector3 * srcpoints, |
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114 | btVector3 * clip_points) |
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115 | { |
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116 | // edge 0 |
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117 | |
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118 | btVector4 edgeplane; |
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119 | |
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120 | EDGE_PLANE(tripoints[0],tripoints[1],tri_plane,edgeplane); |
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121 | |
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122 | GUINT clipped_count = PLANE_CLIP_TRIANGLE3D( |
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123 | edgeplane,srcpoints[0],srcpoints[1],srcpoints[2],temp_points); |
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124 | |
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125 | if(clipped_count == 0) return 0; |
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126 | |
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127 | // edge 1 |
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128 | |
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129 | EDGE_PLANE(tripoints[1],tripoints[2],tri_plane,edgeplane); |
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130 | |
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131 | clipped_count = PLANE_CLIP_POLYGON3D( |
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132 | edgeplane,temp_points,clipped_count,temp_points1); |
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133 | |
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134 | if(clipped_count == 0) return 0; |
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135 | |
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136 | // edge 2 |
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137 | |
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138 | EDGE_PLANE(tripoints[2],tripoints[0],tri_plane,edgeplane); |
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139 | |
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140 | clipped_count = PLANE_CLIP_POLYGON3D( |
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141 | edgeplane,temp_points1,clipped_count,clip_points); |
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142 | |
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143 | return clipped_count; |
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144 | |
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145 | |
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146 | /*GUINT i0 = (tri_plane.closestAxis()+1)%3; |
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147 | GUINT i1 = (i0+1)%3; |
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148 | // edge 0 |
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149 | btVector3 temp_points[MAX_TRI_CLIPPING]; |
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150 | btVector3 temp_points1[MAX_TRI_CLIPPING]; |
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151 | |
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152 | GUINT clipped_count= PLANE_CLIP_TRIANGLE_GENERIC( |
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153 | 0,srcpoints[0],srcpoints[1],srcpoints[2],temp_points, |
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154 | DISTANCE_EDGE(tripoints[0],tripoints[1],i0,i1)); |
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155 | |
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156 | |
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157 | if(clipped_count == 0) return 0; |
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158 | |
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159 | // edge 1 |
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160 | clipped_count = PLANE_CLIP_POLYGON_GENERIC( |
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161 | 0,temp_points,clipped_count,temp_points1, |
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162 | DISTANCE_EDGE(tripoints[1],tripoints[2],i0,i1)); |
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163 | |
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164 | if(clipped_count == 0) return 0; |
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165 | |
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166 | // edge 2 |
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167 | clipped_count = PLANE_CLIP_POLYGON_GENERIC( |
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168 | 0,temp_points1,clipped_count,clipped_points, |
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169 | DISTANCE_EDGE(tripoints[2],tripoints[0],i0,i1)); |
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170 | |
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171 | return clipped_count;*/ |
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172 | } |
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173 | |
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174 | SIMD_FORCE_INLINE void sort_isect( |
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175 | GREAL & isect0,GREAL & isect1,GUINT &e0,GUINT &e1,btVector3 & vec0,btVector3 & vec1) |
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176 | { |
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177 | if(isect1<isect0) |
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178 | { |
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179 | //swap |
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180 | GIM_SWAP_NUMBERS(isect0,isect1); |
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181 | GIM_SWAP_NUMBERS(e0,e1); |
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182 | btVector3 tmp = vec0; |
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183 | vec0 = vec1; |
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184 | vec1 = tmp; |
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185 | } |
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186 | } |
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187 | |
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188 | //! Test verifying interval intersection with the direction between planes |
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189 | /*! |
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190 | \pre tv_plane and tu_plane must be set |
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191 | \post |
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192 | distances[2] is set with the distance |
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193 | closest_point_u, closest_point_v, edge_edge_dir are set too |
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194 | \return |
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195 | - 0: faces are paralele |
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196 | - 1: face U casts face V |
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197 | - 2: face V casts face U |
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198 | - 3: nearest edges |
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199 | */ |
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200 | SIMD_FORCE_INLINE GUINT cross_line_intersection_test() |
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201 | { |
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202 | // Compute direction of intersection line |
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203 | edge_edge_dir = tu_plane.cross(tv_plane); |
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204 | GREAL Dlen; |
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205 | VEC_LENGTH(edge_edge_dir,Dlen); |
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206 | |
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207 | if(Dlen<0.0001) |
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208 | { |
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209 | return 0; //faces near paralele |
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210 | } |
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211 | |
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212 | edge_edge_dir*= 1/Dlen;//normalize |
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213 | |
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214 | |
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215 | // Compute interval for triangle 1 |
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216 | GUINT tu_e0,tu_e1;//edge indices |
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217 | GREAL tu_scale_e0,tu_scale_e1;//edge scale |
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218 | if(!compute_intervals(du[0],du[1],du[2], |
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219 | du0du1,du0du2,tu_scale_e0,tu_scale_e1,tu_e0,tu_e1)) return 0; |
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220 | |
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221 | // Compute interval for triangle 2 |
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222 | GUINT tv_e0,tv_e1;//edge indices |
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223 | GREAL tv_scale_e0,tv_scale_e1;//edge scale |
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224 | |
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225 | if(!compute_intervals(dv[0],dv[1],dv[2], |
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226 | dv0dv1,dv0dv2,tv_scale_e0,tv_scale_e1,tv_e0,tv_e1)) return 0; |
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227 | |
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228 | //proyected vertices |
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229 | btVector3 up_e0 = tu_vertices[tu_e0].lerp(tu_vertices[(tu_e0+1)%3],tu_scale_e0); |
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230 | btVector3 up_e1 = tu_vertices[tu_e1].lerp(tu_vertices[(tu_e1+1)%3],tu_scale_e1); |
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231 | |
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232 | btVector3 vp_e0 = tv_vertices[tv_e0].lerp(tv_vertices[(tv_e0+1)%3],tv_scale_e0); |
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233 | btVector3 vp_e1 = tv_vertices[tv_e1].lerp(tv_vertices[(tv_e1+1)%3],tv_scale_e1); |
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234 | |
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235 | //proyected intervals |
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236 | GREAL isect_u[] = {up_e0.dot(edge_edge_dir),up_e1.dot(edge_edge_dir)}; |
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237 | GREAL isect_v[] = {vp_e0.dot(edge_edge_dir),vp_e1.dot(edge_edge_dir)}; |
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238 | |
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239 | sort_isect(isect_u[0],isect_u[1],tu_e0,tu_e1,up_e0,up_e1); |
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240 | sort_isect(isect_v[0],isect_v[1],tv_e0,tv_e1,vp_e0,vp_e1); |
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241 | |
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242 | const GREAL midpoint_u = 0.5f*(isect_u[0]+isect_u[1]); // midpoint |
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243 | const GREAL midpoint_v = 0.5f*(isect_v[0]+isect_v[1]); // midpoint |
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244 | |
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245 | if(midpoint_u<midpoint_v) |
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246 | { |
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247 | if(isect_u[1]>=isect_v[1]) // face U casts face V |
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248 | { |
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249 | return 1; |
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250 | } |
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251 | else if(isect_v[0]<=isect_u[0]) // face V casts face U |
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252 | { |
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253 | return 2; |
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254 | } |
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255 | // closest points |
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256 | closest_point_u = up_e1; |
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257 | closest_point_v = vp_e0; |
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258 | // calc edges and separation |
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259 | |
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260 | if(isect_u[1]+ MIN_EDGE_EDGE_DIS<isect_v[0]) //calc distance between two lines instead |
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261 | { |
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262 | SEGMENT_COLLISION( |
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263 | tu_vertices[tu_e1],tu_vertices[(tu_e1+1)%3], |
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264 | tv_vertices[tv_e0],tv_vertices[(tv_e0+1)%3], |
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265 | closest_point_u, |
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266 | closest_point_v); |
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267 | |
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268 | edge_edge_dir = closest_point_u-closest_point_v; |
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269 | VEC_LENGTH(edge_edge_dir,distances[2]); |
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270 | edge_edge_dir *= 1.0f/distances[2];// normalize |
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271 | } |
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272 | else |
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273 | { |
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274 | distances[2] = isect_v[0]-isect_u[1];//distance negative |
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275 | //edge_edge_dir *= -1.0f; //normal pointing from V to U |
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276 | } |
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277 | |
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278 | } |
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279 | else |
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280 | { |
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281 | if(isect_v[1]>=isect_u[1]) // face V casts face U |
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282 | { |
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283 | return 2; |
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284 | } |
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285 | else if(isect_u[0]<=isect_v[0]) // face U casts face V |
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286 | { |
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287 | return 1; |
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288 | } |
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289 | // closest points |
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290 | closest_point_u = up_e0; |
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291 | closest_point_v = vp_e1; |
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292 | // calc edges and separation |
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293 | |
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294 | if(isect_v[1]+MIN_EDGE_EDGE_DIS<isect_u[0]) //calc distance between two lines instead |
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295 | { |
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296 | SEGMENT_COLLISION( |
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297 | tu_vertices[tu_e0],tu_vertices[(tu_e0+1)%3], |
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298 | tv_vertices[tv_e1],tv_vertices[(tv_e1+1)%3], |
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299 | closest_point_u, |
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300 | closest_point_v); |
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301 | |
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302 | edge_edge_dir = closest_point_u-closest_point_v; |
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303 | VEC_LENGTH(edge_edge_dir,distances[2]); |
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304 | edge_edge_dir *= 1.0f/distances[2];// normalize |
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305 | } |
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306 | else |
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307 | { |
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308 | distances[2] = isect_u[0]-isect_v[1];//distance negative |
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309 | //edge_edge_dir *= -1.0f; //normal pointing from V to U |
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310 | } |
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311 | } |
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312 | return 3; |
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313 | } |
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314 | |
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315 | |
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316 | //! collides by two sides |
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317 | SIMD_FORCE_INLINE bool triangle_collision( |
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318 | const btVector3 & u0, |
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319 | const btVector3 & u1, |
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320 | const btVector3 & u2, |
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321 | GREAL margin_u, |
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322 | const btVector3 & v0, |
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323 | const btVector3 & v1, |
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324 | const btVector3 & v2, |
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325 | GREAL margin_v, |
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326 | GIM_TRIANGLE_CONTACT_DATA & contacts) |
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327 | { |
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328 | |
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329 | margin = margin_u + margin_v; |
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330 | |
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331 | tu_vertices[0] = u0; |
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332 | tu_vertices[1] = u1; |
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333 | tu_vertices[2] = u2; |
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334 | |
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335 | tv_vertices[0] = v0; |
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336 | tv_vertices[1] = v1; |
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337 | tv_vertices[2] = v2; |
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338 | |
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339 | //create planes |
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340 | // plane v vs U points |
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341 | |
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342 | TRIANGLE_PLANE(tv_vertices[0],tv_vertices[1],tv_vertices[2],tv_plane); |
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343 | |
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344 | du[0] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[0]); |
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345 | du[1] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[1]); |
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346 | du[2] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[2]); |
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347 | |
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348 | |
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349 | du0du1 = du[0] * du[1]; |
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350 | du0du2 = du[0] * du[2]; |
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351 | |
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352 | |
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353 | if(du0du1>0.0f && du0du2>0.0f) // same sign on all of them + not equal 0 ? |
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354 | { |
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355 | if(du[0]<0) //we need test behind the triangle plane |
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356 | { |
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357 | distances[0] = GIM_MAX3(du[0],du[1],du[2]); |
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358 | distances[0] = -distances[0]; |
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359 | if(distances[0]>margin) return false; //never intersect |
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360 | |
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361 | //reorder triangle v |
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362 | VEC_SWAP(tv_vertices[0],tv_vertices[1]); |
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363 | VEC_SCALE_4(tv_plane,-1.0f,tv_plane); |
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364 | } |
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365 | else |
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366 | { |
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367 | distances[0] = GIM_MIN3(du[0],du[1],du[2]); |
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368 | if(distances[0]>margin) return false; //never intersect |
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369 | } |
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370 | } |
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371 | else |
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372 | { |
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373 | //Look if we need to invert the triangle |
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374 | distances[0] = (du[0]+du[1]+du[2])/3.0f; //centroid |
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375 | |
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376 | if(distances[0]<0.0f) |
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377 | { |
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378 | //reorder triangle v |
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379 | VEC_SWAP(tv_vertices[0],tv_vertices[1]); |
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380 | VEC_SCALE_4(tv_plane,-1.0f,tv_plane); |
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381 | |
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382 | distances[0] = GIM_MAX3(du[0],du[1],du[2]); |
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383 | distances[0] = -distances[0]; |
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384 | } |
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385 | else |
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386 | { |
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387 | distances[0] = GIM_MIN3(du[0],du[1],du[2]); |
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388 | } |
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389 | } |
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390 | |
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391 | |
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392 | // plane U vs V points |
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393 | |
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394 | TRIANGLE_PLANE(tu_vertices[0],tu_vertices[1],tu_vertices[2],tu_plane); |
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395 | |
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396 | dv[0] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[0]); |
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397 | dv[1] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[1]); |
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398 | dv[2] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[2]); |
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399 | |
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400 | dv0dv1 = dv[0] * dv[1]; |
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401 | dv0dv2 = dv[0] * dv[2]; |
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402 | |
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403 | |
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404 | if(dv0dv1>0.0f && dv0dv2>0.0f) // same sign on all of them + not equal 0 ? |
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405 | { |
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406 | if(dv[0]<0) //we need test behind the triangle plane |
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407 | { |
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408 | distances[1] = GIM_MAX3(dv[0],dv[1],dv[2]); |
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409 | distances[1] = -distances[1]; |
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410 | if(distances[1]>margin) return false; //never intersect |
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411 | |
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412 | //reorder triangle u |
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413 | VEC_SWAP(tu_vertices[0],tu_vertices[1]); |
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414 | VEC_SCALE_4(tu_plane,-1.0f,tu_plane); |
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415 | } |
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416 | else |
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417 | { |
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418 | distances[1] = GIM_MIN3(dv[0],dv[1],dv[2]); |
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419 | if(distances[1]>margin) return false; //never intersect |
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420 | } |
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421 | } |
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422 | else |
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423 | { |
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424 | //Look if we need to invert the triangle |
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425 | distances[1] = (dv[0]+dv[1]+dv[2])/3.0f; //centroid |
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426 | |
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427 | if(distances[1]<0.0f) |
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428 | { |
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429 | //reorder triangle v |
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430 | VEC_SWAP(tu_vertices[0],tu_vertices[1]); |
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431 | VEC_SCALE_4(tu_plane,-1.0f,tu_plane); |
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432 | |
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433 | distances[1] = GIM_MAX3(dv[0],dv[1],dv[2]); |
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434 | distances[1] = -distances[1]; |
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435 | } |
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436 | else |
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437 | { |
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438 | distances[1] = GIM_MIN3(dv[0],dv[1],dv[2]); |
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439 | } |
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440 | } |
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441 | |
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442 | GUINT bl; |
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443 | /* bl = cross_line_intersection_test(); |
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444 | if(bl==3) |
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445 | { |
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446 | //take edge direction too |
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447 | bl = distances.maxAxis(); |
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448 | } |
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449 | else |
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450 | {*/ |
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451 | bl = 0; |
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452 | if(distances[0]<distances[1]) bl = 1; |
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453 | //} |
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454 | |
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455 | if(bl==2) //edge edge separation |
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456 | { |
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457 | if(distances[2]>margin) return false; |
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458 | |
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459 | contacts.m_penetration_depth = -distances[2] + margin; |
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460 | contacts.m_points[0] = closest_point_v; |
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461 | contacts.m_point_count = 1; |
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462 | VEC_COPY(contacts.m_separating_normal,edge_edge_dir); |
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463 | |
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464 | return true; |
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465 | } |
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466 | |
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467 | //clip face against other |
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468 | |
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469 | |
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470 | GUINT point_count; |
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471 | //TODO |
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472 | if(bl == 0) //clip U points against V |
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473 | { |
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474 | point_count = clip_triangle(tv_plane,tv_vertices,tu_vertices,contact_points); |
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475 | if(point_count == 0) return false; |
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476 | contacts.merge_points(tv_plane,margin,contact_points,point_count); |
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477 | } |
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478 | else //clip V points against U |
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479 | { |
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480 | point_count = clip_triangle(tu_plane,tu_vertices,tv_vertices,contact_points); |
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481 | if(point_count == 0) return false; |
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482 | contacts.merge_points(tu_plane,margin,contact_points,point_count); |
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483 | contacts.m_separating_normal *= -1.f; |
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484 | } |
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485 | if(contacts.m_point_count == 0) return false; |
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486 | return true; |
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487 | } |
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488 | |
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489 | }; |
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490 | |
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491 | |
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492 | /*class _GIM_TRIANGLE_CALCULATION_CACHE |
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493 | { |
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494 | public: |
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495 | GREAL margin; |
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496 | GUINT clipped_count; |
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497 | btVector3 tu_vertices[3]; |
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498 | btVector3 tv_vertices[3]; |
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499 | btVector3 temp_points[MAX_TRI_CLIPPING]; |
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500 | btVector3 temp_points1[MAX_TRI_CLIPPING]; |
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501 | btVector3 clipped_points[MAX_TRI_CLIPPING]; |
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502 | GIM_TRIANGLE_CONTACT_DATA contacts1; |
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503 | GIM_TRIANGLE_CONTACT_DATA contacts2; |
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504 | |
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505 | |
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506 | //! clip triangle |
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507 | GUINT clip_triangle( |
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508 | const btVector4 & tri_plane, |
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509 | const btVector3 * tripoints, |
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510 | const btVector3 * srcpoints, |
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511 | btVector3 * clipped_points) |
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512 | { |
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513 | // edge 0 |
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514 | |
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515 | btVector4 edgeplane; |
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516 | |
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517 | EDGE_PLANE(tripoints[0],tripoints[1],tri_plane,edgeplane); |
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518 | |
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519 | GUINT clipped_count = PLANE_CLIP_TRIANGLE3D( |
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520 | edgeplane,srcpoints[0],srcpoints[1],srcpoints[2],temp_points); |
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521 | |
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522 | if(clipped_count == 0) return 0; |
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523 | |
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524 | // edge 1 |
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525 | |
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526 | EDGE_PLANE(tripoints[1],tripoints[2],tri_plane,edgeplane); |
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527 | |
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528 | clipped_count = PLANE_CLIP_POLYGON3D( |
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529 | edgeplane,temp_points,clipped_count,temp_points1); |
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530 | |
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531 | if(clipped_count == 0) return 0; |
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532 | |
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533 | // edge 2 |
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534 | |
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535 | EDGE_PLANE(tripoints[2],tripoints[0],tri_plane,edgeplane); |
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536 | |
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537 | clipped_count = PLANE_CLIP_POLYGON3D( |
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538 | edgeplane,temp_points1,clipped_count,clipped_points); |
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539 | |
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540 | return clipped_count; |
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541 | } |
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542 | |
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543 | |
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544 | |
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545 | |
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546 | //! collides only on one side |
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547 | bool triangle_collision( |
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548 | const btVector3 & u0, |
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549 | const btVector3 & u1, |
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550 | const btVector3 & u2, |
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551 | GREAL margin_u, |
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552 | const btVector3 & v0, |
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553 | const btVector3 & v1, |
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554 | const btVector3 & v2, |
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555 | GREAL margin_v, |
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556 | GIM_TRIANGLE_CONTACT_DATA & contacts) |
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557 | { |
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558 | |
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559 | margin = margin_u + margin_v; |
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560 | |
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561 | |
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562 | tu_vertices[0] = u0; |
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563 | tu_vertices[1] = u1; |
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564 | tu_vertices[2] = u2; |
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565 | |
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566 | tv_vertices[0] = v0; |
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567 | tv_vertices[1] = v1; |
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568 | tv_vertices[2] = v2; |
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569 | |
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570 | //create planes |
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571 | // plane v vs U points |
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572 | |
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573 | |
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574 | TRIANGLE_PLANE(tv_vertices[0],tv_vertices[1],tv_vertices[2],contacts1.m_separating_normal); |
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575 | |
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576 | clipped_count = clip_triangle( |
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577 | contacts1.m_separating_normal,tv_vertices,tu_vertices,clipped_points); |
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578 | |
---|
579 | if(clipped_count == 0 ) |
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580 | { |
---|
581 | return false;//Reject |
---|
582 | } |
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583 | |
---|
584 | //find most deep interval face1 |
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585 | contacts1.merge_points(contacts1.m_separating_normal,margin,clipped_points,clipped_count); |
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586 | if(contacts1.m_point_count == 0) return false; // too far |
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587 | |
---|
588 | //Normal pointing to triangle1 |
---|
589 | //contacts1.m_separating_normal *= -1.f; |
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590 | |
---|
591 | //Clip tri1 by tri2 edges |
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592 | |
---|
593 | TRIANGLE_PLANE(tu_vertices[0],tu_vertices[1],tu_vertices[2],contacts2.m_separating_normal); |
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594 | |
---|
595 | clipped_count = clip_triangle( |
---|
596 | contacts2.m_separating_normal,tu_vertices,tv_vertices,clipped_points); |
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597 | |
---|
598 | if(clipped_count == 0 ) |
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599 | { |
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600 | return false;//Reject |
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601 | } |
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602 | |
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603 | //find most deep interval face1 |
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604 | contacts2.merge_points(contacts2.m_separating_normal,margin,clipped_points,clipped_count); |
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605 | if(contacts2.m_point_count == 0) return false; // too far |
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606 | |
---|
607 | contacts2.m_separating_normal *= -1.f; |
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608 | |
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609 | ////check most dir for contacts |
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610 | if(contacts2.m_penetration_depth<contacts1.m_penetration_depth) |
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611 | { |
---|
612 | contacts.copy_from(contacts2); |
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613 | } |
---|
614 | else |
---|
615 | { |
---|
616 | contacts.copy_from(contacts1); |
---|
617 | } |
---|
618 | return true; |
---|
619 | } |
---|
620 | |
---|
621 | |
---|
622 | };*/ |
---|
623 | |
---|
624 | |
---|
625 | |
---|
626 | bool GIM_TRIANGLE::collide_triangle_hard_test( |
---|
627 | const GIM_TRIANGLE & other, |
---|
628 | GIM_TRIANGLE_CONTACT_DATA & contact_data) const |
---|
629 | { |
---|
630 | _GIM_TRIANGLE_CALCULATION_CACHE calc_cache; |
---|
631 | return calc_cache.triangle_collision( |
---|
632 | m_vertices[0],m_vertices[1],m_vertices[2],m_margin, |
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633 | other.m_vertices[0],other.m_vertices[1],other.m_vertices[2],other.m_margin, |
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634 | contact_data); |
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635 | |
---|
636 | } |
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637 | |
---|
638 | |
---|
639 | |
---|
640 | |
---|