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source: code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp @ 2119

Last change on this file since 2119 was 1963, checked in by rgrieder, 16 years ago

Added Bullet physics engine.

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5EPA Copyright (c) Ricardo Padrela 2006
6
7This software is provided 'as-is', without any express or implied warranty.
8In no event will the authors be held liable for any damages arising from the use of this software.
9Permission is granted to anyone to use this software for any purpose,
10including commercial applications, and to alter it and redistribute it freely,
11subject to the following restrictions:
12
131. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
142. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
153. This notice may not be removed or altered from any source distribution.
16*/
17
18#include "BulletCollision/CollisionShapes/btConvexShape.h"
19#include "btGjkEpaPenetrationDepthSolver.h"
20
21#ifndef __SPU__
22//#define USE_ORIGINAL_GJK 1
23#endif
24
25#ifdef USE_ORIGINAL_GJK
26#include "BulletCollision/NarrowPhaseCollision/btGjkEpa.h"
27#endif
28
29#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
30
31bool btGjkEpaPenetrationDepthSolver::calcPenDepth( btSimplexSolverInterface& simplexSolver,
32                                                                                          const btConvexShape* pConvexA, const btConvexShape* pConvexB,
33                                                                                          const btTransform& transformA, const btTransform& transformB,
34                                                                                          btVector3& v, btPoint3& wWitnessOnA, btPoint3& wWitnessOnB,
35                                                                                          class btIDebugDraw* debugDraw, btStackAlloc* stackAlloc )
36{
37
38        (void)debugDraw;
39        (void)v;
40        (void)simplexSolver;
41
42        const btScalar                          radialmargin(btScalar(0.));
43       
44//#define USE_ORIGINAL_GJK 1
45#ifdef USE_ORIGINAL_GJK
46        btGjkEpaSolver::sResults        results;
47        if(btGjkEpaSolver::Collide(     pConvexA,transformA,
48                                                                pConvexB,transformB,
49                                                                radialmargin,stackAlloc,results))
50#else
51        btVector3       guessVector(transformA.getOrigin()-transformB.getOrigin());
52        btGjkEpaSolver2::sResults       results;
53        if(btGjkEpaSolver2::Penetration(pConvexA,transformA,
54                                                                pConvexB,transformB,
55                                                                guessVector,results))
56       
57#endif
58                {
59        //      debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0));
60                //resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth);
61                wWitnessOnA = results.witnesses[0];
62                wWitnessOnB = results.witnesses[1];
63                return true;           
64                }
65
66        return false;
67}
68
69
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