1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef PERSISTENT_MANIFOLD_H |
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17 | #define PERSISTENT_MANIFOLD_H |
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18 | |
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19 | |
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20 | #include "LinearMath/btVector3.h" |
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21 | #include "LinearMath/btTransform.h" |
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22 | #include "btManifoldPoint.h" |
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23 | #include "LinearMath/btAlignedAllocator.h" |
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24 | |
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25 | struct btCollisionResult; |
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26 | |
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27 | ///contact breaking and merging threshold |
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28 | extern btScalar gContactBreakingThreshold; |
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29 | |
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30 | typedef bool (*ContactDestroyedCallback)(void* userPersistentData); |
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31 | typedef bool (*ContactProcessedCallback)(btManifoldPoint& cp,void* body0,void* body1); |
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32 | extern ContactDestroyedCallback gContactDestroyedCallback; |
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33 | |
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34 | |
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35 | |
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36 | |
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37 | #define MANIFOLD_CACHE_SIZE 4 |
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38 | |
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39 | ///btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase. |
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40 | ///Those contact points are created by the collision narrow phase. |
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41 | ///The cache can be empty, or hold 1,2,3 or 4 points. Some collision algorithms (GJK) might only add one point at a time. |
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42 | ///updates/refreshes old contact points, and throw them away if necessary (distance becomes too large) |
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43 | ///reduces the cache to 4 points, when more then 4 points are added, using following rules: |
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44 | ///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points |
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45 | ///note that some pairs of objects might have more then one contact manifold. |
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46 | ATTRIBUTE_ALIGNED16( class) btPersistentManifold |
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47 | { |
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48 | |
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49 | btManifoldPoint m_pointCache[MANIFOLD_CACHE_SIZE]; |
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50 | |
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51 | /// this two body pointers can point to the physics rigidbody class. |
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52 | /// void* will allow any rigidbody class |
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53 | void* m_body0; |
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54 | void* m_body1; |
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55 | int m_cachedPoints; |
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56 | |
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57 | |
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58 | /// sort cached points so most isolated points come first |
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59 | int sortCachedPoints(const btManifoldPoint& pt); |
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60 | |
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61 | int findContactPoint(const btManifoldPoint* unUsed, int numUnused,const btManifoldPoint& pt); |
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62 | |
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63 | public: |
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64 | |
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65 | BT_DECLARE_ALIGNED_ALLOCATOR(); |
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66 | |
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67 | int m_index1a; |
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68 | |
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69 | btPersistentManifold(); |
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70 | |
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71 | btPersistentManifold(void* body0,void* body1,int bla) |
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72 | : m_body0(body0),m_body1(body1),m_cachedPoints(0) |
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73 | { |
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74 | (void)bla; |
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75 | } |
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76 | |
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77 | SIMD_FORCE_INLINE void* getBody0() { return m_body0;} |
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78 | SIMD_FORCE_INLINE void* getBody1() { return m_body1;} |
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79 | |
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80 | SIMD_FORCE_INLINE const void* getBody0() const { return m_body0;} |
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81 | SIMD_FORCE_INLINE const void* getBody1() const { return m_body1;} |
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82 | |
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83 | void setBodies(void* body0,void* body1) |
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84 | { |
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85 | m_body0 = body0; |
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86 | m_body1 = body1; |
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87 | } |
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88 | |
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89 | void clearUserCache(btManifoldPoint& pt); |
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90 | |
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91 | #ifdef DEBUG_PERSISTENCY |
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92 | void DebugPersistency(); |
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93 | #endif // |
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94 | |
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95 | SIMD_FORCE_INLINE int getNumContacts() const { return m_cachedPoints;} |
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96 | |
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97 | SIMD_FORCE_INLINE const btManifoldPoint& getContactPoint(int index) const |
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98 | { |
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99 | btAssert(index < m_cachedPoints); |
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100 | return m_pointCache[index]; |
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101 | } |
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102 | |
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103 | SIMD_FORCE_INLINE btManifoldPoint& getContactPoint(int index) |
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104 | { |
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105 | btAssert(index < m_cachedPoints); |
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106 | return m_pointCache[index]; |
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107 | } |
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108 | |
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109 | /// todo: get this margin from the current physics / collision environment |
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110 | btScalar getContactBreakingThreshold() const; |
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111 | |
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112 | int getCacheEntry(const btManifoldPoint& newPoint) const; |
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113 | |
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114 | int addManifoldPoint( const btManifoldPoint& newPoint); |
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115 | |
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116 | void removeContactPoint (int index) |
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117 | { |
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118 | clearUserCache(m_pointCache[index]); |
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119 | |
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120 | int lastUsedIndex = getNumContacts() - 1; |
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121 | // m_pointCache[index] = m_pointCache[lastUsedIndex]; |
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122 | if(index != lastUsedIndex) |
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123 | { |
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124 | m_pointCache[index] = m_pointCache[lastUsedIndex]; |
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125 | //get rid of duplicated userPersistentData pointer |
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126 | m_pointCache[lastUsedIndex].m_userPersistentData = 0; |
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127 | m_pointCache[lastUsedIndex].m_appliedImpulse = 0.f; |
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128 | m_pointCache[lastUsedIndex].m_lateralFrictionInitialized = false; |
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129 | m_pointCache[lastUsedIndex].m_appliedImpulseLateral1 = 0.f; |
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130 | m_pointCache[lastUsedIndex].m_appliedImpulseLateral2 = 0.f; |
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131 | m_pointCache[lastUsedIndex].m_lifeTime = 0; |
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132 | } |
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133 | |
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134 | btAssert(m_pointCache[lastUsedIndex].m_userPersistentData==0); |
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135 | m_cachedPoints--; |
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136 | } |
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137 | void replaceContactPoint(const btManifoldPoint& newPoint,int insertIndex) |
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138 | { |
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139 | btAssert(validContactDistance(newPoint)); |
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140 | |
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141 | #define MAINTAIN_PERSISTENCY 1 |
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142 | #ifdef MAINTAIN_PERSISTENCY |
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143 | int lifeTime = m_pointCache[insertIndex].getLifeTime(); |
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144 | btScalar appliedImpulse = m_pointCache[insertIndex].m_appliedImpulse; |
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145 | btScalar appliedLateralImpulse1 = m_pointCache[insertIndex].m_appliedImpulseLateral1; |
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146 | btScalar appliedLateralImpulse2 = m_pointCache[insertIndex].m_appliedImpulseLateral2; |
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147 | |
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148 | btAssert(lifeTime>=0); |
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149 | void* cache = m_pointCache[insertIndex].m_userPersistentData; |
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150 | |
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151 | m_pointCache[insertIndex] = newPoint; |
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152 | |
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153 | m_pointCache[insertIndex].m_userPersistentData = cache; |
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154 | m_pointCache[insertIndex].m_appliedImpulse = appliedImpulse; |
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155 | m_pointCache[insertIndex].m_appliedImpulseLateral1 = appliedLateralImpulse1; |
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156 | m_pointCache[insertIndex].m_appliedImpulseLateral2 = appliedLateralImpulse2; |
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157 | |
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158 | m_pointCache[insertIndex].m_lifeTime = lifeTime; |
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159 | #else |
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160 | clearUserCache(m_pointCache[insertIndex]); |
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161 | m_pointCache[insertIndex] = newPoint; |
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162 | |
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163 | #endif |
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164 | } |
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165 | |
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166 | bool validContactDistance(const btManifoldPoint& pt) const |
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167 | { |
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168 | return pt.m_distance1 <= getContactBreakingThreshold(); |
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169 | } |
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170 | /// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin |
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171 | void refreshContactPoints( const btTransform& trA,const btTransform& trB); |
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172 | |
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173 | |
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174 | SIMD_FORCE_INLINE void clearManifold() |
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175 | { |
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176 | int i; |
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177 | for (i=0;i<m_cachedPoints;i++) |
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178 | { |
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179 | clearUserCache(m_pointCache[i]); |
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180 | } |
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181 | m_cachedPoints = 0; |
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182 | } |
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183 | |
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184 | |
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185 | |
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186 | } |
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187 | ; |
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188 | |
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189 | |
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190 | |
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191 | |
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192 | |
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193 | #endif //PERSISTENT_MANIFOLD_H |
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