1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | |
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17 | |
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18 | #ifndef SIMPLEX_SOLVER_INTERFACE_H |
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19 | #define SIMPLEX_SOLVER_INTERFACE_H |
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20 | |
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21 | #include "LinearMath/btVector3.h" |
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22 | #include "LinearMath/btPoint3.h" |
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23 | |
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24 | #define NO_VIRTUAL_INTERFACE 1 |
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25 | #ifdef NO_VIRTUAL_INTERFACE |
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26 | #include "btVoronoiSimplexSolver.h" |
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27 | #define btSimplexSolverInterface btVoronoiSimplexSolver |
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28 | #else |
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29 | |
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30 | /// btSimplexSolverInterface can incrementally calculate distance between origin and up to 4 vertices |
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31 | /// Used by GJK or Linear Casting. Can be implemented by the Johnson-algorithm or alternative approaches based on |
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32 | /// voronoi regions or barycentric coordinates |
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33 | class btSimplexSolverInterface |
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34 | { |
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35 | public: |
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36 | virtual ~btSimplexSolverInterface() {}; |
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37 | |
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38 | virtual void reset() = 0; |
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39 | |
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40 | virtual void addVertex(const btVector3& w, const btPoint3& p, const btPoint3& q) = 0; |
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41 | |
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42 | virtual bool closest(btVector3& v) = 0; |
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43 | |
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44 | virtual btScalar maxVertex() = 0; |
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45 | |
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46 | virtual bool fullSimplex() const = 0; |
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47 | |
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48 | virtual int getSimplex(btPoint3 *pBuf, btPoint3 *qBuf, btVector3 *yBuf) const = 0; |
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49 | |
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50 | virtual bool inSimplex(const btVector3& w) = 0; |
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51 | |
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52 | virtual void backup_closest(btVector3& v) = 0; |
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53 | |
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54 | virtual bool emptySimplex() const = 0; |
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55 | |
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56 | virtual void compute_points(btPoint3& p1, btPoint3& p2) = 0; |
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57 | |
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58 | virtual int numVertices() const =0; |
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59 | |
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60 | |
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61 | }; |
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62 | #endif |
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63 | #endif //SIMPLEX_SOLVER_INTERFACE_H |
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64 | |
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