1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | |
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17 | #include "btContactConstraint.h" |
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18 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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19 | #include "LinearMath/btVector3.h" |
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20 | #include "btJacobianEntry.h" |
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21 | #include "btContactSolverInfo.h" |
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22 | #include "LinearMath/btMinMax.h" |
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23 | #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" |
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24 | |
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25 | #define ASSERT2 assert |
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26 | |
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27 | #define USE_INTERNAL_APPLY_IMPULSE 1 |
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28 | |
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29 | |
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30 | //bilateral constraint between two dynamic objects |
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31 | void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1, |
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32 | btRigidBody& body2, const btVector3& pos2, |
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33 | btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep) |
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34 | { |
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35 | (void)timeStep; |
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36 | (void)distance; |
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37 | |
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38 | |
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39 | btScalar normalLenSqr = normal.length2(); |
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40 | ASSERT2(btFabs(normalLenSqr) < btScalar(1.1)); |
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41 | if (normalLenSqr > btScalar(1.1)) |
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42 | { |
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43 | impulse = btScalar(0.); |
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44 | return; |
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45 | } |
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46 | btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition(); |
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47 | btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition(); |
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48 | //this jacobian entry could be re-used for all iterations |
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49 | |
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50 | btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); |
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51 | btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); |
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52 | btVector3 vel = vel1 - vel2; |
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53 | |
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54 | |
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55 | btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(), |
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56 | body2.getCenterOfMassTransform().getBasis().transpose(), |
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57 | rel_pos1,rel_pos2,normal,body1.getInvInertiaDiagLocal(),body1.getInvMass(), |
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58 | body2.getInvInertiaDiagLocal(),body2.getInvMass()); |
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59 | |
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60 | btScalar jacDiagAB = jac.getDiagonal(); |
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61 | btScalar jacDiagABInv = btScalar(1.) / jacDiagAB; |
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62 | |
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63 | btScalar rel_vel = jac.getRelativeVelocity( |
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64 | body1.getLinearVelocity(), |
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65 | body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(), |
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66 | body2.getLinearVelocity(), |
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67 | body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity()); |
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68 | btScalar a; |
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69 | a=jacDiagABInv; |
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70 | |
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71 | |
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72 | rel_vel = normal.dot(vel); |
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73 | |
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74 | //todo: move this into proper structure |
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75 | btScalar contactDamping = btScalar(0.2); |
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76 | |
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77 | #ifdef ONLY_USE_LINEAR_MASS |
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78 | btScalar massTerm = btScalar(1.) / (body1.getInvMass() + body2.getInvMass()); |
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79 | impulse = - contactDamping * rel_vel * massTerm; |
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80 | #else |
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81 | btScalar velocityImpulse = -contactDamping * rel_vel * jacDiagABInv; |
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82 | impulse = velocityImpulse; |
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83 | #endif |
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84 | } |
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85 | |
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86 | |
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87 | |
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88 | //response between two dynamic objects with friction |
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89 | btScalar resolveSingleCollision( |
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90 | btRigidBody& body1, |
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91 | btRigidBody& body2, |
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92 | btManifoldPoint& contactPoint, |
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93 | const btContactSolverInfo& solverInfo) |
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94 | { |
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95 | |
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96 | const btVector3& pos1_ = contactPoint.getPositionWorldOnA(); |
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97 | const btVector3& pos2_ = contactPoint.getPositionWorldOnB(); |
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98 | const btVector3& normal = contactPoint.m_normalWorldOnB; |
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99 | |
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100 | //constant over all iterations |
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101 | btVector3 rel_pos1 = pos1_ - body1.getCenterOfMassPosition(); |
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102 | btVector3 rel_pos2 = pos2_ - body2.getCenterOfMassPosition(); |
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103 | |
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104 | btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); |
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105 | btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); |
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106 | btVector3 vel = vel1 - vel2; |
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107 | btScalar rel_vel; |
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108 | rel_vel = normal.dot(vel); |
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109 | |
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110 | btScalar Kfps = btScalar(1.) / solverInfo.m_timeStep ; |
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111 | |
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112 | // btScalar damping = solverInfo.m_damping ; |
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113 | btScalar Kerp = solverInfo.m_erp; |
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114 | btScalar Kcor = Kerp *Kfps; |
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115 | |
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116 | btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData; |
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117 | assert(cpd); |
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118 | btScalar distance = cpd->m_penetration; |
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119 | btScalar positionalError = Kcor *-distance; |
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120 | btScalar velocityError = cpd->m_restitution - rel_vel;// * damping; |
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121 | |
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122 | btScalar penetrationImpulse = positionalError * cpd->m_jacDiagABInv; |
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123 | |
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124 | btScalar velocityImpulse = velocityError * cpd->m_jacDiagABInv; |
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125 | |
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126 | btScalar normalImpulse = penetrationImpulse+velocityImpulse; |
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127 | |
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128 | // See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse |
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129 | btScalar oldNormalImpulse = cpd->m_appliedImpulse; |
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130 | btScalar sum = oldNormalImpulse + normalImpulse; |
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131 | cpd->m_appliedImpulse = btScalar(0.) > sum ? btScalar(0.): sum; |
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132 | |
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133 | normalImpulse = cpd->m_appliedImpulse - oldNormalImpulse; |
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134 | |
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135 | #ifdef USE_INTERNAL_APPLY_IMPULSE |
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136 | if (body1.getInvMass()) |
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137 | { |
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138 | body1.internalApplyImpulse(contactPoint.m_normalWorldOnB*body1.getInvMass(),cpd->m_angularComponentA,normalImpulse); |
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139 | } |
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140 | if (body2.getInvMass()) |
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141 | { |
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142 | body2.internalApplyImpulse(contactPoint.m_normalWorldOnB*body2.getInvMass(),cpd->m_angularComponentB,-normalImpulse); |
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143 | } |
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144 | #else //USE_INTERNAL_APPLY_IMPULSE |
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145 | body1.applyImpulse(normal*(normalImpulse), rel_pos1); |
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146 | body2.applyImpulse(-normal*(normalImpulse), rel_pos2); |
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147 | #endif //USE_INTERNAL_APPLY_IMPULSE |
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148 | |
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149 | return normalImpulse; |
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150 | } |
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151 | |
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152 | |
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153 | btScalar resolveSingleFriction( |
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154 | btRigidBody& body1, |
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155 | btRigidBody& body2, |
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156 | btManifoldPoint& contactPoint, |
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157 | const btContactSolverInfo& solverInfo) |
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158 | { |
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159 | |
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160 | (void)solverInfo; |
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161 | |
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162 | const btVector3& pos1 = contactPoint.getPositionWorldOnA(); |
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163 | const btVector3& pos2 = contactPoint.getPositionWorldOnB(); |
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164 | |
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165 | btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition(); |
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166 | btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition(); |
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167 | |
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168 | btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData; |
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169 | assert(cpd); |
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170 | |
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171 | btScalar combinedFriction = cpd->m_friction; |
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172 | |
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173 | btScalar limit = cpd->m_appliedImpulse * combinedFriction; |
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174 | |
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175 | if (cpd->m_appliedImpulse>btScalar(0.)) |
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176 | //friction |
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177 | { |
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178 | //apply friction in the 2 tangential directions |
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179 | |
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180 | // 1st tangent |
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181 | btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); |
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182 | btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); |
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183 | btVector3 vel = vel1 - vel2; |
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184 | |
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185 | btScalar j1,j2; |
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186 | |
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187 | { |
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188 | |
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189 | btScalar vrel = cpd->m_frictionWorldTangential0.dot(vel); |
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190 | |
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191 | // calculate j that moves us to zero relative velocity |
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192 | j1 = -vrel * cpd->m_jacDiagABInvTangent0; |
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193 | btScalar oldTangentImpulse = cpd->m_accumulatedTangentImpulse0; |
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194 | cpd->m_accumulatedTangentImpulse0 = oldTangentImpulse + j1; |
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195 | btSetMin(cpd->m_accumulatedTangentImpulse0, limit); |
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196 | btSetMax(cpd->m_accumulatedTangentImpulse0, -limit); |
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197 | j1 = cpd->m_accumulatedTangentImpulse0 - oldTangentImpulse; |
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198 | |
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199 | } |
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200 | { |
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201 | // 2nd tangent |
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202 | |
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203 | btScalar vrel = cpd->m_frictionWorldTangential1.dot(vel); |
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204 | |
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205 | // calculate j that moves us to zero relative velocity |
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206 | j2 = -vrel * cpd->m_jacDiagABInvTangent1; |
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207 | btScalar oldTangentImpulse = cpd->m_accumulatedTangentImpulse1; |
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208 | cpd->m_accumulatedTangentImpulse1 = oldTangentImpulse + j2; |
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209 | btSetMin(cpd->m_accumulatedTangentImpulse1, limit); |
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210 | btSetMax(cpd->m_accumulatedTangentImpulse1, -limit); |
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211 | j2 = cpd->m_accumulatedTangentImpulse1 - oldTangentImpulse; |
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212 | } |
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213 | |
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214 | #ifdef USE_INTERNAL_APPLY_IMPULSE |
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215 | if (body1.getInvMass()) |
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216 | { |
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217 | body1.internalApplyImpulse(cpd->m_frictionWorldTangential0*body1.getInvMass(),cpd->m_frictionAngularComponent0A,j1); |
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218 | body1.internalApplyImpulse(cpd->m_frictionWorldTangential1*body1.getInvMass(),cpd->m_frictionAngularComponent1A,j2); |
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219 | } |
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220 | if (body2.getInvMass()) |
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221 | { |
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222 | body2.internalApplyImpulse(cpd->m_frictionWorldTangential0*body2.getInvMass(),cpd->m_frictionAngularComponent0B,-j1); |
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223 | body2.internalApplyImpulse(cpd->m_frictionWorldTangential1*body2.getInvMass(),cpd->m_frictionAngularComponent1B,-j2); |
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224 | } |
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225 | #else //USE_INTERNAL_APPLY_IMPULSE |
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226 | body1.applyImpulse((j1 * cpd->m_frictionWorldTangential0)+(j2 * cpd->m_frictionWorldTangential1), rel_pos1); |
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227 | body2.applyImpulse((j1 * -cpd->m_frictionWorldTangential0)+(j2 * -cpd->m_frictionWorldTangential1), rel_pos2); |
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228 | #endif //USE_INTERNAL_APPLY_IMPULSE |
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229 | |
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230 | |
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231 | } |
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232 | return cpd->m_appliedImpulse; |
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233 | } |
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234 | |
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235 | |
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236 | btScalar resolveSingleFrictionOriginal( |
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237 | btRigidBody& body1, |
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238 | btRigidBody& body2, |
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239 | btManifoldPoint& contactPoint, |
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240 | const btContactSolverInfo& solverInfo); |
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241 | |
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242 | btScalar resolveSingleFrictionOriginal( |
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243 | btRigidBody& body1, |
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244 | btRigidBody& body2, |
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245 | btManifoldPoint& contactPoint, |
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246 | const btContactSolverInfo& solverInfo) |
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247 | { |
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248 | |
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249 | (void)solverInfo; |
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250 | |
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251 | const btVector3& pos1 = contactPoint.getPositionWorldOnA(); |
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252 | const btVector3& pos2 = contactPoint.getPositionWorldOnB(); |
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253 | |
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254 | btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition(); |
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255 | btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition(); |
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256 | |
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257 | btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData; |
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258 | assert(cpd); |
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259 | |
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260 | btScalar combinedFriction = cpd->m_friction; |
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261 | |
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262 | btScalar limit = cpd->m_appliedImpulse * combinedFriction; |
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263 | //if (contactPoint.m_appliedImpulse>btScalar(0.)) |
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264 | //friction |
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265 | { |
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266 | //apply friction in the 2 tangential directions |
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267 | |
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268 | { |
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269 | // 1st tangent |
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270 | btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); |
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271 | btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); |
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272 | btVector3 vel = vel1 - vel2; |
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273 | |
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274 | btScalar vrel = cpd->m_frictionWorldTangential0.dot(vel); |
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275 | |
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276 | // calculate j that moves us to zero relative velocity |
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277 | btScalar j = -vrel * cpd->m_jacDiagABInvTangent0; |
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278 | btScalar total = cpd->m_accumulatedTangentImpulse0 + j; |
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279 | btSetMin(total, limit); |
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280 | btSetMax(total, -limit); |
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281 | j = total - cpd->m_accumulatedTangentImpulse0; |
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282 | cpd->m_accumulatedTangentImpulse0 = total; |
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283 | body1.applyImpulse(j * cpd->m_frictionWorldTangential0, rel_pos1); |
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284 | body2.applyImpulse(j * -cpd->m_frictionWorldTangential0, rel_pos2); |
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285 | } |
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286 | |
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287 | |
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288 | { |
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289 | // 2nd tangent |
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290 | btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); |
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291 | btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); |
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292 | btVector3 vel = vel1 - vel2; |
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293 | |
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294 | btScalar vrel = cpd->m_frictionWorldTangential1.dot(vel); |
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295 | |
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296 | // calculate j that moves us to zero relative velocity |
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297 | btScalar j = -vrel * cpd->m_jacDiagABInvTangent1; |
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298 | btScalar total = cpd->m_accumulatedTangentImpulse1 + j; |
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299 | btSetMin(total, limit); |
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300 | btSetMax(total, -limit); |
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301 | j = total - cpd->m_accumulatedTangentImpulse1; |
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302 | cpd->m_accumulatedTangentImpulse1 = total; |
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303 | body1.applyImpulse(j * cpd->m_frictionWorldTangential1, rel_pos1); |
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304 | body2.applyImpulse(j * -cpd->m_frictionWorldTangential1, rel_pos2); |
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305 | } |
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306 | } |
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307 | return cpd->m_appliedImpulse; |
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308 | } |
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309 | |
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310 | |
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311 | //velocity + friction |
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312 | //response between two dynamic objects with friction |
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313 | btScalar resolveSingleCollisionCombined( |
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314 | btRigidBody& body1, |
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315 | btRigidBody& body2, |
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316 | btManifoldPoint& contactPoint, |
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317 | const btContactSolverInfo& solverInfo) |
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318 | { |
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319 | |
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320 | const btVector3& pos1 = contactPoint.getPositionWorldOnA(); |
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321 | const btVector3& pos2 = contactPoint.getPositionWorldOnB(); |
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322 | const btVector3& normal = contactPoint.m_normalWorldOnB; |
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323 | |
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324 | btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition(); |
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325 | btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition(); |
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326 | |
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327 | btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); |
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328 | btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); |
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329 | btVector3 vel = vel1 - vel2; |
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330 | btScalar rel_vel; |
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331 | rel_vel = normal.dot(vel); |
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332 | |
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333 | btScalar Kfps = btScalar(1.) / solverInfo.m_timeStep ; |
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334 | |
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335 | //btScalar damping = solverInfo.m_damping ; |
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336 | btScalar Kerp = solverInfo.m_erp; |
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337 | btScalar Kcor = Kerp *Kfps; |
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338 | |
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339 | btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData; |
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340 | assert(cpd); |
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341 | btScalar distance = cpd->m_penetration; |
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342 | btScalar positionalError = Kcor *-distance; |
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343 | btScalar velocityError = cpd->m_restitution - rel_vel;// * damping; |
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344 | |
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345 | btScalar penetrationImpulse = positionalError * cpd->m_jacDiagABInv; |
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346 | |
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347 | btScalar velocityImpulse = velocityError * cpd->m_jacDiagABInv; |
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348 | |
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349 | btScalar normalImpulse = penetrationImpulse+velocityImpulse; |
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350 | |
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351 | // See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse |
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352 | btScalar oldNormalImpulse = cpd->m_appliedImpulse; |
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353 | btScalar sum = oldNormalImpulse + normalImpulse; |
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354 | cpd->m_appliedImpulse = btScalar(0.) > sum ? btScalar(0.): sum; |
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355 | |
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356 | normalImpulse = cpd->m_appliedImpulse - oldNormalImpulse; |
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357 | |
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358 | |
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359 | #ifdef USE_INTERNAL_APPLY_IMPULSE |
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360 | if (body1.getInvMass()) |
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361 | { |
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362 | body1.internalApplyImpulse(contactPoint.m_normalWorldOnB*body1.getInvMass(),cpd->m_angularComponentA,normalImpulse); |
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363 | } |
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364 | if (body2.getInvMass()) |
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365 | { |
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366 | body2.internalApplyImpulse(contactPoint.m_normalWorldOnB*body2.getInvMass(),cpd->m_angularComponentB,-normalImpulse); |
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367 | } |
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368 | #else //USE_INTERNAL_APPLY_IMPULSE |
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369 | body1.applyImpulse(normal*(normalImpulse), rel_pos1); |
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370 | body2.applyImpulse(-normal*(normalImpulse), rel_pos2); |
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371 | #endif //USE_INTERNAL_APPLY_IMPULSE |
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372 | |
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373 | { |
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374 | //friction |
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375 | btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); |
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376 | btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); |
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377 | btVector3 vel = vel1 - vel2; |
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378 | |
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379 | rel_vel = normal.dot(vel); |
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380 | |
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381 | |
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382 | btVector3 lat_vel = vel - normal * rel_vel; |
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383 | btScalar lat_rel_vel = lat_vel.length(); |
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384 | |
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385 | btScalar combinedFriction = cpd->m_friction; |
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386 | |
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387 | if (cpd->m_appliedImpulse > 0) |
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388 | if (lat_rel_vel > SIMD_EPSILON) |
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389 | { |
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390 | lat_vel /= lat_rel_vel; |
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391 | btVector3 temp1 = body1.getInvInertiaTensorWorld() * rel_pos1.cross(lat_vel); |
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392 | btVector3 temp2 = body2.getInvInertiaTensorWorld() * rel_pos2.cross(lat_vel); |
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393 | btScalar friction_impulse = lat_rel_vel / |
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394 | (body1.getInvMass() + body2.getInvMass() + lat_vel.dot(temp1.cross(rel_pos1) + temp2.cross(rel_pos2))); |
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395 | btScalar normal_impulse = cpd->m_appliedImpulse * combinedFriction; |
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396 | |
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397 | btSetMin(friction_impulse, normal_impulse); |
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398 | btSetMax(friction_impulse, -normal_impulse); |
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399 | body1.applyImpulse(lat_vel * -friction_impulse, rel_pos1); |
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400 | body2.applyImpulse(lat_vel * friction_impulse, rel_pos2); |
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401 | } |
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402 | } |
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403 | |
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404 | |
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405 | |
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406 | return normalImpulse; |
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407 | } |
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408 | |
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409 | btScalar resolveSingleFrictionEmpty( |
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410 | btRigidBody& body1, |
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411 | btRigidBody& body2, |
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412 | btManifoldPoint& contactPoint, |
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413 | const btContactSolverInfo& solverInfo); |
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414 | |
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415 | btScalar resolveSingleFrictionEmpty( |
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416 | btRigidBody& body1, |
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417 | btRigidBody& body2, |
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418 | btManifoldPoint& contactPoint, |
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419 | const btContactSolverInfo& solverInfo) |
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420 | { |
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421 | (void)contactPoint; |
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422 | (void)body1; |
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423 | (void)body2; |
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424 | (void)solverInfo; |
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425 | |
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426 | |
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427 | return btScalar(0.); |
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428 | }; |
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429 | |
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