1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef CONTACT_CONSTRAINT_H |
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17 | #define CONTACT_CONSTRAINT_H |
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18 | |
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19 | //todo: make into a proper class working with the iterative constraint solver |
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20 | |
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21 | class btRigidBody; |
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22 | #include "LinearMath/btVector3.h" |
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23 | #include "LinearMath/btScalar.h" |
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24 | struct btContactSolverInfo; |
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25 | class btManifoldPoint; |
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26 | |
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27 | enum { |
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28 | DEFAULT_CONTACT_SOLVER_TYPE=0, |
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29 | CONTACT_SOLVER_TYPE1, |
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30 | CONTACT_SOLVER_TYPE2, |
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31 | USER_CONTACT_SOLVER_TYPE1, |
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32 | MAX_CONTACT_SOLVER_TYPES |
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33 | }; |
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34 | |
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35 | |
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36 | typedef btScalar (*ContactSolverFunc)(btRigidBody& body1, |
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37 | btRigidBody& body2, |
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38 | class btManifoldPoint& contactPoint, |
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39 | const btContactSolverInfo& info); |
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40 | |
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41 | ///stores some extra information to each contact point. It is not in the contact point, because that want to keep the collision detection independent from the constraint solver. |
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42 | struct btConstraintPersistentData |
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43 | { |
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44 | inline btConstraintPersistentData() |
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45 | :m_appliedImpulse(btScalar(0.)), |
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46 | m_prevAppliedImpulse(btScalar(0.)), |
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47 | m_accumulatedTangentImpulse0(btScalar(0.)), |
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48 | m_accumulatedTangentImpulse1(btScalar(0.)), |
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49 | m_jacDiagABInv(btScalar(0.)), |
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50 | m_persistentLifeTime(0), |
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51 | m_restitution(btScalar(0.)), |
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52 | m_friction(btScalar(0.)), |
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53 | m_penetration(btScalar(0.)), |
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54 | m_contactSolverFunc(0), |
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55 | m_frictionSolverFunc(0) |
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56 | { |
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57 | } |
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58 | |
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59 | |
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60 | /// total applied impulse during most recent frame |
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61 | btScalar m_appliedImpulse; |
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62 | btScalar m_prevAppliedImpulse; |
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63 | btScalar m_accumulatedTangentImpulse0; |
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64 | btScalar m_accumulatedTangentImpulse1; |
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65 | |
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66 | btScalar m_jacDiagABInv; |
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67 | btScalar m_jacDiagABInvTangent0; |
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68 | btScalar m_jacDiagABInvTangent1; |
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69 | int m_persistentLifeTime; |
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70 | btScalar m_restitution; |
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71 | btScalar m_friction; |
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72 | btScalar m_penetration; |
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73 | btVector3 m_frictionWorldTangential0; |
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74 | btVector3 m_frictionWorldTangential1; |
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75 | |
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76 | btVector3 m_frictionAngularComponent0A; |
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77 | btVector3 m_frictionAngularComponent0B; |
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78 | btVector3 m_frictionAngularComponent1A; |
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79 | btVector3 m_frictionAngularComponent1B; |
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80 | |
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81 | //some data doesn't need to be persistent over frames: todo: clean/reuse this |
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82 | btVector3 m_angularComponentA; |
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83 | btVector3 m_angularComponentB; |
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84 | |
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85 | ContactSolverFunc m_contactSolverFunc; |
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86 | ContactSolverFunc m_frictionSolverFunc; |
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87 | |
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88 | }; |
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89 | |
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90 | ///bilateral constraint between two dynamic objects |
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91 | ///positive distance = separation, negative distance = penetration |
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92 | void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1, |
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93 | btRigidBody& body2, const btVector3& pos2, |
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94 | btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep); |
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95 | |
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96 | |
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97 | ///contact constraint resolution: |
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98 | ///calculate and apply impulse to satisfy non-penetration and non-negative relative velocity constraint |
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99 | ///positive distance = separation, negative distance = penetration |
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100 | btScalar resolveSingleCollision( |
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101 | btRigidBody& body1, |
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102 | btRigidBody& body2, |
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103 | btManifoldPoint& contactPoint, |
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104 | const btContactSolverInfo& info); |
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105 | |
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106 | btScalar resolveSingleFriction( |
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107 | btRigidBody& body1, |
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108 | btRigidBody& body2, |
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109 | btManifoldPoint& contactPoint, |
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110 | const btContactSolverInfo& solverInfo |
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111 | ); |
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112 | |
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113 | |
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114 | |
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115 | btScalar resolveSingleCollisionCombined( |
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116 | btRigidBody& body1, |
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117 | btRigidBody& body2, |
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118 | btManifoldPoint& contactPoint, |
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119 | const btContactSolverInfo& solverInfo |
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120 | ); |
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121 | |
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122 | #endif //CONTACT_CONSTRAINT_H |
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