1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H |
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17 | #define SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H |
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18 | |
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19 | #include "btConstraintSolver.h" |
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20 | class btIDebugDraw; |
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21 | #include "btContactConstraint.h" |
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22 | #include "btSolverBody.h" |
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23 | #include "btSolverConstraint.h" |
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24 | |
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25 | |
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26 | /// btSequentialImpulseConstraintSolver uses a Propagation Method and Sequentially applies impulses |
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27 | /// The approach is the 3D version of Erin Catto's GDC 2006 tutorial. See http://www.gphysics.com |
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28 | /// Although Sequential Impulse is more intuitive, it is mathematically equivalent to Projected Successive Overrelaxation (iterative LCP) |
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29 | /// Applies impulses for combined restitution and penetration recovery and to simulate friction |
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30 | class btSequentialImpulseConstraintSolver : public btConstraintSolver |
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31 | { |
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32 | |
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33 | btAlignedObjectArray<btSolverBody> m_tmpSolverBodyPool; |
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34 | btAlignedObjectArray<btSolverConstraint> m_tmpSolverConstraintPool; |
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35 | btAlignedObjectArray<btSolverConstraint> m_tmpSolverFrictionConstraintPool; |
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36 | btAlignedObjectArray<int> m_orderTmpConstraintPool; |
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37 | btAlignedObjectArray<int> m_orderFrictionConstraintPool; |
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38 | |
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39 | |
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40 | protected: |
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41 | btScalar solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer); |
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42 | btScalar solveFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer); |
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43 | void prepareConstraints(btPersistentManifold* manifoldPtr, const btContactSolverInfo& info,btIDebugDraw* debugDrawer); |
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44 | void addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation); |
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45 | |
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46 | ContactSolverFunc m_contactDispatch[MAX_CONTACT_SOLVER_TYPES][MAX_CONTACT_SOLVER_TYPES]; |
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47 | ContactSolverFunc m_frictionDispatch[MAX_CONTACT_SOLVER_TYPES][MAX_CONTACT_SOLVER_TYPES]; |
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48 | |
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49 | |
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50 | ///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction |
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51 | unsigned long m_btSeed2; |
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52 | |
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53 | public: |
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54 | |
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55 | |
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56 | btSequentialImpulseConstraintSolver(); |
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57 | |
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58 | ///Advanced: Override the default contact solving function for contacts, for certain types of rigidbody |
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59 | ///See btRigidBody::m_contactSolverType and btRigidBody::m_frictionSolverType |
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60 | void setContactSolverFunc(ContactSolverFunc func,int type0,int type1) |
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61 | { |
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62 | m_contactDispatch[type0][type1] = func; |
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63 | } |
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64 | |
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65 | ///Advanced: Override the default friction solving function for contacts, for certain types of rigidbody |
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66 | ///See btRigidBody::m_contactSolverType and btRigidBody::m_frictionSolverType |
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67 | void SetFrictionSolverFunc(ContactSolverFunc func,int type0,int type1) |
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68 | { |
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69 | m_frictionDispatch[type0][type1] = func; |
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70 | } |
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71 | |
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72 | virtual ~btSequentialImpulseConstraintSolver(); |
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73 | |
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74 | virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher); |
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75 | |
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76 | virtual btScalar solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc); |
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77 | btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc); |
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78 | btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc); |
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79 | |
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80 | |
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81 | ///clear internal cached data and reset random seed |
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82 | virtual void reset(); |
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83 | |
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84 | btScalar solveCombinedContactFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer); |
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85 | |
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86 | |
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87 | |
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88 | unsigned long btRand2(); |
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89 | |
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90 | int btRandInt2 (int n); |
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91 | |
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92 | void setRandSeed(unsigned long seed) |
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93 | { |
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94 | m_btSeed2 = seed; |
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95 | } |
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96 | unsigned long getRandSeed() const |
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97 | { |
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98 | return m_btSeed2; |
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99 | } |
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100 | |
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101 | }; |
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102 | |
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103 | #ifndef BT_PREFER_SIMD |
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104 | typedef btSequentialImpulseConstraintSolver btSequentialImpulseConstraintSolverPrefered; |
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105 | #endif |
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106 | |
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107 | |
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108 | #endif //SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H |
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109 | |
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