1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | /* |
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17 | Draft high-level generic physics C-API. For low-level access, use the physics SDK native API's. |
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18 | Work in progress, functionality will be added on demand. |
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19 | |
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20 | If possible, use the richer Bullet C++ API, by including <src/btBulletDynamicsCommon.h> |
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21 | */ |
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22 | |
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23 | #include "Bullet-C-Api.h" |
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24 | #include "btBulletDynamicsCommon.h" |
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25 | #include "LinearMath/btAlignedAllocator.h" |
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26 | |
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27 | |
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28 | |
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29 | #include "LinearMath/btVector3.h" |
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30 | #include "LinearMath/btScalar.h" |
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31 | #include "LinearMath/btMatrix3x3.h" |
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32 | #include "LinearMath/btTransform.h" |
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33 | #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" |
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34 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" |
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35 | |
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36 | #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" |
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37 | #include "BulletCollision/NarrowPhaseCollision/btPointCollector.h" |
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38 | #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" |
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39 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" |
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40 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" |
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41 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpa.h" |
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42 | #include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h" |
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43 | #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" |
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44 | #include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" |
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45 | #include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h" |
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46 | #include "LinearMath/btStackAlloc.h" |
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47 | |
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48 | /* |
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49 | Create and Delete a Physics SDK |
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50 | */ |
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51 | |
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52 | struct btPhysicsSdk |
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53 | { |
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54 | |
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55 | // btDispatcher* m_dispatcher; |
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56 | // btOverlappingPairCache* m_pairCache; |
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57 | // btConstraintSolver* m_constraintSolver |
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58 | |
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59 | btVector3 m_worldAabbMin; |
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60 | btVector3 m_worldAabbMax; |
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61 | |
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62 | |
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63 | //todo: version, hardware/optimization settings etc? |
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64 | btPhysicsSdk() |
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65 | :m_worldAabbMin(-1000,-1000,-1000), |
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66 | m_worldAabbMax(1000,1000,1000) |
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67 | { |
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68 | |
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69 | } |
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70 | |
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71 | |
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72 | }; |
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73 | |
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74 | plPhysicsSdkHandle plNewBulletSdk() |
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75 | { |
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76 | void* mem = btAlignedAlloc(sizeof(btPhysicsSdk),16); |
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77 | return (plPhysicsSdkHandle)new (mem)btPhysicsSdk; |
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78 | } |
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79 | |
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80 | void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk) |
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81 | { |
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82 | btPhysicsSdk* phys = reinterpret_cast<btPhysicsSdk*>(physicsSdk); |
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83 | btAlignedFree(phys); |
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84 | } |
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85 | |
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86 | |
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87 | /* Dynamics World */ |
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88 | plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdkHandle) |
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89 | { |
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90 | btPhysicsSdk* physicsSdk = reinterpret_cast<btPhysicsSdk*>(physicsSdkHandle); |
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91 | void* mem = btAlignedAlloc(sizeof(btDefaultCollisionConfiguration),16); |
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92 | btDefaultCollisionConfiguration* collisionConfiguration = new (mem)btDefaultCollisionConfiguration(); |
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93 | mem = btAlignedAlloc(sizeof(btCollisionDispatcher),16); |
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94 | btDispatcher* dispatcher = new (mem)btCollisionDispatcher(collisionConfiguration); |
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95 | mem = btAlignedAlloc(sizeof(btAxisSweep3),16); |
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96 | btBroadphaseInterface* pairCache = new (mem)btAxisSweep3(physicsSdk->m_worldAabbMin,physicsSdk->m_worldAabbMax); |
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97 | mem = btAlignedAlloc(sizeof(btSequentialImpulseConstraintSolver),16); |
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98 | btConstraintSolver* constraintSolver = new(mem) btSequentialImpulseConstraintSolver(); |
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99 | |
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100 | mem = btAlignedAlloc(sizeof(btDiscreteDynamicsWorld),16); |
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101 | return (plDynamicsWorldHandle) new (mem)btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration); |
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102 | } |
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103 | void plDeleteDynamicsWorld(plDynamicsWorldHandle world) |
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104 | { |
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105 | //todo: also clean up the other allocations, axisSweep, pairCache,dispatcher,constraintSolver,collisionConfiguration |
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106 | btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); |
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107 | btAlignedFree(dynamicsWorld); |
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108 | } |
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109 | |
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110 | void plStepSimulation(plDynamicsWorldHandle world, plReal timeStep) |
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111 | { |
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112 | btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); |
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113 | assert(dynamicsWorld); |
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114 | dynamicsWorld->stepSimulation(timeStep); |
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115 | } |
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116 | |
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117 | void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object) |
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118 | { |
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119 | btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); |
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120 | assert(dynamicsWorld); |
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121 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); |
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122 | assert(body); |
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123 | |
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124 | dynamicsWorld->addRigidBody(body); |
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125 | } |
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126 | |
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127 | void plRemoveRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object) |
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128 | { |
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129 | btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); |
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130 | assert(dynamicsWorld); |
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131 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); |
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132 | assert(body); |
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133 | |
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134 | dynamicsWorld->removeRigidBody(body); |
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135 | } |
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136 | |
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137 | /* Rigid Body */ |
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138 | |
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139 | plRigidBodyHandle plCreateRigidBody( void* user_data, float mass, plCollisionShapeHandle cshape ) |
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140 | { |
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141 | btTransform trans; |
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142 | trans.setIdentity(); |
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143 | btVector3 localInertia(0,0,0); |
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144 | btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape); |
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145 | assert(shape); |
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146 | if (mass) |
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147 | { |
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148 | shape->calculateLocalInertia(mass,localInertia); |
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149 | } |
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150 | void* mem = btAlignedAlloc(sizeof(btRigidBody),16); |
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151 | btRigidBody::btRigidBodyConstructionInfo rbci(mass, 0,shape,localInertia); |
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152 | btRigidBody* body = new (mem)btRigidBody(rbci); |
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153 | body->setWorldTransform(trans); |
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154 | body->setUserPointer(user_data); |
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155 | return (plRigidBodyHandle) body; |
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156 | } |
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157 | |
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158 | void plDeleteRigidBody(plRigidBodyHandle cbody) |
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159 | { |
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160 | btRigidBody* body = reinterpret_cast< btRigidBody* >(cbody); |
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161 | assert(body); |
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162 | btAlignedFree( body); |
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163 | } |
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164 | |
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165 | |
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166 | /* Collision Shape definition */ |
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167 | |
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168 | plCollisionShapeHandle plNewSphereShape(plReal radius) |
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169 | { |
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170 | void* mem = btAlignedAlloc(sizeof(btSphereShape),16); |
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171 | return (plCollisionShapeHandle) new (mem)btSphereShape(radius); |
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172 | |
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173 | } |
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174 | |
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175 | plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z) |
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176 | { |
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177 | void* mem = btAlignedAlloc(sizeof(btBoxShape),16); |
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178 | return (plCollisionShapeHandle) new (mem)btBoxShape(btVector3(x,y,z)); |
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179 | } |
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180 | |
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181 | plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height) |
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182 | { |
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183 | //capsule is convex hull of 2 spheres, so use btMultiSphereShape |
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184 | btVector3 inertiaHalfExtents(radius,height,radius); |
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185 | const int numSpheres = 2; |
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186 | btVector3 positions[numSpheres] = {btVector3(0,height,0),btVector3(0,-height,0)}; |
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187 | btScalar radi[numSpheres] = {radius,radius}; |
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188 | void* mem = btAlignedAlloc(sizeof(btMultiSphereShape),16); |
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189 | return (plCollisionShapeHandle) new (mem)btMultiSphereShape(inertiaHalfExtents,positions,radi,numSpheres); |
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190 | } |
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191 | plCollisionShapeHandle plNewConeShape(plReal radius, plReal height) |
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192 | { |
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193 | void* mem = btAlignedAlloc(sizeof(btConeShape),16); |
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194 | return (plCollisionShapeHandle) new (mem)btConeShape(radius,height); |
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195 | } |
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196 | |
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197 | plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height) |
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198 | { |
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199 | void* mem = btAlignedAlloc(sizeof(btCylinderShape),16); |
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200 | return (plCollisionShapeHandle) new (mem)btCylinderShape(btVector3(radius,height,radius)); |
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201 | } |
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202 | |
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203 | /* Convex Meshes */ |
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204 | plCollisionShapeHandle plNewConvexHullShape() |
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205 | { |
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206 | void* mem = btAlignedAlloc(sizeof(btConvexHullShape),16); |
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207 | return (plCollisionShapeHandle) new (mem)btConvexHullShape(); |
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208 | } |
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209 | |
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210 | |
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211 | /* Concave static triangle meshes */ |
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212 | plMeshInterfaceHandle plNewMeshInterface() |
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213 | { |
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214 | return 0; |
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215 | } |
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216 | |
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217 | plCollisionShapeHandle plNewCompoundShape() |
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218 | { |
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219 | void* mem = btAlignedAlloc(sizeof(btCompoundShape),16); |
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220 | return (plCollisionShapeHandle) new (mem)btCompoundShape(); |
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221 | } |
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222 | |
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223 | void plAddChildShape(plCollisionShapeHandle compoundShapeHandle,plCollisionShapeHandle childShapeHandle, plVector3 childPos,plQuaternion childOrn) |
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224 | { |
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225 | btCollisionShape* colShape = reinterpret_cast<btCollisionShape*>(compoundShapeHandle); |
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226 | btAssert(colShape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE); |
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227 | btCompoundShape* compoundShape = reinterpret_cast<btCompoundShape*>(colShape); |
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228 | btCollisionShape* childShape = reinterpret_cast<btCollisionShape*>(childShapeHandle); |
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229 | btTransform localTrans; |
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230 | localTrans.setIdentity(); |
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231 | localTrans.setOrigin(btVector3(childPos[0],childPos[1],childPos[2])); |
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232 | localTrans.setRotation(btQuaternion(childOrn[0],childOrn[1],childOrn[2],childOrn[3])); |
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233 | compoundShape->addChildShape(localTrans,childShape); |
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234 | } |
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235 | |
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236 | void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient) |
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237 | { |
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238 | btQuaternion orn; |
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239 | orn.setEuler(yaw,pitch,roll); |
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240 | orient[0] = orn.getX(); |
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241 | orient[1] = orn.getY(); |
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242 | orient[2] = orn.getZ(); |
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243 | orient[3] = orn.getW(); |
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244 | |
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245 | } |
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246 | |
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247 | |
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248 | // extern void plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2); |
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249 | // extern plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle); |
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250 | |
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251 | |
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252 | void plAddVertex(plCollisionShapeHandle cshape, plReal x,plReal y,plReal z) |
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253 | { |
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254 | btCollisionShape* colShape = reinterpret_cast<btCollisionShape*>( cshape); |
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255 | (void)colShape; |
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256 | btAssert(colShape->getShapeType()==CONVEX_HULL_SHAPE_PROXYTYPE); |
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257 | btConvexHullShape* convexHullShape = reinterpret_cast<btConvexHullShape*>( cshape); |
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258 | convexHullShape->addPoint(btPoint3(x,y,z)); |
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259 | |
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260 | } |
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261 | |
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262 | void plDeleteShape(plCollisionShapeHandle cshape) |
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263 | { |
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264 | btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape); |
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265 | assert(shape); |
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266 | btAlignedFree(shape); |
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267 | } |
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268 | void plSetScaling(plCollisionShapeHandle cshape, plVector3 cscaling) |
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269 | { |
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270 | btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape); |
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271 | assert(shape); |
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272 | btVector3 scaling(cscaling[0],cscaling[1],cscaling[2]); |
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273 | shape->setLocalScaling(scaling); |
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274 | } |
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275 | |
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276 | |
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277 | |
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278 | void plSetPosition(plRigidBodyHandle object, const plVector3 position) |
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279 | { |
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280 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); |
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281 | btAssert(body); |
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282 | btVector3 pos(position[0],position[1],position[2]); |
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283 | btTransform worldTrans = body->getWorldTransform(); |
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284 | worldTrans.setOrigin(pos); |
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285 | body->setWorldTransform(worldTrans); |
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286 | } |
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287 | |
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288 | void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation) |
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289 | { |
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290 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); |
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291 | btAssert(body); |
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292 | btQuaternion orn(orientation[0],orientation[1],orientation[2],orientation[3]); |
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293 | btTransform worldTrans = body->getWorldTransform(); |
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294 | worldTrans.setRotation(orn); |
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295 | body->setWorldTransform(worldTrans); |
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296 | } |
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297 | |
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298 | void plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix) |
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299 | { |
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300 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); |
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301 | btAssert(body); |
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302 | body->getWorldTransform().getOpenGLMatrix(matrix); |
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303 | |
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304 | } |
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305 | |
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306 | void plGetPosition(plRigidBodyHandle object,plVector3 position) |
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307 | { |
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308 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); |
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309 | btAssert(body); |
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310 | const btVector3& pos = body->getWorldTransform().getOrigin(); |
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311 | position[0] = pos.getX(); |
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312 | position[1] = pos.getY(); |
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313 | position[2] = pos.getZ(); |
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314 | } |
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315 | |
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316 | void plGetOrientation(plRigidBodyHandle object,plQuaternion orientation) |
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317 | { |
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318 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); |
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319 | btAssert(body); |
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320 | const btQuaternion& orn = body->getWorldTransform().getRotation(); |
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321 | orientation[0] = orn.getX(); |
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322 | orientation[1] = orn.getY(); |
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323 | orientation[2] = orn.getZ(); |
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324 | orientation[3] = orn.getW(); |
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325 | } |
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326 | |
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327 | |
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328 | |
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329 | //plRigidBodyHandle plRayCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); |
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330 | |
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331 | // extern plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); |
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332 | |
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333 | double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]) |
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334 | { |
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335 | btVector3 vp(p1[0], p1[1], p1[2]); |
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336 | btTriangleShape trishapeA(vp, |
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337 | btVector3(p2[0], p2[1], p2[2]), |
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338 | btVector3(p3[0], p3[1], p3[2])); |
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339 | trishapeA.setMargin(0.000001f); |
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340 | btVector3 vq(q1[0], q1[1], q1[2]); |
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341 | btTriangleShape trishapeB(vq, |
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342 | btVector3(q2[0], q2[1], q2[2]), |
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343 | btVector3(q3[0], q3[1], q3[2])); |
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344 | trishapeB.setMargin(0.000001f); |
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345 | |
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346 | // btVoronoiSimplexSolver sGjkSimplexSolver; |
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347 | // btGjkEpaPenetrationDepthSolver penSolverPtr; |
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348 | |
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349 | static btSimplexSolverInterface sGjkSimplexSolver; |
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350 | sGjkSimplexSolver.reset(); |
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351 | |
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352 | static btGjkEpaPenetrationDepthSolver Solver0; |
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353 | static btMinkowskiPenetrationDepthSolver Solver1; |
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354 | |
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355 | btConvexPenetrationDepthSolver* Solver = NULL; |
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356 | |
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357 | Solver = &Solver1; |
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358 | |
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359 | btGjkPairDetector convexConvex(&trishapeA ,&trishapeB,&sGjkSimplexSolver,Solver); |
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360 | |
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361 | convexConvex.m_catchDegeneracies = 1; |
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362 | |
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363 | // btGjkPairDetector convexConvex(&trishapeA ,&trishapeB,&sGjkSimplexSolver,0); |
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364 | |
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365 | btPointCollector gjkOutput; |
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366 | btGjkPairDetector::ClosestPointInput input; |
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367 | |
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368 | btStackAlloc gStackAlloc(1024*1024*2); |
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369 | |
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370 | input.m_stackAlloc = &gStackAlloc; |
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371 | |
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372 | btTransform tr; |
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373 | tr.setIdentity(); |
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374 | |
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375 | input.m_transformA = tr; |
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376 | input.m_transformB = tr; |
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377 | |
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378 | convexConvex.getClosestPoints(input, gjkOutput, 0); |
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379 | |
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380 | |
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381 | if (gjkOutput.m_hasResult) |
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382 | { |
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383 | |
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384 | pb[0] = pa[0] = gjkOutput.m_pointInWorld[0]; |
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385 | pb[1] = pa[1] = gjkOutput.m_pointInWorld[1]; |
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386 | pb[2] = pa[2] = gjkOutput.m_pointInWorld[2]; |
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387 | |
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388 | pb[0]+= gjkOutput.m_normalOnBInWorld[0] * gjkOutput.m_distance; |
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389 | pb[1]+= gjkOutput.m_normalOnBInWorld[1] * gjkOutput.m_distance; |
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390 | pb[2]+= gjkOutput.m_normalOnBInWorld[2] * gjkOutput.m_distance; |
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391 | |
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392 | normal[0] = gjkOutput.m_normalOnBInWorld[0]; |
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393 | normal[1] = gjkOutput.m_normalOnBInWorld[1]; |
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394 | normal[2] = gjkOutput.m_normalOnBInWorld[2]; |
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395 | |
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396 | return gjkOutput.m_distance; |
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397 | } |
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398 | return -1.0f; |
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399 | } |
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400 | |
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