[1963] | 1 | /* |
---|
| 2 | Bullet Continuous Collision Detection and Physics Library |
---|
| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
---|
| 4 | |
---|
| 5 | This software is provided 'as-is', without any express or implied warranty. |
---|
| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
---|
| 7 | Permission is granted to anyone to use this software for any purpose, |
---|
| 8 | including commercial applications, and to alter it and redistribute it freely, |
---|
| 9 | subject to the following restrictions: |
---|
| 10 | |
---|
| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
---|
| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
---|
| 13 | 3. This notice may not be removed or altered from any source distribution. |
---|
| 14 | */ |
---|
| 15 | |
---|
| 16 | #ifndef BT_DISCRETE_DYNAMICS_WORLD_H |
---|
| 17 | #define BT_DISCRETE_DYNAMICS_WORLD_H |
---|
| 18 | |
---|
| 19 | #include "btDynamicsWorld.h" |
---|
| 20 | |
---|
| 21 | class btDispatcher; |
---|
| 22 | class btOverlappingPairCache; |
---|
| 23 | class btConstraintSolver; |
---|
| 24 | class btSimulationIslandManager; |
---|
| 25 | class btTypedConstraint; |
---|
| 26 | |
---|
| 27 | |
---|
| 28 | class btRaycastVehicle; |
---|
| 29 | class btIDebugDraw; |
---|
| 30 | #include "LinearMath/btAlignedObjectArray.h" |
---|
| 31 | |
---|
| 32 | |
---|
| 33 | ///btDiscreteDynamicsWorld provides discrete rigid body simulation |
---|
| 34 | ///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController |
---|
| 35 | class btDiscreteDynamicsWorld : public btDynamicsWorld |
---|
| 36 | { |
---|
| 37 | protected: |
---|
| 38 | |
---|
| 39 | btConstraintSolver* m_constraintSolver; |
---|
| 40 | |
---|
| 41 | btSimulationIslandManager* m_islandManager; |
---|
| 42 | |
---|
| 43 | btAlignedObjectArray<btTypedConstraint*> m_constraints; |
---|
| 44 | |
---|
| 45 | |
---|
| 46 | btVector3 m_gravity; |
---|
| 47 | |
---|
| 48 | //for variable timesteps |
---|
| 49 | btScalar m_localTime; |
---|
| 50 | //for variable timesteps |
---|
| 51 | |
---|
| 52 | bool m_ownsIslandManager; |
---|
| 53 | bool m_ownsConstraintSolver; |
---|
| 54 | |
---|
| 55 | |
---|
| 56 | btAlignedObjectArray<btRaycastVehicle*> m_vehicles; |
---|
| 57 | |
---|
| 58 | int m_profileTimings; |
---|
| 59 | |
---|
| 60 | virtual void predictUnconstraintMotion(btScalar timeStep); |
---|
| 61 | |
---|
| 62 | virtual void integrateTransforms(btScalar timeStep); |
---|
| 63 | |
---|
| 64 | void calculateSimulationIslands(); |
---|
| 65 | |
---|
| 66 | void solveConstraints(btContactSolverInfo& solverInfo); |
---|
| 67 | |
---|
| 68 | void updateActivationState(btScalar timeStep); |
---|
| 69 | |
---|
| 70 | void updateVehicles(btScalar timeStep); |
---|
| 71 | |
---|
| 72 | void startProfiling(btScalar timeStep); |
---|
| 73 | |
---|
| 74 | virtual void internalSingleStepSimulation( btScalar timeStep); |
---|
| 75 | |
---|
| 76 | void synchronizeMotionStates(); |
---|
| 77 | |
---|
| 78 | void saveKinematicState(btScalar timeStep); |
---|
| 79 | |
---|
| 80 | void debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color); |
---|
| 81 | |
---|
| 82 | public: |
---|
| 83 | |
---|
| 84 | |
---|
| 85 | ///this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete those |
---|
| 86 | btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); |
---|
| 87 | |
---|
| 88 | virtual ~btDiscreteDynamicsWorld(); |
---|
| 89 | |
---|
| 90 | ///if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's |
---|
| 91 | virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)); |
---|
| 92 | |
---|
| 93 | |
---|
| 94 | void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false); |
---|
| 95 | |
---|
| 96 | void removeConstraint(btTypedConstraint* constraint); |
---|
| 97 | |
---|
| 98 | void addVehicle(btRaycastVehicle* vehicle); |
---|
| 99 | |
---|
| 100 | void removeVehicle(btRaycastVehicle* vehicle); |
---|
| 101 | |
---|
| 102 | btSimulationIslandManager* getSimulationIslandManager() |
---|
| 103 | { |
---|
| 104 | return m_islandManager; |
---|
| 105 | } |
---|
| 106 | |
---|
| 107 | const btSimulationIslandManager* getSimulationIslandManager() const |
---|
| 108 | { |
---|
| 109 | return m_islandManager; |
---|
| 110 | } |
---|
| 111 | |
---|
| 112 | btCollisionWorld* getCollisionWorld() |
---|
| 113 | { |
---|
| 114 | return this; |
---|
| 115 | } |
---|
| 116 | |
---|
| 117 | |
---|
| 118 | virtual void setGravity(const btVector3& gravity); |
---|
| 119 | virtual btVector3 getGravity () const; |
---|
| 120 | |
---|
| 121 | virtual void addRigidBody(btRigidBody* body); |
---|
| 122 | |
---|
| 123 | virtual void addRigidBody(btRigidBody* body, short group, short mask); |
---|
| 124 | |
---|
| 125 | virtual void removeRigidBody(btRigidBody* body); |
---|
| 126 | |
---|
| 127 | void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color); |
---|
| 128 | |
---|
| 129 | virtual void debugDrawWorld(); |
---|
| 130 | |
---|
| 131 | virtual void setConstraintSolver(btConstraintSolver* solver); |
---|
| 132 | |
---|
| 133 | virtual btConstraintSolver* getConstraintSolver(); |
---|
| 134 | |
---|
| 135 | virtual int getNumConstraints() const; |
---|
| 136 | |
---|
| 137 | virtual btTypedConstraint* getConstraint(int index) ; |
---|
| 138 | |
---|
| 139 | virtual const btTypedConstraint* getConstraint(int index) const; |
---|
| 140 | |
---|
| 141 | |
---|
| 142 | virtual btDynamicsWorldType getWorldType() const |
---|
| 143 | { |
---|
| 144 | return BT_DISCRETE_DYNAMICS_WORLD; |
---|
| 145 | } |
---|
| 146 | |
---|
| 147 | ///the forces on each rigidbody is accumulating together with gravity. clear this after each timestep. |
---|
| 148 | virtual void clearForces(); |
---|
| 149 | |
---|
| 150 | ///apply gravity, call this once per timestep |
---|
| 151 | virtual void applyGravity(); |
---|
| 152 | |
---|
| 153 | virtual void setNumTasks(int numTasks) |
---|
| 154 | { |
---|
| 155 | } |
---|
| 156 | |
---|
| 157 | }; |
---|
| 158 | |
---|
| 159 | #endif //BT_DISCRETE_DYNAMICS_WORLD_H |
---|