1 | /* |
---|
2 | Bullet Continuous Collision Detection and Physics Library |
---|
3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
---|
4 | |
---|
5 | This software is provided 'as-is', without any express or implied warranty. |
---|
6 | In no event will the authors be held liable for any damages arising from the use of this software. |
---|
7 | Permission is granted to anyone to use this software for any purpose, |
---|
8 | including commercial applications, and to alter it and redistribute it freely, |
---|
9 | subject to the following restrictions: |
---|
10 | |
---|
11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
---|
12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
---|
13 | 3. This notice may not be removed or altered from any source distribution. |
---|
14 | */ |
---|
15 | |
---|
16 | #include "btSimpleDynamicsWorld.h" |
---|
17 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
---|
18 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" |
---|
19 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" |
---|
20 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
---|
21 | #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" |
---|
22 | #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" |
---|
23 | |
---|
24 | |
---|
25 | /* |
---|
26 | Make sure this dummy function never changes so that it |
---|
27 | can be used by probes that are checking whether the |
---|
28 | library is actually installed. |
---|
29 | */ |
---|
30 | extern "C" |
---|
31 | { |
---|
32 | void btBulletDynamicsProbe (); |
---|
33 | void btBulletDynamicsProbe () {} |
---|
34 | } |
---|
35 | |
---|
36 | |
---|
37 | |
---|
38 | |
---|
39 | btSimpleDynamicsWorld::btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration) |
---|
40 | :btDynamicsWorld(dispatcher,pairCache,collisionConfiguration), |
---|
41 | m_constraintSolver(constraintSolver), |
---|
42 | m_ownsConstraintSolver(false), |
---|
43 | m_gravity(0,0,-10) |
---|
44 | { |
---|
45 | |
---|
46 | } |
---|
47 | |
---|
48 | |
---|
49 | btSimpleDynamicsWorld::~btSimpleDynamicsWorld() |
---|
50 | { |
---|
51 | if (m_ownsConstraintSolver) |
---|
52 | btAlignedFree( m_constraintSolver); |
---|
53 | } |
---|
54 | |
---|
55 | int btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep) |
---|
56 | { |
---|
57 | (void)fixedTimeStep; |
---|
58 | (void)maxSubSteps; |
---|
59 | |
---|
60 | |
---|
61 | ///apply gravity, predict motion |
---|
62 | predictUnconstraintMotion(timeStep); |
---|
63 | |
---|
64 | btDispatcherInfo& dispatchInfo = getDispatchInfo(); |
---|
65 | dispatchInfo.m_timeStep = timeStep; |
---|
66 | dispatchInfo.m_stepCount = 0; |
---|
67 | dispatchInfo.m_debugDraw = getDebugDrawer(); |
---|
68 | |
---|
69 | ///perform collision detection |
---|
70 | performDiscreteCollisionDetection(); |
---|
71 | |
---|
72 | ///solve contact constraints |
---|
73 | int numManifolds = m_dispatcher1->getNumManifolds(); |
---|
74 | if (numManifolds) |
---|
75 | { |
---|
76 | btPersistentManifold** manifoldPtr = ((btCollisionDispatcher*)m_dispatcher1)->getInternalManifoldPointer(); |
---|
77 | |
---|
78 | btContactSolverInfo infoGlobal; |
---|
79 | infoGlobal.m_timeStep = timeStep; |
---|
80 | m_constraintSolver->prepareSolve(0,numManifolds); |
---|
81 | m_constraintSolver->solveGroup(0,0,manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_stackAlloc,m_dispatcher1); |
---|
82 | m_constraintSolver->allSolved(infoGlobal,m_debugDrawer, m_stackAlloc); |
---|
83 | } |
---|
84 | |
---|
85 | ///integrate transforms |
---|
86 | integrateTransforms(timeStep); |
---|
87 | |
---|
88 | updateAabbs(); |
---|
89 | |
---|
90 | synchronizeMotionStates(); |
---|
91 | |
---|
92 | clearForces(); |
---|
93 | |
---|
94 | return 1; |
---|
95 | |
---|
96 | } |
---|
97 | |
---|
98 | void btSimpleDynamicsWorld::clearForces() |
---|
99 | { |
---|
100 | //todo: iterate over awake simulation islands! |
---|
101 | for ( int i=0;i<m_collisionObjects.size();i++) |
---|
102 | { |
---|
103 | btCollisionObject* colObj = m_collisionObjects[i]; |
---|
104 | |
---|
105 | btRigidBody* body = btRigidBody::upcast(colObj); |
---|
106 | if (body) |
---|
107 | { |
---|
108 | body->clearForces(); |
---|
109 | } |
---|
110 | } |
---|
111 | } |
---|
112 | |
---|
113 | |
---|
114 | void btSimpleDynamicsWorld::setGravity(const btVector3& gravity) |
---|
115 | { |
---|
116 | m_gravity = gravity; |
---|
117 | for ( int i=0;i<m_collisionObjects.size();i++) |
---|
118 | { |
---|
119 | btCollisionObject* colObj = m_collisionObjects[i]; |
---|
120 | btRigidBody* body = btRigidBody::upcast(colObj); |
---|
121 | if (body) |
---|
122 | { |
---|
123 | body->setGravity(gravity); |
---|
124 | } |
---|
125 | } |
---|
126 | } |
---|
127 | |
---|
128 | btVector3 btSimpleDynamicsWorld::getGravity () const |
---|
129 | { |
---|
130 | return m_gravity; |
---|
131 | } |
---|
132 | |
---|
133 | void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) |
---|
134 | { |
---|
135 | removeCollisionObject(body); |
---|
136 | } |
---|
137 | |
---|
138 | void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body) |
---|
139 | { |
---|
140 | body->setGravity(m_gravity); |
---|
141 | |
---|
142 | if (body->getCollisionShape()) |
---|
143 | { |
---|
144 | addCollisionObject(body); |
---|
145 | } |
---|
146 | } |
---|
147 | |
---|
148 | void btSimpleDynamicsWorld::updateAabbs() |
---|
149 | { |
---|
150 | btTransform predictedTrans; |
---|
151 | for ( int i=0;i<m_collisionObjects.size();i++) |
---|
152 | { |
---|
153 | btCollisionObject* colObj = m_collisionObjects[i]; |
---|
154 | btRigidBody* body = btRigidBody::upcast(colObj); |
---|
155 | if (body) |
---|
156 | { |
---|
157 | if (body->isActive() && (!body->isStaticObject())) |
---|
158 | { |
---|
159 | btPoint3 minAabb,maxAabb; |
---|
160 | colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); |
---|
161 | btBroadphaseInterface* bp = getBroadphase(); |
---|
162 | bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1); |
---|
163 | } |
---|
164 | } |
---|
165 | } |
---|
166 | } |
---|
167 | |
---|
168 | void btSimpleDynamicsWorld::integrateTransforms(btScalar timeStep) |
---|
169 | { |
---|
170 | btTransform predictedTrans; |
---|
171 | for ( int i=0;i<m_collisionObjects.size();i++) |
---|
172 | { |
---|
173 | btCollisionObject* colObj = m_collisionObjects[i]; |
---|
174 | btRigidBody* body = btRigidBody::upcast(colObj); |
---|
175 | if (body) |
---|
176 | { |
---|
177 | if (body->isActive() && (!body->isStaticObject())) |
---|
178 | { |
---|
179 | body->predictIntegratedTransform(timeStep, predictedTrans); |
---|
180 | body->proceedToTransform( predictedTrans); |
---|
181 | } |
---|
182 | } |
---|
183 | } |
---|
184 | } |
---|
185 | |
---|
186 | |
---|
187 | |
---|
188 | void btSimpleDynamicsWorld::predictUnconstraintMotion(btScalar timeStep) |
---|
189 | { |
---|
190 | for ( int i=0;i<m_collisionObjects.size();i++) |
---|
191 | { |
---|
192 | btCollisionObject* colObj = m_collisionObjects[i]; |
---|
193 | btRigidBody* body = btRigidBody::upcast(colObj); |
---|
194 | if (body) |
---|
195 | { |
---|
196 | if (!body->isStaticObject()) |
---|
197 | { |
---|
198 | if (body->isActive()) |
---|
199 | { |
---|
200 | body->applyGravity(); |
---|
201 | body->integrateVelocities( timeStep); |
---|
202 | body->applyDamping(timeStep); |
---|
203 | body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform()); |
---|
204 | } |
---|
205 | } |
---|
206 | } |
---|
207 | } |
---|
208 | } |
---|
209 | |
---|
210 | |
---|
211 | void btSimpleDynamicsWorld::synchronizeMotionStates() |
---|
212 | { |
---|
213 | //todo: iterate over awake simulation islands! |
---|
214 | for ( int i=0;i<m_collisionObjects.size();i++) |
---|
215 | { |
---|
216 | btCollisionObject* colObj = m_collisionObjects[i]; |
---|
217 | btRigidBody* body = btRigidBody::upcast(colObj); |
---|
218 | if (body && body->getMotionState()) |
---|
219 | { |
---|
220 | if (body->getActivationState() != ISLAND_SLEEPING) |
---|
221 | { |
---|
222 | body->getMotionState()->setWorldTransform(body->getWorldTransform()); |
---|
223 | } |
---|
224 | } |
---|
225 | } |
---|
226 | |
---|
227 | } |
---|
228 | |
---|
229 | |
---|
230 | void btSimpleDynamicsWorld::setConstraintSolver(btConstraintSolver* solver) |
---|
231 | { |
---|
232 | if (m_ownsConstraintSolver) |
---|
233 | { |
---|
234 | btAlignedFree(m_constraintSolver); |
---|
235 | } |
---|
236 | m_ownsConstraintSolver = false; |
---|
237 | m_constraintSolver = solver; |
---|
238 | } |
---|
239 | |
---|
240 | btConstraintSolver* btSimpleDynamicsWorld::getConstraintSolver() |
---|
241 | { |
---|
242 | return m_constraintSolver; |
---|
243 | } |
---|