/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SpuRaycastTaskProcess.h" SpuRaycastTaskProcess::SpuRaycastTaskProcess(class btThreadSupportInterface* threadInterface, int maxNumOutstandingTasks) :m_threadInterface(threadInterface), m_maxNumOutstandingTasks(maxNumOutstandingTasks) { m_workUnitTaskBuffers = (unsigned char *)0; m_taskBusy.resize(m_maxNumOutstandingTasks); m_spuRaycastTaskDesc.resize(m_maxNumOutstandingTasks); for (int i = 0; i < m_maxNumOutstandingTasks; i++) { m_taskBusy[i] = false; } m_numBusyTasks = 0; m_currentTask = 0; m_currentWorkUnitInTask = 0; m_threadInterface->startSPU(); //printf("sizeof vec_float4: %d\n", sizeof(vec_float4)); //printf("sizeof SpuGatherAndProcessWorkUnitInput: %d\n", sizeof(SpuGatherAndProcessWorkUnitInput)); } SpuRaycastTaskProcess::~SpuRaycastTaskProcess() { if (m_workUnitTaskBuffers != 0) { btAlignedFree(m_workUnitTaskBuffers); m_workUnitTaskBuffers = 0; } m_threadInterface->stopSPU(); } void SpuRaycastTaskProcess::initialize2(void* spuCollisionObjectsWrappers, int numSpuCollisionObjectWrappers) { m_spuCollisionObjectWrappers = spuCollisionObjectsWrappers; m_numSpuCollisionObjectWrappers = numSpuCollisionObjectWrappers; for (int i = 0; i < m_maxNumOutstandingTasks; i++) { m_taskBusy[i] = false; } m_numBusyTasks = 0; m_currentTask = 0; m_currentWorkUnitInTask = 0; #ifdef DEBUG_SpuRaycastTaskProcess m_initialized = true; #endif } void SpuRaycastTaskProcess::issueTask2() { m_taskBusy[m_currentTask] = true; m_numBusyTasks++; SpuRaycastTaskDesc& taskDesc = m_spuRaycastTaskDesc[m_currentTask]; taskDesc.taskId = m_currentTask; m_threadInterface->sendRequest(1, (uint32_t) &taskDesc,m_currentTask); //printf("send thread requested for task %d\n", m_currentTask); // if all tasks busy, wait for spu event to clear the task. if (m_numBusyTasks >= m_maxNumOutstandingTasks) { unsigned int taskId; unsigned int outputSize; for (int i=0;iwaitForResponse(&taskId, &outputSize); //printf("PPU: after issue, received event: %u %d\n", taskId, outputSize); m_taskBusy[taskId] = false; m_numBusyTasks--; } else { //printf("Sent request, not enough busy tasks\n"); } } void SpuRaycastTaskProcess::addWorkToTask(SpuRaycastTaskWorkUnit& workunit) { m_spuRaycastTaskDesc[m_currentTask].workUnits[m_currentWorkUnitInTask] = workunit; m_currentWorkUnitInTask++; if (m_currentWorkUnitInTask == SPU_RAYCAST_WORK_UNITS_PER_TASK) { m_spuRaycastTaskDesc[m_currentTask].numWorkUnits = m_currentWorkUnitInTask; m_spuRaycastTaskDesc[m_currentTask].numSpuCollisionObjectWrappers = m_numSpuCollisionObjectWrappers; m_spuRaycastTaskDesc[m_currentTask].spuCollisionObjectsWrappers = m_spuCollisionObjectWrappers; //printf("Task buffer full, issuing\n"); issueTask2 (); //printf("Returned from issueTask2()\n"); m_currentWorkUnitInTask = 0; // find new task buffer for (int i = 0; i < m_maxNumOutstandingTasks; i++) { if (!m_taskBusy[i]) { m_currentTask = i; //init the task data break; } } //printf("next task = %d\n", m_currentTask); } } void SpuRaycastTaskProcess::flush2() { #ifdef DEBUG_SPU_TASK_SCHEDULING printf("\nSpuRaycastTaskProcess::flush()\n"); #endif //DEBUG_SPU_TASK_SCHEDULING // if there's a partially filled task buffer, submit that task //printf("Flushing... %d remaining\n", m_currentWorkUnitInTask); if (m_currentWorkUnitInTask > 0) { m_spuRaycastTaskDesc[m_currentTask].numWorkUnits = m_currentWorkUnitInTask; m_spuRaycastTaskDesc[m_currentTask].numSpuCollisionObjectWrappers = m_numSpuCollisionObjectWrappers; m_spuRaycastTaskDesc[m_currentTask].spuCollisionObjectsWrappers = m_spuCollisionObjectWrappers; issueTask2(); m_currentWorkUnitInTask = 0; } // all tasks are issued, wait for all tasks to be complete while(m_numBusyTasks > 0) { // Consolidating SPU code unsigned int taskId; unsigned int outputSize; for (int i=0;iwaitForResponse(&taskId, &outputSize); } //printf("PPU: flushing, received event: %u %d\n", taskId, outputSize); //postProcess(taskId, outputSize); m_taskBusy[taskId] = false; m_numBusyTasks--; } }