1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #include "Win32ThreadSupport.h" |
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17 | |
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18 | #ifdef USE_WIN32_THREADING |
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19 | |
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20 | #include <windows.h> |
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21 | |
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22 | #include "SpuCollisionTaskProcess.h" |
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23 | |
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24 | #include "SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h" |
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25 | |
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26 | |
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27 | |
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28 | ///The number of threads should be equal to the number of available cores |
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29 | ///Todo: each worker should be linked to a single core, using SetThreadIdealProcessor. |
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30 | |
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31 | ///Win32ThreadSupport helps to initialize/shutdown libspe2, start/stop SPU tasks and communication |
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32 | ///Setup and initialize SPU/CELL/Libspe2 |
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33 | Win32ThreadSupport::Win32ThreadSupport(const Win32ThreadConstructionInfo & threadConstructionInfo) |
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34 | { |
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35 | startThreads(threadConstructionInfo); |
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36 | } |
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37 | |
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38 | ///cleanup/shutdown Libspe2 |
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39 | Win32ThreadSupport::~Win32ThreadSupport() |
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40 | { |
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41 | stopSPU(); |
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42 | } |
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43 | |
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44 | |
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45 | |
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46 | |
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47 | #include <stdio.h> |
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48 | |
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49 | DWORD WINAPI Thread_no_1( LPVOID lpParam ) |
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50 | { |
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51 | |
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52 | Win32ThreadSupport::btSpuStatus* status = (Win32ThreadSupport::btSpuStatus*)lpParam; |
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53 | |
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54 | |
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55 | while (1) |
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56 | { |
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57 | WaitForSingleObject(status->m_eventStartHandle,INFINITE); |
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58 | |
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59 | void* userPtr = status->m_userPtr; |
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60 | |
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61 | if (userPtr) |
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62 | { |
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63 | btAssert(status->m_status); |
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64 | status->m_userThreadFunc(userPtr,status->m_lsMemory); |
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65 | status->m_status = 2; |
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66 | SetEvent(status->m_eventCompletetHandle); |
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67 | } else |
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68 | { |
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69 | //exit Thread |
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70 | status->m_status = 3; |
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71 | SetEvent(status->m_eventCompletetHandle); |
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72 | printf("Thread with taskId %i with handle %i exiting\n",status->m_taskId, status->m_threadHandle); |
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73 | break; |
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74 | } |
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75 | |
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76 | } |
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77 | |
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78 | printf("Thread TERMINATED\n"); |
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79 | return 0; |
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80 | |
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81 | } |
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82 | |
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83 | ///send messages to SPUs |
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84 | void Win32ThreadSupport::sendRequest(uint32_t uiCommand, uint32_t uiArgument0, uint32_t taskId) |
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85 | { |
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86 | /// gMidphaseSPU.sendRequest(CMD_GATHER_AND_PROCESS_PAIRLIST, (uint32_t) &taskDesc); |
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87 | |
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88 | ///we should spawn an SPU task here, and in 'waitForResponse' it should wait for response of the (one of) the first tasks that finished |
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89 | |
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90 | |
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91 | |
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92 | switch (uiCommand) |
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93 | { |
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94 | case CMD_GATHER_AND_PROCESS_PAIRLIST: |
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95 | { |
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96 | |
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97 | |
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98 | //#define SINGLE_THREADED 1 |
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99 | #ifdef SINGLE_THREADED |
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100 | |
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101 | btSpuStatus& spuStatus = m_activeSpuStatus[0]; |
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102 | spuStatus.m_userPtr=(void*)uiArgument0; |
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103 | spuStatus.m_userThreadFunc(spuStatus.m_userPtr,spuStatus.m_lsMemory); |
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104 | HANDLE handle =0; |
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105 | #else |
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106 | |
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107 | |
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108 | btSpuStatus& spuStatus = m_activeSpuStatus[taskId]; |
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109 | btAssert(taskId>=0); |
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110 | btAssert(taskId<m_activeSpuStatus.size()); |
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111 | |
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112 | spuStatus.m_commandId = uiCommand; |
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113 | spuStatus.m_status = 1; |
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114 | spuStatus.m_userPtr = (void*)uiArgument0; |
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115 | |
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116 | ///fire event to start new task |
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117 | SetEvent(spuStatus.m_eventStartHandle); |
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118 | |
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119 | #endif //CollisionTask_LocalStoreMemory |
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120 | |
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121 | |
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122 | |
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123 | break; |
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124 | } |
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125 | default: |
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126 | { |
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127 | ///not implemented |
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128 | btAssert(0); |
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129 | } |
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130 | |
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131 | }; |
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132 | |
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133 | |
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134 | } |
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135 | |
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136 | |
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137 | ///check for messages from SPUs |
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138 | void Win32ThreadSupport::waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1) |
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139 | { |
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140 | ///We should wait for (one of) the first tasks to finish (or other SPU messages), and report its response |
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141 | |
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142 | ///A possible response can be 'yes, SPU handled it', or 'no, please do a PPU fallback' |
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143 | |
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144 | |
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145 | btAssert(m_activeSpuStatus.size()); |
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146 | |
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147 | int last = -1; |
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148 | #ifndef SINGLE_THREADED |
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149 | DWORD res = WaitForMultipleObjects(m_completeHandles.size(), &m_completeHandles[0], FALSE, INFINITE); |
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150 | btAssert(res != WAIT_FAILED); |
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151 | last = res - WAIT_OBJECT_0; |
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152 | |
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153 | btSpuStatus& spuStatus = m_activeSpuStatus[last]; |
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154 | btAssert(spuStatus.m_threadHandle); |
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155 | btAssert(spuStatus.m_eventCompletetHandle); |
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156 | |
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157 | //WaitForSingleObject(spuStatus.m_eventCompletetHandle, INFINITE); |
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158 | btAssert(spuStatus.m_status > 1); |
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159 | spuStatus.m_status = 0; |
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160 | |
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161 | ///need to find an active spu |
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162 | btAssert(last>=0); |
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163 | |
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164 | #else |
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165 | last=0; |
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166 | btSpuStatus& spuStatus = m_activeSpuStatus[last]; |
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167 | #endif //SINGLE_THREADED |
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168 | |
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169 | |
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170 | |
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171 | *puiArgument0 = spuStatus.m_taskId; |
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172 | *puiArgument1 = spuStatus.m_status; |
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173 | |
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174 | |
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175 | } |
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176 | |
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177 | |
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178 | |
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179 | void Win32ThreadSupport::startThreads(const Win32ThreadConstructionInfo& threadConstructionInfo) |
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180 | { |
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181 | |
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182 | m_activeSpuStatus.resize(threadConstructionInfo.m_numThreads); |
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183 | m_completeHandles.resize(threadConstructionInfo.m_numThreads); |
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184 | |
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185 | for (int i=0;i<threadConstructionInfo.m_numThreads;i++) |
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186 | { |
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187 | printf("starting thread %d\n",i); |
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188 | |
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189 | btSpuStatus& spuStatus = m_activeSpuStatus[i]; |
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190 | |
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191 | LPSECURITY_ATTRIBUTES lpThreadAttributes=NULL; |
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192 | SIZE_T dwStackSize=threadConstructionInfo.m_threadStackSize; |
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193 | LPTHREAD_START_ROUTINE lpStartAddress=&Thread_no_1; |
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194 | LPVOID lpParameter=&spuStatus; |
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195 | DWORD dwCreationFlags=0; |
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196 | LPDWORD lpThreadId=0; |
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197 | |
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198 | spuStatus.m_userPtr=0; |
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199 | |
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200 | sprintf(spuStatus.m_eventStartHandleName,"eventStart%s%d",threadConstructionInfo.m_uniqueName,i); |
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201 | spuStatus.m_eventStartHandle = CreateEvent(0,false,false,spuStatus.m_eventStartHandleName); |
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202 | |
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203 | sprintf(spuStatus.m_eventCompletetHandleName,"eventComplete%s%d",threadConstructionInfo.m_uniqueName,i); |
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204 | spuStatus.m_eventCompletetHandle = CreateEvent(0,false,false,spuStatus.m_eventCompletetHandleName); |
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205 | |
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206 | m_completeHandles[i] = spuStatus.m_eventCompletetHandle; |
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207 | |
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208 | HANDLE handle = CreateThread(lpThreadAttributes,dwStackSize,lpStartAddress,lpParameter, dwCreationFlags,lpThreadId); |
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209 | SetThreadPriority(handle,THREAD_PRIORITY_HIGHEST); |
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210 | //SetThreadPriority(handle,THREAD_PRIORITY_TIME_CRITICAL); |
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211 | |
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212 | SetThreadAffinityMask(handle, 1<<i); |
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213 | |
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214 | spuStatus.m_taskId = i; |
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215 | spuStatus.m_commandId = 0; |
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216 | spuStatus.m_status = 0; |
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217 | spuStatus.m_threadHandle = handle; |
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218 | spuStatus.m_lsMemory = threadConstructionInfo.m_lsMemoryFunc(); |
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219 | spuStatus.m_userThreadFunc = threadConstructionInfo.m_userThreadFunc; |
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220 | |
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221 | printf("started thread %d with threadHandle %d\n",i,handle); |
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222 | |
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223 | } |
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224 | |
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225 | } |
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226 | |
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227 | void Win32ThreadSupport::startSPU() |
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228 | { |
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229 | } |
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230 | |
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231 | |
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232 | ///tell the task scheduler we are done with the SPU tasks |
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233 | void Win32ThreadSupport::stopSPU() |
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234 | { |
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235 | int i; |
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236 | for (i=0;i<m_activeSpuStatus.size();i++) |
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237 | { |
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238 | btSpuStatus& spuStatus = m_activeSpuStatus[i]; |
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239 | if (spuStatus.m_status>0) |
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240 | { |
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241 | WaitForSingleObject(spuStatus.m_eventCompletetHandle, INFINITE); |
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242 | } |
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243 | |
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244 | |
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245 | spuStatus.m_userPtr = 0; |
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246 | SetEvent(spuStatus.m_eventStartHandle); |
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247 | WaitForSingleObject(spuStatus.m_eventCompletetHandle, INFINITE); |
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248 | |
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249 | CloseHandle(spuStatus.m_eventCompletetHandle); |
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250 | CloseHandle(spuStatus.m_eventStartHandle); |
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251 | CloseHandle(spuStatus.m_threadHandle); |
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252 | } |
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253 | |
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254 | m_activeSpuStatus.clear(); |
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255 | m_completeHandles.clear(); |
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256 | |
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257 | } |
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258 | |
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259 | #endif //USE_WIN32_THREADING |
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