1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | |
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17 | #include "btSoftBodyConcaveCollisionAlgorithm.h" |
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18 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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19 | #include "BulletCollision/CollisionShapes/btMultiSphereShape.h" |
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20 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" |
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21 | #include "BulletCollision/CollisionShapes/btConcaveShape.h" |
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22 | #include "BulletCollision/CollisionDispatch/btManifoldResult.h" |
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23 | #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" |
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24 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" |
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25 | #include "BulletCollision/CollisionShapes/btSphereShape.h" |
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26 | #include "BulletCollision/CollisionShapes/btTetrahedronShape.h" |
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27 | #include "BulletCollision/CollisionShapes/btConvexHullShape.h" |
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28 | |
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29 | |
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30 | |
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31 | #include "LinearMath/btIDebugDraw.h" |
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32 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" |
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33 | #include "BulletSoftBody/btSoftBody.h" |
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34 | |
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35 | #define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.06)//make this configurable |
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36 | |
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37 | btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped) |
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38 | : btCollisionAlgorithm(ci), |
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39 | m_isSwapped(isSwapped), |
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40 | m_btSoftBodyTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped) |
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41 | { |
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42 | } |
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43 | |
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44 | |
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45 | |
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46 | btSoftBodyConcaveCollisionAlgorithm::~btSoftBodyConcaveCollisionAlgorithm() |
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47 | { |
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48 | } |
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49 | |
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50 | |
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51 | |
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52 | btSoftBodyTriangleCallback::btSoftBodyTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped): |
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53 | m_dispatcher(dispatcher), |
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54 | m_dispatchInfoPtr(0) |
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55 | { |
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56 | m_softBody = (btSoftBody*) (isSwapped? body1:body0); |
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57 | m_triBody = isSwapped? body0:body1; |
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58 | |
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59 | // |
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60 | // create the manifold from the dispatcher 'manifold pool' |
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61 | // |
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62 | // m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody); |
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63 | |
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64 | clearCache(); |
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65 | } |
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66 | |
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67 | btSoftBodyTriangleCallback::~btSoftBodyTriangleCallback() |
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68 | { |
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69 | clearCache(); |
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70 | // m_dispatcher->releaseManifold( m_manifoldPtr ); |
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71 | |
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72 | } |
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73 | |
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74 | |
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75 | void btSoftBodyTriangleCallback::clearCache() |
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76 | { |
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77 | for (int i=0;i<m_shapeCache.size();i++) |
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78 | { |
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79 | btTriIndex* tmp = m_shapeCache.getAtIndex(i); |
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80 | btAssert(tmp); |
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81 | btAssert(tmp->m_childShape); |
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82 | m_softBody->getWorldInfo()->m_sparsesdf.RemoveReferences(tmp->m_childShape);//necessary? |
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83 | delete tmp->m_childShape; |
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84 | } |
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85 | m_shapeCache.clear(); |
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86 | }; |
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87 | |
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88 | |
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89 | void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex) |
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90 | { |
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91 | //just for debugging purposes |
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92 | //printf("triangle %d",m_triangleCount++); |
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93 | btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBody); |
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94 | btCollisionAlgorithmConstructionInfo ci; |
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95 | ci.m_dispatcher1 = m_dispatcher; |
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96 | |
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97 | ///debug drawing of the overlapping triangles |
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98 | if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && m_dispatchInfoPtr->m_debugDraw->getDebugMode() > 0) |
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99 | { |
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100 | btVector3 color(255,255,0); |
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101 | btTransform& tr = ob->getWorldTransform(); |
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102 | m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color); |
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103 | m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color); |
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104 | m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color); |
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105 | } |
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106 | |
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107 | btTriIndex triIndex(partId,triangleIndex,0); |
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108 | btHashKey<btTriIndex> triKey(triIndex.getUid()); |
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109 | |
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110 | |
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111 | btTriIndex* shapeIndex = m_shapeCache[triKey]; |
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112 | if (shapeIndex) |
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113 | { |
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114 | btCollisionShape* tm = shapeIndex->m_childShape; |
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115 | btAssert(tm); |
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116 | |
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117 | //copy over user pointers to temporary shape |
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118 | tm->setUserPointer(ob->getRootCollisionShape()->getUserPointer()); |
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119 | |
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120 | btCollisionShape* tmpShape = ob->getCollisionShape(); |
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121 | ob->internalSetTemporaryCollisionShape( tm ); |
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122 | |
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123 | |
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124 | btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_softBody,m_triBody,0);//m_manifoldPtr); |
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125 | |
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126 | colAlgo->processCollision(m_softBody,m_triBody,*m_dispatchInfoPtr,m_resultOut); |
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127 | colAlgo->~btCollisionAlgorithm(); |
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128 | ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo); |
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129 | ob->internalSetTemporaryCollisionShape( tmpShape); |
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130 | return; |
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131 | } |
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132 | |
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133 | //aabb filter is already applied! |
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134 | |
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135 | //btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject); |
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136 | |
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137 | // if (m_softBody->getCollisionShape()->getShapeType()== |
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138 | { |
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139 | // btVector3 other; |
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140 | btVector3 normal = (triangle[1]-triangle[0]).cross(triangle[2]-triangle[0]); |
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141 | normal.normalize(); |
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142 | normal*= BT_SOFTBODY_TRIANGLE_EXTRUSION; |
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143 | // other=(triangle[0]+triangle[1]+triangle[2])*0.333333f; |
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144 | // other+=normal*22.f; |
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145 | btVector3 pts[6] = {triangle[0]+normal, |
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146 | triangle[1]+normal, |
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147 | triangle[2]+normal, |
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148 | triangle[0]-normal, |
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149 | triangle[1]-normal, |
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150 | triangle[2]-normal}; |
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151 | |
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152 | btConvexHullShape* tm = new btConvexHullShape(&pts[0].getX(),6); |
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153 | |
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154 | |
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155 | // btBU_Simplex1to4 tm(triangle[0],triangle[1],triangle[2],other); |
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156 | |
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157 | //btTriangleShape tm(triangle[0],triangle[1],triangle[2]); |
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158 | // tm.setMargin(m_collisionMarginTriangle); |
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159 | |
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160 | //copy over user pointers to temporary shape |
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161 | tm->setUserPointer(ob->getRootCollisionShape()->getUserPointer()); |
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162 | |
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163 | btCollisionShape* tmpShape = ob->getCollisionShape(); |
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164 | ob->internalSetTemporaryCollisionShape( tm ); |
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165 | |
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166 | |
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167 | btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_softBody,m_triBody,0);//m_manifoldPtr); |
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168 | ///this should use the btDispatcher, so the actual registered algorithm is used |
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169 | // btConvexConvexAlgorithm cvxcvxalgo(m_manifoldPtr,ci,m_convexBody,m_triBody); |
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170 | |
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171 | //m_resultOut->setShapeIdentifiers(-1,-1,partId,triangleIndex); |
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172 | // cvxcvxalgo.setShapeIdentifiers(-1,-1,partId,triangleIndex); |
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173 | // cvxcvxalgo.processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut); |
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174 | colAlgo->processCollision(m_softBody,m_triBody,*m_dispatchInfoPtr,m_resultOut); |
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175 | colAlgo->~btCollisionAlgorithm(); |
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176 | ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo); |
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177 | |
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178 | |
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179 | ob->internalSetTemporaryCollisionShape( tmpShape ); |
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180 | triIndex.m_childShape = tm; |
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181 | m_shapeCache.insert(triKey,triIndex); |
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182 | |
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183 | } |
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184 | |
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185 | |
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186 | |
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187 | } |
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188 | |
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189 | |
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190 | |
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191 | void btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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192 | { |
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193 | m_dispatchInfoPtr = &dispatchInfo; |
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194 | m_collisionMarginTriangle = collisionMarginTriangle+btScalar(BT_SOFTBODY_TRIANGLE_EXTRUSION); |
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195 | m_resultOut = resultOut; |
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196 | |
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197 | |
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198 | btVector3 aabbWorldSpaceMin,aabbWorldSpaceMax; |
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199 | m_softBody->getAabb(aabbWorldSpaceMin,aabbWorldSpaceMax); |
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200 | btVector3 halfExtents = (aabbWorldSpaceMax-aabbWorldSpaceMin)*btScalar(0.5); |
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201 | btVector3 softBodyCenter = (aabbWorldSpaceMax+aabbWorldSpaceMin)*btScalar(0.5); |
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202 | |
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203 | btTransform softTransform; |
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204 | softTransform.setIdentity(); |
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205 | softTransform.setOrigin(softBodyCenter); |
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206 | |
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207 | btTransform convexInTriangleSpace; |
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208 | convexInTriangleSpace = m_triBody->getWorldTransform().inverse() * softTransform; |
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209 | btTransformAabb(halfExtents,m_collisionMarginTriangle,convexInTriangleSpace,m_aabbMin,m_aabbMax); |
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210 | } |
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211 | |
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212 | void btSoftBodyConcaveCollisionAlgorithm::clearCache() |
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213 | { |
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214 | m_btSoftBodyTriangleCallback.clearCache(); |
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215 | |
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216 | } |
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217 | |
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218 | void btSoftBodyConcaveCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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219 | { |
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220 | |
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221 | |
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222 | btCollisionObject* convexBody = m_isSwapped ? body1 : body0; |
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223 | btCollisionObject* triBody = m_isSwapped ? body0 : body1; |
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224 | |
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225 | if (triBody->getCollisionShape()->isConcave()) |
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226 | { |
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227 | |
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228 | |
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229 | btCollisionObject* triOb = triBody; |
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230 | btConcaveShape* concaveShape = static_cast<btConcaveShape*>( triOb->getCollisionShape()); |
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231 | |
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232 | // if (convexBody->getCollisionShape()->isConvex()) |
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233 | { |
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234 | btScalar collisionMarginTriangle = concaveShape->getMargin(); |
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235 | |
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236 | // resultOut->setPersistentManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr); |
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237 | m_btSoftBodyTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,resultOut); |
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238 | |
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239 | //Disable persistency. previously, some older algorithm calculated all contacts in one go, so you can clear it here. |
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240 | //m_dispatcher->clearManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr); |
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241 | |
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242 | // m_btSoftBodyTriangleCallback.m_manifoldPtr->setBodies(convexBody,triBody); |
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243 | |
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244 | |
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245 | concaveShape->processAllTriangles( &m_btSoftBodyTriangleCallback,m_btSoftBodyTriangleCallback.getAabbMin(),m_btSoftBodyTriangleCallback.getAabbMax()); |
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246 | |
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247 | // resultOut->refreshContactPoints(); |
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248 | |
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249 | } |
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250 | |
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251 | } |
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252 | |
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253 | } |
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254 | |
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255 | |
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256 | btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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257 | { |
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258 | (void)resultOut; |
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259 | (void)dispatchInfo; |
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260 | btCollisionObject* convexbody = m_isSwapped ? body1 : body0; |
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261 | btCollisionObject* triBody = m_isSwapped ? body0 : body1; |
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262 | |
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263 | |
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264 | //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast) |
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265 | |
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266 | //only perform CCD above a certain threshold, this prevents blocking on the long run |
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267 | //because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame... |
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268 | btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2(); |
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269 | if (squareMot0 < convexbody->getCcdSquareMotionThreshold()) |
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270 | { |
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271 | return btScalar(1.); |
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272 | } |
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273 | |
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274 | //const btVector3& from = convexbody->m_worldTransform.getOrigin(); |
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275 | //btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin(); |
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276 | //todo: only do if the motion exceeds the 'radius' |
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277 | |
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278 | btTransform triInv = triBody->getWorldTransform().inverse(); |
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279 | btTransform convexFromLocal = triInv * convexbody->getWorldTransform(); |
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280 | btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform(); |
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281 | |
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282 | struct LocalTriangleSphereCastCallback : public btTriangleCallback |
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283 | { |
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284 | btTransform m_ccdSphereFromTrans; |
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285 | btTransform m_ccdSphereToTrans; |
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286 | btTransform m_meshTransform; |
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287 | |
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288 | btScalar m_ccdSphereRadius; |
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289 | btScalar m_hitFraction; |
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290 | |
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291 | |
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292 | LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction) |
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293 | :m_ccdSphereFromTrans(from), |
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294 | m_ccdSphereToTrans(to), |
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295 | m_ccdSphereRadius(ccdSphereRadius), |
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296 | m_hitFraction(hitFraction) |
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297 | { |
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298 | } |
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299 | |
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300 | |
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301 | virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) |
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302 | { |
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303 | (void)partId; |
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304 | (void)triangleIndex; |
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305 | //do a swept sphere for now |
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306 | btTransform ident; |
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307 | ident.setIdentity(); |
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308 | btConvexCast::CastResult castResult; |
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309 | castResult.m_fraction = m_hitFraction; |
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310 | btSphereShape pointShape(m_ccdSphereRadius); |
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311 | btTriangleShape triShape(triangle[0],triangle[1],triangle[2]); |
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312 | btVoronoiSimplexSolver simplexSolver; |
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313 | btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver); |
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314 | //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver); |
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315 | //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0); |
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316 | //local space? |
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317 | |
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318 | if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans, |
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319 | ident,ident,castResult)) |
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320 | { |
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321 | if (m_hitFraction > castResult.m_fraction) |
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322 | m_hitFraction = castResult.m_fraction; |
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323 | } |
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324 | |
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325 | } |
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326 | |
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327 | }; |
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328 | |
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329 | |
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330 | |
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331 | |
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332 | |
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333 | if (triBody->getCollisionShape()->isConcave()) |
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334 | { |
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335 | btVector3 rayAabbMin = convexFromLocal.getOrigin(); |
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336 | rayAabbMin.setMin(convexToLocal.getOrigin()); |
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337 | btVector3 rayAabbMax = convexFromLocal.getOrigin(); |
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338 | rayAabbMax.setMax(convexToLocal.getOrigin()); |
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339 | btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius(); |
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340 | rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0); |
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341 | rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0); |
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342 | |
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343 | btScalar curHitFraction = btScalar(1.); //is this available? |
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344 | LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal, |
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345 | convexbody->getCcdSweptSphereRadius(),curHitFraction); |
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346 | |
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347 | raycastCallback.m_hitFraction = convexbody->getHitFraction(); |
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348 | |
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349 | btCollisionObject* concavebody = triBody; |
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350 | |
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351 | btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape(); |
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352 | |
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353 | if (triangleMesh) |
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354 | { |
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355 | triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax); |
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356 | } |
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357 | |
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358 | |
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359 | |
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360 | if (raycastCallback.m_hitFraction < convexbody->getHitFraction()) |
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361 | { |
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362 | convexbody->setHitFraction( raycastCallback.m_hitFraction); |
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363 | return raycastCallback.m_hitFraction; |
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364 | } |
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365 | } |
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366 | |
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367 | return btScalar(1.); |
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368 | |
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369 | } |
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