1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H |
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17 | #define SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H |
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18 | |
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19 | #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" |
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20 | #include "BulletCollision/BroadphaseCollision/btDispatcher.h" |
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21 | #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" |
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22 | #include "BulletCollision/CollisionShapes/btTriangleCallback.h" |
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23 | #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" |
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24 | class btDispatcher; |
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25 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" |
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26 | #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" |
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27 | class btSoftBody; |
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28 | class btCollisionShape; |
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29 | |
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30 | #include "LinearMath/btHashMap.h" |
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31 | |
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32 | #include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h" //for definition of MAX_NUM_PARTS_IN_BITS |
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33 | |
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34 | struct btTriIndex |
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35 | { |
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36 | int m_PartIdTriangleIndex; |
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37 | class btCollisionShape* m_childShape; |
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38 | |
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39 | btTriIndex(int partId,int triangleIndex,btCollisionShape* shape) |
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40 | { |
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41 | m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex; |
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42 | m_childShape = shape; |
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43 | } |
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44 | |
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45 | int getTriangleIndex() const |
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46 | { |
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47 | // Get only the lower bits where the triangle index is stored |
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48 | return (m_PartIdTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS))); |
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49 | } |
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50 | int getPartId() const |
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51 | { |
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52 | // Get only the highest bits where the part index is stored |
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53 | return (m_PartIdTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS)); |
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54 | } |
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55 | int getUid() const |
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56 | { |
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57 | return m_PartIdTriangleIndex; |
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58 | } |
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59 | }; |
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60 | |
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61 | |
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62 | ///For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called. |
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63 | class btSoftBodyTriangleCallback : public btTriangleCallback |
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64 | { |
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65 | btSoftBody* m_softBody; |
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66 | btCollisionObject* m_triBody; |
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67 | |
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68 | btVector3 m_aabbMin; |
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69 | btVector3 m_aabbMax ; |
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70 | |
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71 | btManifoldResult* m_resultOut; |
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72 | |
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73 | btDispatcher* m_dispatcher; |
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74 | const btDispatcherInfo* m_dispatchInfoPtr; |
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75 | btScalar m_collisionMarginTriangle; |
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76 | |
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77 | btHashMap<btHashKey<btTriIndex>,btTriIndex> m_shapeCache; |
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78 | |
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79 | public: |
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80 | int m_triangleCount; |
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81 | |
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82 | // btPersistentManifold* m_manifoldPtr; |
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83 | |
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84 | btSoftBodyTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped); |
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85 | |
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86 | void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); |
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87 | |
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88 | virtual ~btSoftBodyTriangleCallback(); |
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89 | |
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90 | virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); |
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91 | |
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92 | void clearCache(); |
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93 | |
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94 | SIMD_FORCE_INLINE const btVector3& getAabbMin() const |
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95 | { |
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96 | return m_aabbMin; |
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97 | } |
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98 | SIMD_FORCE_INLINE const btVector3& getAabbMax() const |
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99 | { |
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100 | return m_aabbMax; |
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101 | } |
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102 | |
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103 | }; |
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104 | |
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105 | |
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106 | |
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107 | |
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108 | /// btSoftBodyConcaveCollisionAlgorithm supports collision between soft body shapes and (concave) trianges meshes. |
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109 | class btSoftBodyConcaveCollisionAlgorithm : public btCollisionAlgorithm |
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110 | { |
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111 | |
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112 | bool m_isSwapped; |
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113 | |
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114 | btSoftBodyTriangleCallback m_btSoftBodyTriangleCallback; |
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115 | |
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116 | public: |
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117 | |
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118 | btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped); |
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119 | |
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120 | virtual ~btSoftBodyConcaveCollisionAlgorithm(); |
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121 | |
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122 | virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); |
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123 | |
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124 | btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); |
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125 | |
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126 | virtual void getAllContactManifolds(btManifoldArray& manifoldArray) |
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127 | { |
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128 | //we don't add any manifolds |
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129 | } |
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130 | |
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131 | void clearCache(); |
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132 | |
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133 | struct CreateFunc :public btCollisionAlgorithmCreateFunc |
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134 | { |
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135 | virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) |
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136 | { |
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137 | void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm)); |
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138 | return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0,body1,false); |
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139 | } |
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140 | }; |
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141 | |
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142 | struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc |
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143 | { |
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144 | virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) |
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145 | { |
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146 | void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm)); |
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147 | return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0,body1,true); |
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148 | } |
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149 | }; |
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150 | |
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151 | }; |
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152 | |
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153 | #endif //SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H |
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