[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #ifndef SOFT_RIGID_COLLISION_ALGORITHM_H |
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| 17 | #define SOFT_RIGID_COLLISION_ALGORITHM_H |
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| 18 | |
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| 19 | #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" |
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| 20 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" |
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| 21 | #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" |
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| 22 | class btPersistentManifold; |
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| 23 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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| 24 | |
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| 25 | #include "LinearMath/btVector3.h" |
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| 26 | class btSoftBody; |
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| 27 | |
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| 28 | /// btSoftRigidCollisionAlgorithm provides collision detection between btSoftBody and btRigidBody |
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| 29 | class btSoftRigidCollisionAlgorithm : public btCollisionAlgorithm |
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| 30 | { |
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[1972] | 31 | // bool m_ownManifold; |
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| 32 | // btPersistentManifold* m_manifoldPtr; |
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[1963] | 33 | |
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| 34 | btSoftBody* m_softBody; |
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| 35 | btCollisionObject* m_rigidCollisionObject; |
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| 36 | |
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| 37 | ///for rigid versus soft (instead of soft versus rigid), we use this swapped boolean |
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| 38 | bool m_isSwapped; |
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[1972] | 39 | |
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[1963] | 40 | public: |
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| 41 | |
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| 42 | btSoftRigidCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped); |
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| 43 | |
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| 44 | virtual ~btSoftRigidCollisionAlgorithm(); |
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| 45 | |
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| 46 | virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); |
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| 47 | |
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| 48 | virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); |
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| 49 | |
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| 50 | virtual void getAllContactManifolds(btManifoldArray& manifoldArray) |
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| 51 | { |
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| 52 | //we don't add any manifolds |
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| 53 | } |
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| 54 | |
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[1972] | 55 | |
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[1963] | 56 | struct CreateFunc :public btCollisionAlgorithmCreateFunc |
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| 57 | { |
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| 58 | virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) |
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| 59 | { |
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| 60 | void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftRigidCollisionAlgorithm)); |
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| 61 | if (!m_swapped) |
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| 62 | { |
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| 63 | return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0,body1,false); |
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| 64 | } else |
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| 65 | { |
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| 66 | return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0,body1,true); |
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| 67 | } |
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| 68 | } |
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| 69 | }; |
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| 70 | |
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| 71 | }; |
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| 72 | |
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| 73 | #endif //SOFT_RIGID_COLLISION_ALGORITHM_H |
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| 74 | |
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| 75 | |
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