1 | |
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2 | /* |
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3 | Stan Melax Convex Hull Computation |
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4 | Copyright (c) 2008 Stan Melax http://www.melax.com/ |
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5 | |
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6 | This software is provided 'as-is', without any express or implied warranty. |
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7 | In no event will the authors be held liable for any damages arising from the use of this software. |
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8 | Permission is granted to anyone to use this software for any purpose, |
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9 | including commercial applications, and to alter it and redistribute it freely, |
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10 | subject to the following restrictions: |
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11 | |
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12 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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13 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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14 | 3. This notice may not be removed or altered from any source distribution. |
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15 | */ |
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16 | |
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17 | ///includes modifications/improvements by John Ratcliff, see BringOutYourDead below. |
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18 | |
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19 | #ifndef CD_HULL_H |
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20 | #define CD_HULL_H |
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21 | |
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22 | #include "LinearMath/btVector3.h" |
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23 | #include "LinearMath/btAlignedObjectArray.h" |
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24 | |
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25 | typedef btAlignedObjectArray<unsigned int> TUIntArray; |
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26 | |
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27 | class HullResult |
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28 | { |
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29 | public: |
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30 | HullResult(void) |
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31 | { |
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32 | mPolygons = true; |
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33 | mNumOutputVertices = 0; |
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34 | mNumFaces = 0; |
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35 | mNumIndices = 0; |
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36 | } |
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37 | bool mPolygons; // true if indices represents polygons, false indices are triangles |
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38 | unsigned int mNumOutputVertices; // number of vertices in the output hull |
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39 | btAlignedObjectArray<btVector3> m_OutputVertices; // array of vertices |
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40 | unsigned int mNumFaces; // the number of faces produced |
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41 | unsigned int mNumIndices; // the total number of indices |
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42 | btAlignedObjectArray<unsigned int> m_Indices; // pointer to indices. |
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43 | |
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44 | // If triangles, then indices are array indexes into the vertex list. |
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45 | // If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc.. |
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46 | }; |
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47 | |
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48 | enum HullFlag |
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49 | { |
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50 | QF_TRIANGLES = (1<<0), // report results as triangles, not polygons. |
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51 | QF_REVERSE_ORDER = (1<<1), // reverse order of the triangle indices. |
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52 | QF_DEFAULT = QF_TRIANGLES |
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53 | }; |
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54 | |
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55 | |
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56 | class HullDesc |
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57 | { |
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58 | public: |
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59 | HullDesc(void) |
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60 | { |
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61 | mFlags = QF_DEFAULT; |
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62 | mVcount = 0; |
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63 | mVertices = 0; |
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64 | mVertexStride = sizeof(btVector3); |
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65 | mNormalEpsilon = 0.001f; |
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66 | mMaxVertices = 4096; // maximum number of points to be considered for a convex hull. |
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67 | mMaxFaces = 4096; |
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68 | }; |
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69 | |
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70 | HullDesc(HullFlag flag, |
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71 | unsigned int vcount, |
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72 | const btVector3 *vertices, |
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73 | unsigned int stride = sizeof(btVector3)) |
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74 | { |
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75 | mFlags = flag; |
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76 | mVcount = vcount; |
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77 | mVertices = vertices; |
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78 | mVertexStride = stride; |
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79 | mNormalEpsilon = btScalar(0.001); |
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80 | mMaxVertices = 4096; |
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81 | } |
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82 | |
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83 | bool HasHullFlag(HullFlag flag) const |
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84 | { |
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85 | if ( mFlags & flag ) return true; |
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86 | return false; |
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87 | } |
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88 | |
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89 | void SetHullFlag(HullFlag flag) |
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90 | { |
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91 | mFlags|=flag; |
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92 | } |
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93 | |
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94 | void ClearHullFlag(HullFlag flag) |
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95 | { |
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96 | mFlags&=~flag; |
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97 | } |
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98 | |
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99 | unsigned int mFlags; // flags to use when generating the convex hull. |
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100 | unsigned int mVcount; // number of vertices in the input point cloud |
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101 | const btVector3 *mVertices; // the array of vertices. |
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102 | unsigned int mVertexStride; // the stride of each vertex, in bytes. |
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103 | btScalar mNormalEpsilon; // the epsilon for removing duplicates. This is a normalized value, if normalized bit is on. |
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104 | unsigned int mMaxVertices; // maximum number of vertices to be considered for the hull! |
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105 | unsigned int mMaxFaces; |
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106 | }; |
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107 | |
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108 | enum HullError |
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109 | { |
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110 | QE_OK, // success! |
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111 | QE_FAIL // failed. |
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112 | }; |
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113 | |
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114 | class btPlane |
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115 | { |
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116 | public: |
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117 | btVector3 normal; |
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118 | btScalar dist; // distance below origin - the D from plane equasion Ax+By+Cz+D=0 |
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119 | btPlane(const btVector3 &n,btScalar d):normal(n),dist(d){} |
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120 | btPlane():normal(),dist(0){} |
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121 | |
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122 | }; |
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123 | |
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124 | |
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125 | |
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126 | class ConvexH |
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127 | { |
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128 | public: |
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129 | class HalfEdge |
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130 | { |
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131 | public: |
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132 | short ea; // the other half of the edge (index into edges list) |
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133 | unsigned char v; // the vertex at the start of this edge (index into vertices list) |
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134 | unsigned char p; // the facet on which this edge lies (index into facets list) |
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135 | HalfEdge(){} |
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136 | HalfEdge(short _ea,unsigned char _v, unsigned char _p):ea(_ea),v(_v),p(_p){} |
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137 | }; |
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138 | ConvexH() |
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139 | { |
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140 | int i; |
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141 | i=0; |
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142 | } |
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143 | ~ConvexH() |
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144 | { |
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145 | int i; |
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146 | i=0; |
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147 | } |
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148 | btAlignedObjectArray<btVector3> vertices; |
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149 | btAlignedObjectArray<HalfEdge> edges; |
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150 | btAlignedObjectArray<btPlane> facets; |
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151 | ConvexH(int vertices_size,int edges_size,int facets_size); |
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152 | }; |
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153 | |
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154 | |
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155 | class int4 |
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156 | { |
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157 | public: |
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158 | int x,y,z,w; |
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159 | int4(){}; |
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160 | int4(int _x,int _y, int _z,int _w){x=_x;y=_y;z=_z;w=_w;} |
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161 | const int& operator[](int i) const {return (&x)[i];} |
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162 | int& operator[](int i) {return (&x)[i];} |
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163 | }; |
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164 | |
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165 | class PHullResult |
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166 | { |
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167 | public: |
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168 | |
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169 | PHullResult(void) |
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170 | { |
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171 | mVcount = 0; |
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172 | mIndexCount = 0; |
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173 | mFaceCount = 0; |
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174 | mVertices = 0; |
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175 | } |
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176 | |
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177 | unsigned int mVcount; |
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178 | unsigned int mIndexCount; |
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179 | unsigned int mFaceCount; |
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180 | btVector3* mVertices; |
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181 | TUIntArray m_Indices; |
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182 | }; |
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183 | |
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184 | |
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185 | |
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186 | ///The HullLibrary class can create a convex hull from a collection of vertices, using the ComputeHull method. |
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187 | ///The btShapeHull class uses this HullLibrary to create a approximate convex mesh given a general (non-polyhedral) convex shape. |
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188 | class HullLibrary |
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189 | { |
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190 | |
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191 | btAlignedObjectArray<class Tri*> m_tris; |
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192 | |
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193 | public: |
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194 | |
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195 | btAlignedObjectArray<int> m_vertexIndexMapping; |
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196 | |
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197 | |
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198 | HullError CreateConvexHull(const HullDesc& desc, // describes the input request |
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199 | HullResult& result); // contains the resulst |
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200 | HullError ReleaseResult(HullResult &result); // release memory allocated for this result, we are done with it. |
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201 | |
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202 | private: |
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203 | |
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204 | bool ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit); |
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205 | |
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206 | class Tri* allocateTriangle(int a,int b,int c); |
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207 | void deAllocateTriangle(Tri*); |
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208 | void b2bfix(Tri* s,Tri*t); |
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209 | |
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210 | void removeb2b(Tri* s,Tri*t); |
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211 | |
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212 | void checkit(Tri *t); |
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213 | |
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214 | Tri* extrudable(btScalar epsilon); |
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215 | |
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216 | int calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit); |
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217 | |
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218 | int calchullgen(btVector3 *verts,int verts_count, int vlimit); |
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219 | |
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220 | int4 FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectArray<int> &allow); |
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221 | |
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222 | class ConvexH* ConvexHCrop(ConvexH& convex,const btPlane& slice); |
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223 | |
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224 | void extrude(class Tri* t0,int v); |
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225 | |
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226 | ConvexH* test_cube(); |
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227 | |
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228 | //BringOutYourDead (John Ratcliff): When you create a convex hull you hand it a large input set of vertices forming a 'point cloud'. |
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229 | //After the hull is generated it give you back a set of polygon faces which index the *original* point cloud. |
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230 | //The thing is, often times, there are many 'dead vertices' in the point cloud that are on longer referenced by the hull. |
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231 | //The routine 'BringOutYourDead' find only the referenced vertices, copies them to an new buffer, and re-indexes the hull so that it is a minimal representation. |
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232 | void BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int* indices,unsigned indexcount); |
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233 | |
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234 | bool CleanupVertices(unsigned int svcount, |
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235 | const btVector3* svertices, |
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236 | unsigned int stride, |
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237 | unsigned int &vcount, // output number of vertices |
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238 | btVector3* vertices, // location to store the results. |
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239 | btScalar normalepsilon, |
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240 | btVector3& scale); |
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241 | }; |
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242 | |
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243 | |
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244 | #endif |
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245 | |
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