1 | /* |
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2 | Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ |
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3 | |
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4 | This software is provided 'as-is', without any express or implied warranty. |
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5 | In no event will the authors be held liable for any damages arising from the use of this software. |
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6 | Permission is granted to anyone to use this software for any purpose, |
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7 | including commercial applications, and to alter it and redistribute it freely, |
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8 | subject to the following restrictions: |
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9 | |
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10 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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11 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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12 | 3. This notice may not be removed or altered from any source distribution. |
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13 | */ |
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14 | |
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15 | |
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16 | |
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17 | #ifndef SIMD__QUATERNION_H_ |
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18 | #define SIMD__QUATERNION_H_ |
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19 | |
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20 | #include "btVector3.h" |
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21 | |
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22 | ///The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatrix3x3, btVector3 and btTransform. |
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23 | class btQuaternion : public btQuadWord { |
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24 | public: |
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25 | btQuaternion() {} |
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26 | |
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27 | // template <typename btScalar> |
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28 | // explicit Quaternion(const btScalar *v) : Tuple4<btScalar>(v) {} |
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29 | |
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30 | btQuaternion(const btScalar& x, const btScalar& y, const btScalar& z, const btScalar& w) |
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31 | : btQuadWord(x, y, z, w) |
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32 | {} |
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33 | |
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34 | btQuaternion(const btVector3& axis, const btScalar& angle) |
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35 | { |
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36 | setRotation(axis, angle); |
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37 | } |
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38 | |
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39 | btQuaternion(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) |
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40 | { |
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41 | setEuler(yaw, pitch, roll); |
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42 | } |
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43 | |
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44 | void setRotation(const btVector3& axis, const btScalar& angle) |
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45 | { |
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46 | btScalar d = axis.length(); |
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47 | assert(d != btScalar(0.0)); |
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48 | btScalar s = btSin(angle * btScalar(0.5)) / d; |
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49 | setValue(axis.x() * s, axis.y() * s, axis.z() * s, |
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50 | btCos(angle * btScalar(0.5))); |
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51 | } |
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52 | |
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53 | void setEuler(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) |
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54 | { |
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55 | btScalar halfYaw = btScalar(yaw) * btScalar(0.5); |
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56 | btScalar halfPitch = btScalar(pitch) * btScalar(0.5); |
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57 | btScalar halfRoll = btScalar(roll) * btScalar(0.5); |
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58 | btScalar cosYaw = btCos(halfYaw); |
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59 | btScalar sinYaw = btSin(halfYaw); |
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60 | btScalar cosPitch = btCos(halfPitch); |
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61 | btScalar sinPitch = btSin(halfPitch); |
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62 | btScalar cosRoll = btCos(halfRoll); |
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63 | btScalar sinRoll = btSin(halfRoll); |
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64 | setValue(cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, |
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65 | cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, |
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66 | sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, |
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67 | cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); |
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68 | } |
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69 | |
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70 | btQuaternion& operator+=(const btQuaternion& q) |
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71 | { |
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72 | m_x += q.x(); m_y += q.y(); m_z += q.z(); m_unusedW += q.m_unusedW; |
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73 | return *this; |
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74 | } |
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75 | |
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76 | btQuaternion& operator-=(const btQuaternion& q) |
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77 | { |
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78 | m_x -= q.x(); m_y -= q.y(); m_z -= q.z(); m_unusedW -= q.m_unusedW; |
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79 | return *this; |
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80 | } |
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81 | |
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82 | btQuaternion& operator*=(const btScalar& s) |
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83 | { |
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84 | m_x *= s; m_y *= s; m_z *= s; m_unusedW *= s; |
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85 | return *this; |
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86 | } |
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87 | |
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88 | |
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89 | btQuaternion& operator*=(const btQuaternion& q) |
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90 | { |
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91 | setValue(m_unusedW * q.x() + m_x * q.m_unusedW + m_y * q.z() - m_z * q.y(), |
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92 | m_unusedW * q.y() + m_y * q.m_unusedW + m_z * q.x() - m_x * q.z(), |
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93 | m_unusedW * q.z() + m_z * q.m_unusedW + m_x * q.y() - m_y * q.x(), |
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94 | m_unusedW * q.m_unusedW - m_x * q.x() - m_y * q.y() - m_z * q.z()); |
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95 | return *this; |
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96 | } |
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97 | |
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98 | btScalar dot(const btQuaternion& q) const |
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99 | { |
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100 | return m_x * q.x() + m_y * q.y() + m_z * q.z() + m_unusedW * q.m_unusedW; |
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101 | } |
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102 | |
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103 | btScalar length2() const |
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104 | { |
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105 | return dot(*this); |
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106 | } |
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107 | |
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108 | btScalar length() const |
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109 | { |
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110 | return btSqrt(length2()); |
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111 | } |
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112 | |
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113 | btQuaternion& normalize() |
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114 | { |
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115 | return *this /= length(); |
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116 | } |
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117 | |
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118 | SIMD_FORCE_INLINE btQuaternion |
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119 | operator*(const btScalar& s) const |
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120 | { |
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121 | return btQuaternion(x() * s, y() * s, z() * s, m_unusedW * s); |
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122 | } |
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123 | |
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124 | |
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125 | |
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126 | btQuaternion operator/(const btScalar& s) const |
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127 | { |
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128 | assert(s != btScalar(0.0)); |
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129 | return *this * (btScalar(1.0) / s); |
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130 | } |
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131 | |
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132 | |
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133 | btQuaternion& operator/=(const btScalar& s) |
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134 | { |
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135 | assert(s != btScalar(0.0)); |
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136 | return *this *= btScalar(1.0) / s; |
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137 | } |
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138 | |
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139 | |
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140 | btQuaternion normalized() const |
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141 | { |
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142 | return *this / length(); |
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143 | } |
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144 | |
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145 | btScalar angle(const btQuaternion& q) const |
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146 | { |
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147 | btScalar s = btSqrt(length2() * q.length2()); |
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148 | assert(s != btScalar(0.0)); |
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149 | return btAcos(dot(q) / s); |
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150 | } |
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151 | |
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152 | btScalar getAngle() const |
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153 | { |
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154 | btScalar s = btScalar(2.) * btAcos(m_unusedW); |
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155 | return s; |
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156 | } |
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157 | |
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158 | |
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159 | |
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160 | btQuaternion inverse() const |
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161 | { |
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162 | return btQuaternion(-m_x, -m_y, -m_z, m_unusedW); |
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163 | } |
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164 | |
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165 | SIMD_FORCE_INLINE btQuaternion |
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166 | operator+(const btQuaternion& q2) const |
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167 | { |
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168 | const btQuaternion& q1 = *this; |
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169 | return btQuaternion(q1.x() + q2.x(), q1.y() + q2.y(), q1.z() + q2.z(), q1.m_unusedW + q2.m_unusedW); |
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170 | } |
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171 | |
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172 | SIMD_FORCE_INLINE btQuaternion |
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173 | operator-(const btQuaternion& q2) const |
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174 | { |
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175 | const btQuaternion& q1 = *this; |
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176 | return btQuaternion(q1.x() - q2.x(), q1.y() - q2.y(), q1.z() - q2.z(), q1.m_unusedW - q2.m_unusedW); |
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177 | } |
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178 | |
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179 | SIMD_FORCE_INLINE btQuaternion operator-() const |
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180 | { |
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181 | const btQuaternion& q2 = *this; |
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182 | return btQuaternion( - q2.x(), - q2.y(), - q2.z(), - q2.m_unusedW); |
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183 | } |
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184 | |
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185 | SIMD_FORCE_INLINE btQuaternion farthest( const btQuaternion& qd) const |
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186 | { |
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187 | btQuaternion diff,sum; |
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188 | diff = *this - qd; |
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189 | sum = *this + qd; |
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190 | if( diff.dot(diff) > sum.dot(sum) ) |
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191 | return qd; |
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192 | return (-qd); |
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193 | } |
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194 | |
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195 | btQuaternion slerp(const btQuaternion& q, const btScalar& t) const |
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196 | { |
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197 | btScalar theta = angle(q); |
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198 | if (theta != btScalar(0.0)) |
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199 | { |
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200 | btScalar d = btScalar(1.0) / btSin(theta); |
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201 | btScalar s0 = btSin((btScalar(1.0) - t) * theta); |
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202 | btScalar s1 = btSin(t * theta); |
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203 | return btQuaternion((m_x * s0 + q.x() * s1) * d, |
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204 | (m_y * s0 + q.y() * s1) * d, |
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205 | (m_z * s0 + q.z() * s1) * d, |
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206 | (m_unusedW * s0 + q.m_unusedW * s1) * d); |
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207 | } |
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208 | else |
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209 | { |
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210 | return *this; |
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211 | } |
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212 | } |
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213 | |
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214 | SIMD_FORCE_INLINE const btScalar& getW() const { return m_unusedW; } |
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215 | |
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216 | |
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217 | }; |
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218 | |
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219 | |
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220 | |
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221 | SIMD_FORCE_INLINE btQuaternion |
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222 | operator-(const btQuaternion& q) |
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223 | { |
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224 | return btQuaternion(-q.x(), -q.y(), -q.z(), -q.w()); |
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225 | } |
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226 | |
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227 | |
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228 | |
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229 | |
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230 | SIMD_FORCE_INLINE btQuaternion |
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231 | operator*(const btQuaternion& q1, const btQuaternion& q2) { |
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232 | return btQuaternion(q1.w() * q2.x() + q1.x() * q2.w() + q1.y() * q2.z() - q1.z() * q2.y(), |
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233 | q1.w() * q2.y() + q1.y() * q2.w() + q1.z() * q2.x() - q1.x() * q2.z(), |
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234 | q1.w() * q2.z() + q1.z() * q2.w() + q1.x() * q2.y() - q1.y() * q2.x(), |
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235 | q1.w() * q2.w() - q1.x() * q2.x() - q1.y() * q2.y() - q1.z() * q2.z()); |
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236 | } |
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237 | |
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238 | SIMD_FORCE_INLINE btQuaternion |
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239 | operator*(const btQuaternion& q, const btVector3& w) |
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240 | { |
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241 | return btQuaternion( q.w() * w.x() + q.y() * w.z() - q.z() * w.y(), |
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242 | q.w() * w.y() + q.z() * w.x() - q.x() * w.z(), |
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243 | q.w() * w.z() + q.x() * w.y() - q.y() * w.x(), |
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244 | -q.x() * w.x() - q.y() * w.y() - q.z() * w.z()); |
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245 | } |
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246 | |
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247 | SIMD_FORCE_INLINE btQuaternion |
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248 | operator*(const btVector3& w, const btQuaternion& q) |
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249 | { |
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250 | return btQuaternion( w.x() * q.w() + w.y() * q.z() - w.z() * q.y(), |
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251 | w.y() * q.w() + w.z() * q.x() - w.x() * q.z(), |
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252 | w.z() * q.w() + w.x() * q.y() - w.y() * q.x(), |
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253 | -w.x() * q.x() - w.y() * q.y() - w.z() * q.z()); |
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254 | } |
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255 | |
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256 | SIMD_FORCE_INLINE btScalar |
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257 | dot(const btQuaternion& q1, const btQuaternion& q2) |
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258 | { |
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259 | return q1.dot(q2); |
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260 | } |
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261 | |
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262 | |
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263 | SIMD_FORCE_INLINE btScalar |
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264 | length(const btQuaternion& q) |
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265 | { |
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266 | return q.length(); |
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267 | } |
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268 | |
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269 | SIMD_FORCE_INLINE btScalar |
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270 | angle(const btQuaternion& q1, const btQuaternion& q2) |
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271 | { |
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272 | return q1.angle(q2); |
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273 | } |
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274 | |
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275 | |
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276 | SIMD_FORCE_INLINE btQuaternion |
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277 | inverse(const btQuaternion& q) |
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278 | { |
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279 | return q.inverse(); |
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280 | } |
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281 | |
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282 | SIMD_FORCE_INLINE btQuaternion |
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283 | slerp(const btQuaternion& q1, const btQuaternion& q2, const btScalar& t) |
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284 | { |
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285 | return q1.slerp(q2, t); |
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286 | } |
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287 | |
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288 | SIMD_FORCE_INLINE btVector3 |
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289 | quatRotate(const btQuaternion& rotation, const btVector3& v) |
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290 | { |
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291 | btQuaternion q = rotation * v; |
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292 | q *= rotation.inverse(); |
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293 | return btVector3(q.getX(),q.getY(),q.getZ()); |
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294 | } |
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295 | |
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296 | SIMD_FORCE_INLINE btQuaternion |
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297 | shortestArcQuat(const btVector3& v0, const btVector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized |
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298 | { |
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299 | btVector3 c = v0.cross(v1); |
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300 | btScalar d = v0.dot(v1); |
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301 | |
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302 | if (d < -1.0 + SIMD_EPSILON) |
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303 | return btQuaternion(0.0f,1.0f,0.0f,0.0f); // just pick any vector |
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304 | |
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305 | btScalar s = btSqrt((1.0f + d) * 2.0f); |
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306 | btScalar rs = 1.0f / s; |
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307 | |
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308 | return btQuaternion(c.getX()*rs,c.getY()*rs,c.getZ()*rs,s * 0.5f); |
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309 | } |
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310 | |
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311 | SIMD_FORCE_INLINE btQuaternion |
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312 | shortestArcQuatNormalize2(btVector3& v0,btVector3& v1) |
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313 | { |
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314 | v0.normalize(); |
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315 | v1.normalize(); |
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316 | return shortestArcQuat(v0,v1); |
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317 | } |
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318 | |
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319 | #endif |
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320 | |
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321 | |
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322 | |
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323 | |
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