[1963] | 1 | /* |
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| 2 | |
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| 3 | /*************************************************************************************************** |
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| 4 | ** |
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| 5 | ** profile.cpp |
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| 6 | ** |
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| 7 | ** Real-Time Hierarchical Profiling for Game Programming Gems 3 |
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| 8 | ** |
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| 9 | ** by Greg Hjelstrom & Byon Garrabrant |
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| 10 | ** |
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| 11 | ***************************************************************************************************/ |
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| 12 | |
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| 13 | // Credits: The Clock class was inspired by the Timer classes in |
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| 14 | // Ogre (www.ogre3d.org). |
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| 15 | |
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| 16 | #include "LinearMath/btQuickprof.h" |
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| 17 | |
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| 18 | |
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| 19 | #ifdef USE_BT_CLOCK |
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| 20 | |
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| 21 | static btClock gProfileClock; |
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| 22 | |
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| 23 | inline void Profile_Get_Ticks(unsigned long int * ticks) |
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| 24 | { |
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| 25 | *ticks = gProfileClock.getTimeMicroseconds(); |
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| 26 | } |
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| 27 | |
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| 28 | inline float Profile_Get_Tick_Rate(void) |
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| 29 | { |
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| 30 | // return 1000000.f; |
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| 31 | return 1000.f; |
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| 32 | |
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| 33 | } |
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| 34 | |
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| 35 | |
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| 36 | |
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| 37 | /*************************************************************************************************** |
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| 38 | ** |
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| 39 | ** CProfileNode |
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| 40 | ** |
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| 41 | ***************************************************************************************************/ |
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| 42 | |
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| 43 | /*********************************************************************************************** |
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| 44 | * INPUT: * |
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| 45 | * name - pointer to a static string which is the name of this profile node * |
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| 46 | * parent - parent pointer * |
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| 47 | * * |
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| 48 | * WARNINGS: * |
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| 49 | * The name is assumed to be a static pointer, only the pointer is stored and compared for * |
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| 50 | * efficiency reasons. * |
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| 51 | *=============================================================================================*/ |
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| 52 | CProfileNode::CProfileNode( const char * name, CProfileNode * parent ) : |
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| 53 | Name( name ), |
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| 54 | TotalCalls( 0 ), |
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| 55 | TotalTime( 0 ), |
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| 56 | StartTime( 0 ), |
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| 57 | RecursionCounter( 0 ), |
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| 58 | Parent( parent ), |
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| 59 | Child( NULL ), |
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| 60 | Sibling( NULL ) |
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| 61 | { |
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| 62 | Reset(); |
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| 63 | } |
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| 64 | |
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| 65 | |
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| 66 | void CProfileNode::CleanupMemory() |
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| 67 | { |
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| 68 | delete ( Child); |
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| 69 | Child = NULL; |
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| 70 | delete ( Sibling); |
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| 71 | Sibling = NULL; |
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| 72 | } |
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| 73 | |
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| 74 | CProfileNode::~CProfileNode( void ) |
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| 75 | { |
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| 76 | delete ( Child); |
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| 77 | delete ( Sibling); |
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| 78 | } |
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| 79 | |
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| 80 | |
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| 81 | /*********************************************************************************************** |
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| 82 | * INPUT: * |
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| 83 | * name - static string pointer to the name of the node we are searching for * |
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| 84 | * * |
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| 85 | * WARNINGS: * |
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| 86 | * All profile names are assumed to be static strings so this function uses pointer compares * |
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| 87 | * to find the named node. * |
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| 88 | *=============================================================================================*/ |
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| 89 | CProfileNode * CProfileNode::Get_Sub_Node( const char * name ) |
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| 90 | { |
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| 91 | // Try to find this sub node |
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| 92 | CProfileNode * child = Child; |
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| 93 | while ( child ) { |
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| 94 | if ( child->Name == name ) { |
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| 95 | return child; |
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| 96 | } |
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| 97 | child = child->Sibling; |
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| 98 | } |
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| 99 | |
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| 100 | // We didn't find it, so add it |
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| 101 | |
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| 102 | CProfileNode * node = new CProfileNode( name, this ); |
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| 103 | node->Sibling = Child; |
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| 104 | Child = node; |
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| 105 | return node; |
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| 106 | } |
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| 107 | |
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| 108 | |
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| 109 | void CProfileNode::Reset( void ) |
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| 110 | { |
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| 111 | TotalCalls = 0; |
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| 112 | TotalTime = 0.0f; |
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| 113 | gProfileClock.reset(); |
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| 114 | |
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| 115 | if ( Child ) { |
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| 116 | Child->Reset(); |
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| 117 | } |
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| 118 | if ( Sibling ) { |
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| 119 | Sibling->Reset(); |
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| 120 | } |
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| 121 | } |
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| 122 | |
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| 123 | |
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| 124 | void CProfileNode::Call( void ) |
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| 125 | { |
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| 126 | TotalCalls++; |
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| 127 | if (RecursionCounter++ == 0) { |
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| 128 | Profile_Get_Ticks(&StartTime); |
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| 129 | } |
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| 130 | } |
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| 131 | |
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| 132 | |
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| 133 | bool CProfileNode::Return( void ) |
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| 134 | { |
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| 135 | if ( --RecursionCounter == 0 && TotalCalls != 0 ) { |
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| 136 | unsigned long int time; |
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| 137 | Profile_Get_Ticks(&time); |
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| 138 | time-=StartTime; |
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| 139 | TotalTime += (float)time / Profile_Get_Tick_Rate(); |
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| 140 | } |
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| 141 | return ( RecursionCounter == 0 ); |
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| 142 | } |
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| 143 | |
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| 144 | |
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| 145 | /*************************************************************************************************** |
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| 146 | ** |
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| 147 | ** CProfileIterator |
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| 148 | ** |
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| 149 | ***************************************************************************************************/ |
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| 150 | CProfileIterator::CProfileIterator( CProfileNode * start ) |
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| 151 | { |
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| 152 | CurrentParent = start; |
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| 153 | CurrentChild = CurrentParent->Get_Child(); |
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| 154 | } |
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| 155 | |
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| 156 | |
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| 157 | void CProfileIterator::First(void) |
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| 158 | { |
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| 159 | CurrentChild = CurrentParent->Get_Child(); |
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| 160 | } |
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| 161 | |
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| 162 | |
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| 163 | void CProfileIterator::Next(void) |
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| 164 | { |
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| 165 | CurrentChild = CurrentChild->Get_Sibling(); |
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| 166 | } |
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| 167 | |
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| 168 | |
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| 169 | bool CProfileIterator::Is_Done(void) |
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| 170 | { |
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| 171 | return CurrentChild == NULL; |
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| 172 | } |
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| 173 | |
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| 174 | |
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| 175 | void CProfileIterator::Enter_Child( int index ) |
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| 176 | { |
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| 177 | CurrentChild = CurrentParent->Get_Child(); |
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| 178 | while ( (CurrentChild != NULL) && (index != 0) ) { |
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| 179 | index--; |
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| 180 | CurrentChild = CurrentChild->Get_Sibling(); |
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| 181 | } |
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| 182 | |
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| 183 | if ( CurrentChild != NULL ) { |
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| 184 | CurrentParent = CurrentChild; |
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| 185 | CurrentChild = CurrentParent->Get_Child(); |
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| 186 | } |
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| 187 | } |
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| 188 | |
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| 189 | |
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| 190 | void CProfileIterator::Enter_Parent( void ) |
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| 191 | { |
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| 192 | if ( CurrentParent->Get_Parent() != NULL ) { |
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| 193 | CurrentParent = CurrentParent->Get_Parent(); |
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| 194 | } |
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| 195 | CurrentChild = CurrentParent->Get_Child(); |
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| 196 | } |
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| 197 | |
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| 198 | |
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| 199 | /*************************************************************************************************** |
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| 200 | ** |
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| 201 | ** CProfileManager |
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| 202 | ** |
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| 203 | ***************************************************************************************************/ |
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| 204 | |
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| 205 | CProfileNode CProfileManager::Root( "Root", NULL ); |
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| 206 | CProfileNode * CProfileManager::CurrentNode = &CProfileManager::Root; |
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| 207 | int CProfileManager::FrameCounter = 0; |
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| 208 | unsigned long int CProfileManager::ResetTime = 0; |
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| 209 | |
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| 210 | |
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| 211 | /*********************************************************************************************** |
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| 212 | * CProfileManager::Start_Profile -- Begin a named profile * |
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| 213 | * * |
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| 214 | * Steps one level deeper into the tree, if a child already exists with the specified name * |
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| 215 | * then it accumulates the profiling; otherwise a new child node is added to the profile tree. * |
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| 216 | * * |
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| 217 | * INPUT: * |
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| 218 | * name - name of this profiling record * |
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| 219 | * * |
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| 220 | * WARNINGS: * |
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| 221 | * The string used is assumed to be a static string; pointer compares are used throughout * |
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| 222 | * the profiling code for efficiency. * |
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| 223 | *=============================================================================================*/ |
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| 224 | void CProfileManager::Start_Profile( const char * name ) |
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| 225 | { |
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| 226 | if (name != CurrentNode->Get_Name()) { |
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| 227 | CurrentNode = CurrentNode->Get_Sub_Node( name ); |
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| 228 | } |
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| 229 | |
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| 230 | CurrentNode->Call(); |
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| 231 | } |
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| 232 | |
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| 233 | |
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| 234 | /*********************************************************************************************** |
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| 235 | * CProfileManager::Stop_Profile -- Stop timing and record the results. * |
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| 236 | *=============================================================================================*/ |
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| 237 | void CProfileManager::Stop_Profile( void ) |
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| 238 | { |
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| 239 | // Return will indicate whether we should back up to our parent (we may |
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| 240 | // be profiling a recursive function) |
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| 241 | if (CurrentNode->Return()) { |
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| 242 | CurrentNode = CurrentNode->Get_Parent(); |
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| 243 | } |
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| 244 | } |
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| 245 | |
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| 246 | |
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| 247 | /*********************************************************************************************** |
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| 248 | * CProfileManager::Reset -- Reset the contents of the profiling system * |
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| 249 | * * |
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| 250 | * This resets everything except for the tree structure. All of the timing data is reset. * |
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| 251 | *=============================================================================================*/ |
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| 252 | void CProfileManager::Reset( void ) |
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| 253 | { |
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| 254 | Root.Reset(); |
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| 255 | Root.Call(); |
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| 256 | FrameCounter = 0; |
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| 257 | Profile_Get_Ticks(&ResetTime); |
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| 258 | } |
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| 259 | |
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| 260 | |
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| 261 | /*********************************************************************************************** |
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| 262 | * CProfileManager::Increment_Frame_Counter -- Increment the frame counter * |
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| 263 | *=============================================================================================*/ |
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| 264 | void CProfileManager::Increment_Frame_Counter( void ) |
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| 265 | { |
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| 266 | FrameCounter++; |
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| 267 | } |
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| 268 | |
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| 269 | |
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| 270 | /*********************************************************************************************** |
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| 271 | * CProfileManager::Get_Time_Since_Reset -- returns the elapsed time since last reset * |
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| 272 | *=============================================================================================*/ |
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| 273 | float CProfileManager::Get_Time_Since_Reset( void ) |
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| 274 | { |
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| 275 | unsigned long int time; |
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| 276 | Profile_Get_Ticks(&time); |
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| 277 | time -= ResetTime; |
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| 278 | return (float)time / Profile_Get_Tick_Rate(); |
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| 279 | } |
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| 280 | |
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| 281 | #endif //USE_BT_CLOCK |
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| 282 | |
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