1 | /* |
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2 | |
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3 | /*************************************************************************************************** |
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4 | ** |
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5 | ** profile.cpp |
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6 | ** |
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7 | ** Real-Time Hierarchical Profiling for Game Programming Gems 3 |
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8 | ** |
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9 | ** by Greg Hjelstrom & Byon Garrabrant |
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10 | ** |
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11 | ***************************************************************************************************/ |
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12 | |
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13 | // Credits: The Clock class was inspired by the Timer classes in |
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14 | // Ogre (www.ogre3d.org). |
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15 | |
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16 | #include "LinearMath/btQuickprof.h" |
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17 | |
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18 | |
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19 | #ifdef USE_BT_CLOCK |
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20 | |
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21 | static btClock gProfileClock; |
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22 | |
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23 | inline void Profile_Get_Ticks(unsigned long int * ticks) |
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24 | { |
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25 | *ticks = gProfileClock.getTimeMicroseconds(); |
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26 | } |
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27 | |
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28 | inline float Profile_Get_Tick_Rate(void) |
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29 | { |
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30 | // return 1000000.f; |
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31 | return 1000.f; |
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32 | |
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33 | } |
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34 | |
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35 | |
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36 | |
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37 | /*************************************************************************************************** |
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38 | ** |
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39 | ** CProfileNode |
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40 | ** |
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41 | ***************************************************************************************************/ |
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42 | |
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43 | /*********************************************************************************************** |
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44 | * INPUT: * |
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45 | * name - pointer to a static string which is the name of this profile node * |
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46 | * parent - parent pointer * |
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47 | * * |
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48 | * WARNINGS: * |
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49 | * The name is assumed to be a static pointer, only the pointer is stored and compared for * |
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50 | * efficiency reasons. * |
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51 | *=============================================================================================*/ |
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52 | CProfileNode::CProfileNode( const char * name, CProfileNode * parent ) : |
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53 | Name( name ), |
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54 | TotalCalls( 0 ), |
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55 | TotalTime( 0 ), |
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56 | StartTime( 0 ), |
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57 | RecursionCounter( 0 ), |
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58 | Parent( parent ), |
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59 | Child( NULL ), |
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60 | Sibling( NULL ) |
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61 | { |
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62 | Reset(); |
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63 | } |
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64 | |
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65 | |
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66 | void CProfileNode::CleanupMemory() |
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67 | { |
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68 | delete ( Child); |
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69 | Child = NULL; |
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70 | delete ( Sibling); |
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71 | Sibling = NULL; |
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72 | } |
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73 | |
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74 | CProfileNode::~CProfileNode( void ) |
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75 | { |
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76 | delete ( Child); |
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77 | delete ( Sibling); |
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78 | } |
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79 | |
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80 | |
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81 | /*********************************************************************************************** |
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82 | * INPUT: * |
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83 | * name - static string pointer to the name of the node we are searching for * |
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84 | * * |
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85 | * WARNINGS: * |
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86 | * All profile names are assumed to be static strings so this function uses pointer compares * |
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87 | * to find the named node. * |
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88 | *=============================================================================================*/ |
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89 | CProfileNode * CProfileNode::Get_Sub_Node( const char * name ) |
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90 | { |
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91 | // Try to find this sub node |
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92 | CProfileNode * child = Child; |
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93 | while ( child ) { |
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94 | if ( child->Name == name ) { |
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95 | return child; |
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96 | } |
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97 | child = child->Sibling; |
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98 | } |
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99 | |
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100 | // We didn't find it, so add it |
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101 | |
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102 | CProfileNode * node = new CProfileNode( name, this ); |
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103 | node->Sibling = Child; |
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104 | Child = node; |
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105 | return node; |
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106 | } |
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107 | |
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108 | |
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109 | void CProfileNode::Reset( void ) |
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110 | { |
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111 | TotalCalls = 0; |
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112 | TotalTime = 0.0f; |
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113 | gProfileClock.reset(); |
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114 | |
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115 | if ( Child ) { |
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116 | Child->Reset(); |
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117 | } |
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118 | if ( Sibling ) { |
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119 | Sibling->Reset(); |
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120 | } |
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121 | } |
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122 | |
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123 | |
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124 | void CProfileNode::Call( void ) |
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125 | { |
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126 | TotalCalls++; |
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127 | if (RecursionCounter++ == 0) { |
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128 | Profile_Get_Ticks(&StartTime); |
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129 | } |
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130 | } |
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131 | |
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132 | |
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133 | bool CProfileNode::Return( void ) |
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134 | { |
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135 | if ( --RecursionCounter == 0 && TotalCalls != 0 ) { |
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136 | unsigned long int time; |
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137 | Profile_Get_Ticks(&time); |
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138 | time-=StartTime; |
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139 | TotalTime += (float)time / Profile_Get_Tick_Rate(); |
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140 | } |
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141 | return ( RecursionCounter == 0 ); |
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142 | } |
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143 | |
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144 | |
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145 | /*************************************************************************************************** |
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146 | ** |
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147 | ** CProfileIterator |
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148 | ** |
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149 | ***************************************************************************************************/ |
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150 | CProfileIterator::CProfileIterator( CProfileNode * start ) |
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151 | { |
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152 | CurrentParent = start; |
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153 | CurrentChild = CurrentParent->Get_Child(); |
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154 | } |
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155 | |
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156 | |
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157 | void CProfileIterator::First(void) |
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158 | { |
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159 | CurrentChild = CurrentParent->Get_Child(); |
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160 | } |
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161 | |
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162 | |
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163 | void CProfileIterator::Next(void) |
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164 | { |
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165 | CurrentChild = CurrentChild->Get_Sibling(); |
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166 | } |
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167 | |
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168 | |
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169 | bool CProfileIterator::Is_Done(void) |
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170 | { |
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171 | return CurrentChild == NULL; |
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172 | } |
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173 | |
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174 | |
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175 | void CProfileIterator::Enter_Child( int index ) |
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176 | { |
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177 | CurrentChild = CurrentParent->Get_Child(); |
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178 | while ( (CurrentChild != NULL) && (index != 0) ) { |
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179 | index--; |
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180 | CurrentChild = CurrentChild->Get_Sibling(); |
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181 | } |
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182 | |
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183 | if ( CurrentChild != NULL ) { |
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184 | CurrentParent = CurrentChild; |
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185 | CurrentChild = CurrentParent->Get_Child(); |
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186 | } |
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187 | } |
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188 | |
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189 | |
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190 | void CProfileIterator::Enter_Parent( void ) |
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191 | { |
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192 | if ( CurrentParent->Get_Parent() != NULL ) { |
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193 | CurrentParent = CurrentParent->Get_Parent(); |
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194 | } |
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195 | CurrentChild = CurrentParent->Get_Child(); |
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196 | } |
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197 | |
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198 | |
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199 | /*************************************************************************************************** |
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200 | ** |
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201 | ** CProfileManager |
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202 | ** |
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203 | ***************************************************************************************************/ |
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204 | |
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205 | CProfileNode CProfileManager::Root( "Root", NULL ); |
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206 | CProfileNode * CProfileManager::CurrentNode = &CProfileManager::Root; |
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207 | int CProfileManager::FrameCounter = 0; |
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208 | unsigned long int CProfileManager::ResetTime = 0; |
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209 | |
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210 | |
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211 | /*********************************************************************************************** |
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212 | * CProfileManager::Start_Profile -- Begin a named profile * |
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213 | * * |
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214 | * Steps one level deeper into the tree, if a child already exists with the specified name * |
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215 | * then it accumulates the profiling; otherwise a new child node is added to the profile tree. * |
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216 | * * |
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217 | * INPUT: * |
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218 | * name - name of this profiling record * |
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219 | * * |
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220 | * WARNINGS: * |
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221 | * The string used is assumed to be a static string; pointer compares are used throughout * |
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222 | * the profiling code for efficiency. * |
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223 | *=============================================================================================*/ |
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224 | void CProfileManager::Start_Profile( const char * name ) |
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225 | { |
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226 | if (name != CurrentNode->Get_Name()) { |
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227 | CurrentNode = CurrentNode->Get_Sub_Node( name ); |
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228 | } |
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229 | |
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230 | CurrentNode->Call(); |
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231 | } |
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232 | |
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233 | |
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234 | /*********************************************************************************************** |
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235 | * CProfileManager::Stop_Profile -- Stop timing and record the results. * |
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236 | *=============================================================================================*/ |
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237 | void CProfileManager::Stop_Profile( void ) |
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238 | { |
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239 | // Return will indicate whether we should back up to our parent (we may |
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240 | // be profiling a recursive function) |
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241 | if (CurrentNode->Return()) { |
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242 | CurrentNode = CurrentNode->Get_Parent(); |
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243 | } |
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244 | } |
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245 | |
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246 | |
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247 | /*********************************************************************************************** |
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248 | * CProfileManager::Reset -- Reset the contents of the profiling system * |
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249 | * * |
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250 | * This resets everything except for the tree structure. All of the timing data is reset. * |
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251 | *=============================================================================================*/ |
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252 | void CProfileManager::Reset( void ) |
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253 | { |
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254 | Root.Reset(); |
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255 | Root.Call(); |
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256 | FrameCounter = 0; |
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257 | Profile_Get_Ticks(&ResetTime); |
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258 | } |
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259 | |
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260 | |
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261 | /*********************************************************************************************** |
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262 | * CProfileManager::Increment_Frame_Counter -- Increment the frame counter * |
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263 | *=============================================================================================*/ |
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264 | void CProfileManager::Increment_Frame_Counter( void ) |
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265 | { |
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266 | FrameCounter++; |
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267 | } |
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268 | |
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269 | |
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270 | /*********************************************************************************************** |
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271 | * CProfileManager::Get_Time_Since_Reset -- returns the elapsed time since last reset * |
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272 | *=============================================================================================*/ |
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273 | float CProfileManager::Get_Time_Since_Reset( void ) |
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274 | { |
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275 | unsigned long int time; |
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276 | Profile_Get_Ticks(&time); |
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277 | time -= ResetTime; |
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278 | return (float)time / Profile_Get_Tick_Rate(); |
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279 | } |
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280 | |
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281 | #endif //USE_BT_CLOCK |
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282 | |
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