[1963] | 1 | /* |
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| 2 | Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 3 | |
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| 4 | This software is provided 'as-is', without any express or implied warranty. |
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| 5 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 6 | Permission is granted to anyone to use this software for any purpose, |
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| 7 | including commercial applications, and to alter it and redistribute it freely, |
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| 8 | subject to the following restrictions: |
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| 9 | |
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| 10 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 11 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 12 | 3. This notice may not be removed or altered from any source distribution. |
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| 13 | */ |
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| 14 | |
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| 15 | |
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| 16 | |
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| 17 | #ifndef SIMD__VECTOR3_H |
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| 18 | #define SIMD__VECTOR3_H |
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| 19 | |
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| 20 | #include "btQuadWord.h" |
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| 21 | |
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| 22 | ///btVector3 can be used to represent 3D points and vectors. |
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| 23 | ///It has an un-used w component to suit 16-byte alignment when btVector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user |
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| 24 | ///Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers |
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| 25 | class btVector3 : public btQuadWord { |
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| 26 | |
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| 27 | public: |
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| 28 | SIMD_FORCE_INLINE btVector3() {} |
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| 29 | |
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| 30 | SIMD_FORCE_INLINE btVector3(const btQuadWordStorage& q) |
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| 31 | : btQuadWord(q) |
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| 32 | { |
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| 33 | } |
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| 34 | |
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| 35 | |
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| 36 | SIMD_FORCE_INLINE btVector3(const btScalar& x, const btScalar& y, const btScalar& z) |
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| 37 | :btQuadWord(x,y,z,btScalar(0.)) |
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| 38 | { |
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| 39 | } |
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| 40 | |
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| 41 | // SIMD_FORCE_INLINE btVector3(const btScalar& x, const btScalar& y, const btScalar& z,const btScalar& w) |
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| 42 | // : btQuadWord(x,y,z,w) |
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| 43 | // { |
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| 44 | // } |
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| 45 | |
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| 46 | |
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| 47 | |
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| 48 | SIMD_FORCE_INLINE btVector3& operator+=(const btVector3& v) |
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| 49 | { |
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| 50 | |
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| 51 | m_x += v.x(); m_y += v.y(); m_z += v.z(); |
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| 52 | return *this; |
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| 53 | } |
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| 54 | |
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| 55 | |
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| 56 | |
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| 57 | SIMD_FORCE_INLINE btVector3& operator-=(const btVector3& v) |
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| 58 | { |
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| 59 | m_x -= v.x(); m_y -= v.y(); m_z -= v.z(); |
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| 60 | return *this; |
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| 61 | } |
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| 62 | |
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| 63 | SIMD_FORCE_INLINE btVector3& operator*=(const btScalar& s) |
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| 64 | { |
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| 65 | m_x *= s; m_y *= s; m_z *= s; |
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| 66 | return *this; |
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| 67 | } |
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| 68 | |
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| 69 | SIMD_FORCE_INLINE btVector3& operator/=(const btScalar& s) |
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| 70 | { |
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| 71 | btFullAssert(s != btScalar(0.0)); |
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| 72 | return *this *= btScalar(1.0) / s; |
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| 73 | } |
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| 74 | |
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| 75 | SIMD_FORCE_INLINE btScalar dot(const btVector3& v) const |
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| 76 | { |
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| 77 | return m_x * v.x() + m_y * v.y() + m_z * v.z(); |
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| 78 | } |
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| 79 | |
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| 80 | SIMD_FORCE_INLINE btScalar length2() const |
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| 81 | { |
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| 82 | return dot(*this); |
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| 83 | } |
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| 84 | |
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| 85 | SIMD_FORCE_INLINE btScalar length() const |
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| 86 | { |
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| 87 | return btSqrt(length2()); |
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| 88 | } |
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| 89 | |
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| 90 | SIMD_FORCE_INLINE btScalar distance2(const btVector3& v) const; |
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| 91 | |
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| 92 | SIMD_FORCE_INLINE btScalar distance(const btVector3& v) const; |
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| 93 | |
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| 94 | SIMD_FORCE_INLINE btVector3& normalize() |
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| 95 | { |
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| 96 | return *this /= length(); |
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| 97 | } |
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| 98 | |
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| 99 | SIMD_FORCE_INLINE btVector3 normalized() const; |
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| 100 | |
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| 101 | SIMD_FORCE_INLINE btVector3 rotate( const btVector3& wAxis, const btScalar angle ); |
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| 102 | |
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| 103 | SIMD_FORCE_INLINE btScalar angle(const btVector3& v) const |
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| 104 | { |
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| 105 | btScalar s = btSqrt(length2() * v.length2()); |
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| 106 | btFullAssert(s != btScalar(0.0)); |
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| 107 | return btAcos(dot(v) / s); |
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| 108 | } |
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| 109 | |
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| 110 | SIMD_FORCE_INLINE btVector3 absolute() const |
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| 111 | { |
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| 112 | return btVector3( |
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| 113 | btFabs(m_x), |
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| 114 | btFabs(m_y), |
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| 115 | btFabs(m_z)); |
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| 116 | } |
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| 117 | |
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| 118 | SIMD_FORCE_INLINE btVector3 cross(const btVector3& v) const |
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| 119 | { |
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| 120 | return btVector3( |
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| 121 | m_y * v.z() - m_z * v.y(), |
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| 122 | m_z * v.x() - m_x * v.z(), |
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| 123 | m_x * v.y() - m_y * v.x()); |
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| 124 | } |
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| 125 | |
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| 126 | SIMD_FORCE_INLINE btScalar triple(const btVector3& v1, const btVector3& v2) const |
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| 127 | { |
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| 128 | return m_x * (v1.y() * v2.z() - v1.z() * v2.y()) + |
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| 129 | m_y * (v1.z() * v2.x() - v1.x() * v2.z()) + |
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| 130 | m_z * (v1.x() * v2.y() - v1.y() * v2.x()); |
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| 131 | } |
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| 132 | |
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| 133 | SIMD_FORCE_INLINE int minAxis() const |
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| 134 | { |
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| 135 | return m_x < m_y ? (m_x < m_z ? 0 : 2) : (m_y < m_z ? 1 : 2); |
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| 136 | } |
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| 137 | |
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| 138 | SIMD_FORCE_INLINE int maxAxis() const |
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| 139 | { |
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| 140 | return m_x < m_y ? (m_y < m_z ? 2 : 1) : (m_x < m_z ? 2 : 0); |
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| 141 | } |
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| 142 | |
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| 143 | SIMD_FORCE_INLINE int furthestAxis() const |
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| 144 | { |
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| 145 | return absolute().minAxis(); |
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| 146 | } |
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| 147 | |
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| 148 | SIMD_FORCE_INLINE int closestAxis() const |
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| 149 | { |
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| 150 | return absolute().maxAxis(); |
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| 151 | } |
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| 152 | |
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| 153 | SIMD_FORCE_INLINE void setInterpolate3(const btVector3& v0, const btVector3& v1, btScalar rt) |
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| 154 | { |
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| 155 | btScalar s = btScalar(1.0) - rt; |
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| 156 | m_x = s * v0.x() + rt * v1.x(); |
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| 157 | m_y = s * v0.y() + rt * v1.y(); |
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| 158 | m_z = s * v0.z() + rt * v1.z(); |
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| 159 | //don't do the unused w component |
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| 160 | // m_co[3] = s * v0[3] + rt * v1[3]; |
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| 161 | } |
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| 162 | |
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| 163 | SIMD_FORCE_INLINE btVector3 lerp(const btVector3& v, const btScalar& t) const |
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| 164 | { |
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| 165 | return btVector3(m_x + (v.x() - m_x) * t, |
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| 166 | m_y + (v.y() - m_y) * t, |
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| 167 | m_z + (v.z() - m_z) * t); |
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| 168 | } |
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| 169 | |
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| 170 | |
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| 171 | SIMD_FORCE_INLINE btVector3& operator*=(const btVector3& v) |
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| 172 | { |
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| 173 | m_x *= v.x(); m_y *= v.y(); m_z *= v.z(); |
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| 174 | return *this; |
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| 175 | } |
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| 176 | |
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| 177 | |
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| 178 | |
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| 179 | }; |
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| 180 | |
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| 181 | SIMD_FORCE_INLINE btVector3 |
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| 182 | operator+(const btVector3& v1, const btVector3& v2) |
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| 183 | { |
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| 184 | return btVector3(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z()); |
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| 185 | } |
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| 186 | |
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| 187 | SIMD_FORCE_INLINE btVector3 |
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| 188 | operator*(const btVector3& v1, const btVector3& v2) |
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| 189 | { |
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| 190 | return btVector3(v1.x() * v2.x(), v1.y() * v2.y(), v1.z() * v2.z()); |
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| 191 | } |
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| 192 | |
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| 193 | SIMD_FORCE_INLINE btVector3 |
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| 194 | operator-(const btVector3& v1, const btVector3& v2) |
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| 195 | { |
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| 196 | return btVector3(v1.x() - v2.x(), v1.y() - v2.y(), v1.z() - v2.z()); |
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| 197 | } |
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| 198 | |
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| 199 | SIMD_FORCE_INLINE btVector3 |
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| 200 | operator-(const btVector3& v) |
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| 201 | { |
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| 202 | return btVector3(-v.x(), -v.y(), -v.z()); |
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| 203 | } |
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| 204 | |
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| 205 | SIMD_FORCE_INLINE btVector3 |
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| 206 | operator*(const btVector3& v, const btScalar& s) |
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| 207 | { |
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| 208 | return btVector3(v.x() * s, v.y() * s, v.z() * s); |
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| 209 | } |
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| 210 | |
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| 211 | SIMD_FORCE_INLINE btVector3 |
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| 212 | operator*(const btScalar& s, const btVector3& v) |
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| 213 | { |
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| 214 | return v * s; |
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| 215 | } |
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| 216 | |
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| 217 | SIMD_FORCE_INLINE btVector3 |
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| 218 | operator/(const btVector3& v, const btScalar& s) |
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| 219 | { |
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| 220 | btFullAssert(s != btScalar(0.0)); |
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| 221 | return v * (btScalar(1.0) / s); |
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| 222 | } |
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| 223 | |
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| 224 | SIMD_FORCE_INLINE btVector3 |
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| 225 | operator/(const btVector3& v1, const btVector3& v2) |
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| 226 | { |
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| 227 | return btVector3(v1.x() / v2.x(),v1.y() / v2.y(),v1.z() / v2.z()); |
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| 228 | } |
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| 229 | |
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| 230 | SIMD_FORCE_INLINE btScalar |
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| 231 | dot(const btVector3& v1, const btVector3& v2) |
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| 232 | { |
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| 233 | return v1.dot(v2); |
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| 234 | } |
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| 235 | |
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| 236 | |
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| 237 | |
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| 238 | SIMD_FORCE_INLINE btScalar |
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| 239 | distance2(const btVector3& v1, const btVector3& v2) |
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| 240 | { |
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| 241 | return v1.distance2(v2); |
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| 242 | } |
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| 243 | |
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| 244 | |
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| 245 | SIMD_FORCE_INLINE btScalar |
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| 246 | distance(const btVector3& v1, const btVector3& v2) |
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| 247 | { |
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| 248 | return v1.distance(v2); |
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| 249 | } |
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| 250 | |
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| 251 | SIMD_FORCE_INLINE btScalar |
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| 252 | angle(const btVector3& v1, const btVector3& v2) |
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| 253 | { |
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| 254 | return v1.angle(v2); |
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| 255 | } |
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| 256 | |
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| 257 | SIMD_FORCE_INLINE btVector3 |
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| 258 | cross(const btVector3& v1, const btVector3& v2) |
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| 259 | { |
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| 260 | return v1.cross(v2); |
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| 261 | } |
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| 262 | |
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| 263 | SIMD_FORCE_INLINE btScalar |
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| 264 | triple(const btVector3& v1, const btVector3& v2, const btVector3& v3) |
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| 265 | { |
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| 266 | return v1.triple(v2, v3); |
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| 267 | } |
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| 268 | |
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| 269 | SIMD_FORCE_INLINE btVector3 |
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| 270 | lerp(const btVector3& v1, const btVector3& v2, const btScalar& t) |
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| 271 | { |
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| 272 | return v1.lerp(v2, t); |
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| 273 | } |
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| 274 | |
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| 275 | |
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| 276 | SIMD_FORCE_INLINE bool operator==(const btVector3& p1, const btVector3& p2) |
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| 277 | { |
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| 278 | return p1.x() == p2.x() && p1.y() == p2.y() && p1.z() == p2.z(); |
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| 279 | } |
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| 280 | |
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| 281 | SIMD_FORCE_INLINE btScalar btVector3::distance2(const btVector3& v) const |
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| 282 | { |
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| 283 | return (v - *this).length2(); |
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| 284 | } |
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| 285 | |
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| 286 | SIMD_FORCE_INLINE btScalar btVector3::distance(const btVector3& v) const |
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| 287 | { |
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| 288 | return (v - *this).length(); |
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| 289 | } |
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| 290 | |
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| 291 | SIMD_FORCE_INLINE btVector3 btVector3::normalized() const |
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| 292 | { |
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| 293 | return *this / length(); |
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| 294 | } |
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| 295 | |
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| 296 | SIMD_FORCE_INLINE btVector3 btVector3::rotate( const btVector3& wAxis, const btScalar angle ) |
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| 297 | { |
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| 298 | // wAxis must be a unit lenght vector |
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| 299 | |
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| 300 | btVector3 o = wAxis * wAxis.dot( *this ); |
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| 301 | btVector3 x = *this - o; |
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| 302 | btVector3 y; |
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| 303 | |
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| 304 | y = wAxis.cross( *this ); |
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| 305 | |
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| 306 | return ( o + x * btCos( angle ) + y * btSin( angle ) ); |
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| 307 | } |
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| 308 | |
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| 309 | class btVector4 : public btVector3 |
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| 310 | { |
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| 311 | public: |
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| 312 | |
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| 313 | SIMD_FORCE_INLINE btVector4() {} |
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| 314 | |
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| 315 | |
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| 316 | SIMD_FORCE_INLINE btVector4(const btScalar& x, const btScalar& y, const btScalar& z,const btScalar& w) |
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| 317 | : btVector3(x,y,z) |
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| 318 | { |
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| 319 | m_unusedW = w; |
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| 320 | } |
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| 321 | |
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| 322 | |
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| 323 | SIMD_FORCE_INLINE btVector4 absolute4() const |
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| 324 | { |
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| 325 | return btVector4( |
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| 326 | btFabs(m_x), |
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| 327 | btFabs(m_y), |
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| 328 | btFabs(m_z), |
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| 329 | btFabs(m_unusedW)); |
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| 330 | } |
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| 331 | |
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| 332 | |
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| 333 | |
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| 334 | btScalar getW() const { return m_unusedW;} |
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| 335 | |
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| 336 | |
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| 337 | SIMD_FORCE_INLINE int maxAxis4() const |
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| 338 | { |
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| 339 | int maxIndex = -1; |
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| 340 | btScalar maxVal = btScalar(-1e30); |
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| 341 | if (m_x > maxVal) |
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| 342 | { |
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| 343 | maxIndex = 0; |
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| 344 | maxVal = m_x; |
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| 345 | } |
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| 346 | if (m_y > maxVal) |
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| 347 | { |
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| 348 | maxIndex = 1; |
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| 349 | maxVal = m_y; |
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| 350 | } |
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| 351 | if (m_z > maxVal) |
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| 352 | { |
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| 353 | maxIndex = 2; |
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| 354 | maxVal = m_z; |
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| 355 | } |
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| 356 | if (m_unusedW > maxVal) |
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| 357 | { |
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| 358 | maxIndex = 3; |
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| 359 | maxVal = m_unusedW; |
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| 360 | } |
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| 361 | |
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| 362 | |
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| 363 | |
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| 364 | |
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| 365 | return maxIndex; |
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| 366 | |
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| 367 | } |
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| 368 | |
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| 369 | |
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| 370 | SIMD_FORCE_INLINE int minAxis4() const |
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| 371 | { |
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| 372 | int minIndex = -1; |
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| 373 | btScalar minVal = btScalar(1e30); |
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| 374 | if (m_x < minVal) |
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| 375 | { |
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| 376 | minIndex = 0; |
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| 377 | minVal = m_x; |
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| 378 | } |
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| 379 | if (m_y < minVal) |
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| 380 | { |
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| 381 | minIndex = 1; |
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| 382 | minVal = m_y; |
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| 383 | } |
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| 384 | if (m_z < minVal) |
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| 385 | { |
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| 386 | minIndex = 2; |
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| 387 | minVal = m_z; |
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| 388 | } |
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| 389 | if (m_unusedW < minVal) |
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| 390 | { |
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| 391 | minIndex = 3; |
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| 392 | minVal = m_unusedW; |
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| 393 | } |
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| 394 | |
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| 395 | return minIndex; |
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| 396 | |
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| 397 | } |
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| 398 | |
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| 399 | |
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| 400 | SIMD_FORCE_INLINE int closestAxis4() const |
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| 401 | { |
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| 402 | return absolute4().maxAxis4(); |
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| 403 | } |
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| 404 | |
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| 405 | }; |
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| 406 | |
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| 407 | |
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| 408 | ///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization |
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| 409 | SIMD_FORCE_INLINE void btSwapScalarEndian(const btScalar& sourceVal, btScalar& destVal) |
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| 410 | { |
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| 411 | #ifdef BT_USE_DOUBLE_PRECISION |
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| 412 | unsigned char* dest = (unsigned char*) &destVal; |
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| 413 | unsigned char* src = (unsigned char*) &sourceVal; |
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| 414 | dest[0] = src[7]; |
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| 415 | dest[1] = src[6]; |
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| 416 | dest[2] = src[5]; |
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| 417 | dest[3] = src[4]; |
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| 418 | dest[4] = src[3]; |
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| 419 | dest[5] = src[2]; |
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| 420 | dest[6] = src[1]; |
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| 421 | dest[7] = src[0]; |
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| 422 | #else |
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| 423 | unsigned char* dest = (unsigned char*) &destVal; |
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| 424 | unsigned char* src = (unsigned char*) &sourceVal; |
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| 425 | dest[0] = src[3]; |
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| 426 | dest[1] = src[2]; |
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| 427 | dest[2] = src[1]; |
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| 428 | dest[3] = src[0]; |
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| 429 | #endif //BT_USE_DOUBLE_PRECISION |
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| 430 | } |
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| 431 | ///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization |
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| 432 | SIMD_FORCE_INLINE void btSwapVector3Endian(const btVector3& sourceVec, btVector3& destVec) |
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| 433 | { |
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| 434 | for (int i=0;i<4;i++) |
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| 435 | { |
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| 436 | btSwapScalarEndian(sourceVec[i],destVec[i]); |
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| 437 | } |
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| 438 | |
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| 439 | } |
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| 440 | |
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| 441 | ///btUnSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization |
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| 442 | SIMD_FORCE_INLINE void btUnSwapVector3Endian(btVector3& vector) |
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| 443 | { |
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| 444 | |
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| 445 | btVector3 swappedVec; |
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| 446 | for (int i=0;i<4;i++) |
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| 447 | { |
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| 448 | btSwapScalarEndian(vector[i],swappedVec[i]); |
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| 449 | } |
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| 450 | vector = swappedVec; |
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| 451 | } |
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| 452 | |
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| 453 | #endif //SIMD__VECTOR3_H |
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