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source: code/branches/physics/src/network/ClientInformation.cc @ 2041

Last change on this file since 2041 was 1735, checked in by scheusso, 16 years ago

network branch merged into trunk

  • Property svn:eol-style set to native
File size: 6.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Implementation: ClientInformation
31//
32// Description:
33//
34//
35// Author:  <>, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#include "ClientInformation.h"
42
43#include <iostream> //debug
44
45namespace network
46{
47 
48  ClientInformation *ClientInformation::head_=0;
49 
50  ClientInformation::ClientInformation() {
51    if(!head_)
52      head_=this;
53    gamestateID_=GAMESTATEID_INITIAL;
54    preve=0;
55    nexte=0;
56    partialGamestateID_=GAMESTATEID_INITIAL-1;
57    synched_=false;
58  }
59
60  ClientInformation::~ClientInformation() {
61    if(this==head_)
62      head_=next();
63    if(prev()!=0)
64      prev()->setNext(this->next());
65    if(next()!=0)
66      next()->setPrev(this->prev());
67  }
68
69  ClientInformation *ClientInformation::next() {
70    if(this!=0)
71      return this->nexte;
72    else
73      return 0;
74  }
75  ClientInformation *ClientInformation::prev() {
76    if(this!=0)
77      return this->preve;
78    else
79      return 0;
80  }
81
82  bool ClientInformation::setPrev(ClientInformation *prev) {
83    if(this==head_)
84      head_=prev;
85    this->preve = prev;
86    return true;
87  }
88
89  bool ClientInformation::setNext(ClientInformation *next) {
90    this->nexte = next;
91    return true;
92  }
93
94  ClientInformation *ClientInformation::insertAfter(ClientInformation *ins) {
95    this->next()->setPrev(ins);
96    ins->setNext(this->next());
97    ins->setPrev(this);
98    this->nexte = ins;
99    return ins;
100  }
101
102  ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){
103    if(!this)
104      return NULL;
105    this->prev()->setNext(ins);
106    ins->setPrev(this->prev());
107    this->preve=ins;
108    ins->setNext(this);
109    return ins;
110  }
111
112  void ClientInformation::setID(int clientID){
113    if(!this)
114      return;
115    clientID_ = clientID;
116  }
117
118  bool ClientInformation::setPeer(ENetPeer *peer){
119    if(!this)
120      return false;
121    peer_ = peer;
122    return true;
123  }
124
125  bool ClientInformation::setGamestateID(int id){
126    if(!this)
127      return false;
128    gamestateID_=id;
129    return true;
130  }
131 
132  bool ClientInformation::setPartialGamestateID(int id){
133    if(!this)
134      return false;
135    partialGamestateID_=id;
136    return true;
137  }
138
139  int ClientInformation::getID() {
140    if(!this)
141      return CLIENTID_UNKNOWN;
142    else
143      return clientID_;
144  }
145
146  ENetPeer *ClientInformation::getPeer() {
147    if(this)
148      return peer_;
149    else
150      return NULL;
151  }
152 
153  int ClientInformation::getFailures(){
154    return failures_;
155  }
156  void ClientInformation::addFailure(){
157    failures_++;
158  }
159  void ClientInformation::resetFailures(){
160    failures_=0;
161  }
162 
163  enet_uint32 ClientInformation::getRTT(){
164    return peer_->roundTripTime;
165  }
166 
167  enet_uint32 ClientInformation::getPacketLoss(){
168    return peer_->packetLoss;
169  }
170
171  int ClientInformation::getGamestateID() {
172    if(this)
173      return gamestateID_;
174    else
175      return -1;
176  }
177 
178  int ClientInformation::getPartialGamestateID() {
179    if(this)
180      return partialGamestateID_;
181    else
182      return -1;
183  }
184
185  ClientInformation *ClientInformation::insertBack(ClientInformation *ins) {
186    ClientInformation *temp = head_;
187    if(temp==head_){
188      return head_;
189    }
190    while(temp->next()!=0){
191      temp = temp->next();
192    }
193    temp->setNext(ins);
194    ins->setPrev(temp);
195    return ins;
196  }
197
198  bool ClientInformation::removeClient(int clientID) {
199    if(clientID==CLIENTID_UNKNOWN)
200      return false;
201    ClientInformation *temp = head_;
202    while(temp!=0 && temp->getID()!=clientID)
203      temp = temp->next();
204    if(temp==0)
205      return false;
206    delete temp;
207    return true;
208  }
209
210  bool ClientInformation::removeClient(ENetPeer *peer) {
211    if(!peer)
212      return false;
213    ClientInformation *temp = head_;
214    while(temp!=0){
215      if(temp->getPeer()->address.host==peer->address.host && temp->getPeer()->address.port==peer->address.port)
216        break;
217      temp = temp->next();
218    }
219    if(temp==0)
220      return false;
221    delete temp;
222    return true;
223  }
224
225  /**
226  * This function goes forward through the list and looks for an element with clientID
227  * This function should only be applied to the head of the list
228  * @param clientID id to look for
229  * @return pointer to the last element in the list or 0 if the search was unsuccessfull
230  */
231  ClientInformation *ClientInformation::findClient(int clientID, bool look_backwards) {
232    ClientInformation *temp = head_;
233    while(temp!=0 && temp->getID()!=clientID){
234      temp = temp->next();
235    }
236    // returns 0 if nothing has been found
237    return temp;
238  }
239
240  /**
241  * This function goes forward through the list and looks for an element with clientID
242  * This function should only be applied to the head of the list
243  * @param peer peer to look for
244  * @return pointer to the element in the list
245  */
246  ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards) {
247    ClientInformation *temp = head_;
248    while(temp!=0){
249      if(temp->getPeer()->address.host==address->host && temp->getPeer()->address.port == address->port)
250        break;
251      temp = temp->next();
252    }
253    // returns 0 if nothing has been found
254    return temp;
255  }
256
257  bool ClientInformation::setSynched(bool s) {
258    if(!this)
259      return false;
260    synched_=s;
261    return true;
262  }
263
264  bool ClientInformation::getSynched() {
265    if(this)
266      return synched_;
267    else
268      return false;
269  }
270
271}
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