1 | SET( OGREBULLET_SRC_FILES |
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2 | OgreBulletCollisionsObject.cpp |
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3 | OgreBulletCollisionsObjectState.cpp |
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4 | OgreBulletCollisionsRay.cpp |
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5 | OgreBulletCollisionsShape.cpp |
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6 | OgreBulletCollisionsWorld.cpp |
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7 | |
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8 | Debug/OgreBulletCollisionsDebugContact.cpp |
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9 | Debug/OgreBulletCollisionsDebugDrawer.cpp |
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10 | Debug/OgreBulletCollisionsDebugLines.cpp |
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11 | Debug/OgreBulletCollisionsDebugShape.cpp |
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12 | |
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13 | Shapes/OgreBulletCollisionsBoxShape.cpp |
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14 | Shapes/OgreBulletCollisionsCapsuleShape.cpp |
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15 | Shapes/OgreBulletCollisionsCompoundShape.cpp |
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16 | Shapes/OgreBulletCollisionsConeShape.cpp |
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17 | Shapes/OgreBulletCollisionsConvexHullShape.cpp |
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18 | Shapes/OgreBulletCollisionsCylinderShape.cpp |
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19 | Shapes/OgreBulletCollisionsGImpactShape.cpp |
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20 | Shapes/OgreBulletCollisionsMinkowskiSumShape.cpp |
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21 | Shapes/OgreBulletCollisionsMultiSphereShape.cpp |
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22 | Shapes/OgreBulletCollisionsSphereShape.cpp |
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23 | Shapes/OgreBulletCollisionsStaticPlaneShape.cpp |
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24 | Shapes/OgreBulletCollisionsTriangleShape.cpp |
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25 | Shapes/OgreBulletCollisionsTrimeshShape.cpp |
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26 | |
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27 | Utils/OgreBulletCollisionsMeshToShapeConverter.cpp |
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28 | |
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29 | |
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30 | # Dynamic files depend on Collision source. |
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31 | # They could be handled as two libraries. |
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32 | OgreBulletDynamicsConstraint.cpp |
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33 | OgreBulletDynamicsObjectState.cpp |
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34 | OgreBulletDynamicsRigidBody.cpp |
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35 | OgreBulletDynamicsWorld.cpp |
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36 | |
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37 | Constraints/OgreBulletDynamics6DofConstraint.cpp |
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38 | Constraints/OgreBulletDynamicsConeTwistConstraint.cpp |
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39 | Constraints/OgreBulletDynamicsHingeConstraint.cpp |
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40 | Constraints/OgreBulletDynamicsPoint2pointConstraint.cpp |
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41 | Constraints/OgreBulletDynamicsRaycastVehicle.cpp |
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42 | |
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43 | Prefab/OgreBulletDynamicsRagDoll.cpp |
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44 | ) |
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45 | |
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46 | INCLUDE_DIRECTORIES(.) |
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47 | INCLUDE_DIRECTORIES(../bullet) |
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48 | |
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49 | ADD_LIBRARY(ogrebullet_orxonox STATIC ${OGREBULLET_SRC_FILES}) |
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