[1985] | 1 | /*************************************************************************** |
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| 2 | |
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| 3 | This source file is part of OGREBULLET |
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| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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| 6 | |
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| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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| 8 | |
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| 9 | |
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| 10 | |
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| 11 | This program is free software; you can redistribute it and/or modify it under |
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| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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| 13 | Foundation; either version 2 of the License, or (at your option) any later |
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| 14 | version. |
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| 15 | |
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| 16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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| 19 | |
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| 20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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| 24 | ----------------------------------------------------------------------------- |
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| 25 | */ |
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| 26 | |
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| 27 | #include "OgreBulletCollisions.h" |
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| 28 | |
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| 29 | #include "Debug/OgreBulletCollisionsDebugLines.h" |
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| 30 | #include "Utils/OgreBulletConverter.h" |
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| 31 | |
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| 32 | using namespace OgreBulletCollisions; |
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| 33 | using namespace Ogre; |
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| 34 | |
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| 35 | //------------------------------------------------------------------------------------------------ |
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| 36 | bool DebugLines::_materials_created = false; |
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| 37 | //------------------------------------------------------------------------------------------------ |
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| 38 | DebugLines::DebugLines() : SimpleRenderable() |
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| 39 | { |
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| 40 | mRenderOp.vertexData = new Ogre::VertexData(); |
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| 41 | _drawn = false; |
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| 42 | |
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| 43 | if (!_materials_created) |
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| 44 | { |
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| 45 | MaterialPtr red = MaterialManager::getSingleton().create("OgreBulletCollisionsDebugLines/Disabled","OgreBulletCollisions"); |
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| 46 | MaterialPtr green = MaterialManager::getSingleton().create("OgreBulletCollisionsDebugLines/Enabled","OgreBulletCollisions"); |
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| 47 | MaterialPtr blue = MaterialManager::getSingleton().create("OgreBulletCollisionsDebugLines/Static","OgreBulletCollisions"); |
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| 48 | |
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| 49 | red->setReceiveShadows(false); |
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| 50 | red->getTechnique(0)->setLightingEnabled(true); |
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| 51 | red->getTechnique(0)->getPass(0)->setSelfIllumination(1,0,0); |
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| 52 | |
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| 53 | green->setReceiveShadows(false); |
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| 54 | green->getTechnique(0)->setLightingEnabled(true); |
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| 55 | green->getTechnique(0)->getPass(0)->setSelfIllumination(0,1,0); |
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| 56 | |
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| 57 | blue->setReceiveShadows(false); |
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| 58 | blue->getTechnique(0)->setLightingEnabled(true); |
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| 59 | blue->getTechnique(0)->getPass(0)->setSelfIllumination(0,0,1); |
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| 60 | |
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| 61 | _materials_created = true; |
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| 62 | } |
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| 63 | setCastShadows (false); |
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| 64 | this->setMaterial("OgreBulletCollisionsDebugLines/Enabled"); |
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| 65 | } |
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| 66 | |
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| 67 | |
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| 68 | //------------------------------------------------------------------------------------------------ |
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| 69 | void DebugLines::clear() |
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| 70 | { |
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| 71 | if (_drawn) |
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| 72 | { |
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| 73 | _drawn = false; |
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| 74 | _points.clear(); |
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| 75 | delete mRenderOp.vertexData; |
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| 76 | |
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| 77 | mRenderOp.vertexData = new Ogre::VertexData(); |
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| 78 | } |
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| 79 | } |
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| 80 | //------------------------------------------------------------------------------------------------ |
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| 81 | DebugLines::~DebugLines(void) |
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| 82 | { |
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| 83 | clear(); |
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| 84 | |
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| 85 | delete mRenderOp.vertexData; |
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| 86 | } |
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| 87 | //------------------------------------------------------------------------------------------------ |
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| 88 | void DebugLines::draw() |
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| 89 | { |
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| 90 | if (_drawn || _points.empty()) |
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| 91 | return; |
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| 92 | else |
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| 93 | _drawn = true; |
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| 94 | |
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| 95 | // Initialization stuff |
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| 96 | mRenderOp.indexData = 0; |
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| 97 | mRenderOp.vertexData->vertexCount = _points.size(); |
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| 98 | mRenderOp.vertexData->vertexStart = 0; |
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| 99 | mRenderOp.operationType = RenderOperation::OT_LINE_LIST; |
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| 100 | mRenderOp.useIndexes = false; |
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| 101 | |
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| 102 | Ogre::VertexDeclaration *decl = mRenderOp.vertexData->vertexDeclaration; |
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| 103 | Ogre::VertexBufferBinding *bind = mRenderOp.vertexData->vertexBufferBinding; |
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| 104 | |
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| 105 | decl->addElement(0, 0, VET_FLOAT3, VES_POSITION); |
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| 106 | |
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| 107 | HardwareVertexBufferSharedPtr vbuf = |
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| 108 | HardwareBufferManager::getSingleton().createVertexBuffer( |
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| 109 | decl->getVertexSize(0), |
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| 110 | mRenderOp.vertexData->vertexCount, |
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| 111 | HardwareBuffer::HBU_STATIC_WRITE_ONLY); |
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| 112 | |
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| 113 | bind->setBinding(0, vbuf); |
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| 114 | |
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| 115 | // Drawing stuff |
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| 116 | unsigned int size = (unsigned int)_points.size(); |
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| 117 | Ogre::Vector3 vaabMin = _points[0]; |
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| 118 | Ogre::Vector3 vaabMax = _points[0]; |
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| 119 | |
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| 120 | float *prPos = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD)); |
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| 121 | |
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| 122 | for(unsigned int i = 0; i < size; i++) |
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| 123 | { |
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| 124 | *prPos++ = _points[i].x; |
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| 125 | *prPos++ = _points[i].y; |
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| 126 | *prPos++ = _points[i].z; |
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| 127 | |
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| 128 | if (_points[i].x < vaabMin.x) |
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| 129 | vaabMin.x = _points[i].x; |
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| 130 | if (_points[i].y < vaabMin.y) |
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| 131 | vaabMin.y = _points[i].y; |
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| 132 | if (_points[i].z < vaabMin.z) |
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| 133 | vaabMin.z = _points[i].z; |
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| 134 | |
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| 135 | if (_points[i].x > vaabMax.x) |
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| 136 | vaabMax.x = _points[i].x; |
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| 137 | if (_points[i].y > vaabMax.y) |
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| 138 | vaabMax.y = _points[i].y; |
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| 139 | if (_points[i].z > vaabMax.z) |
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| 140 | vaabMax.z = _points[i].z; |
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| 141 | } |
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| 142 | |
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| 143 | vbuf->unlock(); |
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| 144 | |
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| 145 | mBox.setExtents(vaabMin, vaabMax); |
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| 146 | } |
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| 147 | //------------------------------------------------------------------------------------------------ |
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| 148 | Real DebugLines::getSquaredViewDepth(const Camera *cam) const |
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| 149 | { |
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| 150 | Vector3 vMin, vMax, vMid, vDist; |
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| 151 | vMin = mBox.getMinimum(); |
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| 152 | vMax = mBox.getMaximum(); |
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| 153 | vMid = ((vMin - vMax) * 0.5) + vMin; |
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| 154 | vDist = cam->getDerivedPosition() - vMid; |
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| 155 | |
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| 156 | return vDist.squaredLength(); |
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| 157 | } |
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| 158 | //------------------------------------------------------------------------------------------------ |
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| 159 | Real DebugLines::getBoundingRadius() const |
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| 160 | { |
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| 161 | return Math::Sqrt(std::max(mBox.getMaximum().squaredLength(), mBox.getMinimum().squaredLength())); |
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| 162 | } |
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