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source: code/branches/physics/src/ogrebullet/Collisions/Debug/OgreBulletCollisionsDebugLines.cpp @ 2274

Last change on this file since 2274 was 2192, checked in by rgrieder, 16 years ago

Reverted all changes of attempt to update physics branch.

  • Property svn:eol-style set to native
File size: 5.7 KB
RevLine 
[1985]1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper)
5For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
6
7Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
8
9
10
11This program is free software; you can redistribute it and/or modify it under
12the terms of the GPL General Public License with runtime exception as published by the Free Software
13Foundation; either version 2 of the License, or (at your option) any later
14version.
15
16This program is distributed in the hope that it will be useful, but WITHOUT
17ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
19
20You should have received a copy of the GPL General Public License with runtime exception along with
21this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24-----------------------------------------------------------------------------
25*/
26
27#include "OgreBulletCollisions.h"
28
29#include "Debug/OgreBulletCollisionsDebugLines.h"
30#include "Utils/OgreBulletConverter.h"
31
32using namespace OgreBulletCollisions;
33using namespace Ogre;
34
35//------------------------------------------------------------------------------------------------
36bool DebugLines::_materials_created = false;
37//------------------------------------------------------------------------------------------------
38DebugLines::DebugLines() : SimpleRenderable()
39{
40    mRenderOp.vertexData = new Ogre::VertexData();
41    _drawn = false;
42
43    if (!_materials_created)
44    {
45        MaterialPtr red = MaterialManager::getSingleton().create("OgreBulletCollisionsDebugLines/Disabled","OgreBulletCollisions");
46        MaterialPtr green = MaterialManager::getSingleton().create("OgreBulletCollisionsDebugLines/Enabled","OgreBulletCollisions");
47        MaterialPtr blue = MaterialManager::getSingleton().create("OgreBulletCollisionsDebugLines/Static","OgreBulletCollisions");
48
49        red->setReceiveShadows(false);
50        red->getTechnique(0)->setLightingEnabled(true);
51        red->getTechnique(0)->getPass(0)->setSelfIllumination(1,0,0);
52
53        green->setReceiveShadows(false);
54        green->getTechnique(0)->setLightingEnabled(true);
55        green->getTechnique(0)->getPass(0)->setSelfIllumination(0,1,0);
56
57        blue->setReceiveShadows(false);
58        blue->getTechnique(0)->setLightingEnabled(true);
59        blue->getTechnique(0)->getPass(0)->setSelfIllumination(0,0,1);
60
61        _materials_created = true;
62    }
63    setCastShadows (false);
64    this->setMaterial("OgreBulletCollisionsDebugLines/Enabled");
65}
66
67
68//------------------------------------------------------------------------------------------------
69void DebugLines::clear()
70{
71    if (_drawn)
72    {
73        _drawn = false;
74        _points.clear();
75        delete mRenderOp.vertexData;
76
77        mRenderOp.vertexData = new Ogre::VertexData();
78    }
79}
80//------------------------------------------------------------------------------------------------
81DebugLines::~DebugLines(void)
82{
83    clear();
84
85    delete mRenderOp.vertexData;
86}
87//------------------------------------------------------------------------------------------------
88void DebugLines::draw()
89{
90    if (_drawn || _points.empty()) 
91        return;
92    else 
93        _drawn = true;
94
95    // Initialization stuff
96    mRenderOp.indexData = 0;
97    mRenderOp.vertexData->vertexCount = _points.size();
98    mRenderOp.vertexData->vertexStart = 0;
99    mRenderOp.operationType = RenderOperation::OT_LINE_LIST;
100    mRenderOp.useIndexes = false;
101
102    Ogre::VertexDeclaration *decl = mRenderOp.vertexData->vertexDeclaration;
103    Ogre::VertexBufferBinding *bind = mRenderOp.vertexData->vertexBufferBinding;
104
105    decl->addElement(0, 0, VET_FLOAT3, VES_POSITION);
106
107    HardwareVertexBufferSharedPtr vbuf =
108        HardwareBufferManager::getSingleton().createVertexBuffer(
109        decl->getVertexSize(0),
110        mRenderOp.vertexData->vertexCount,
111        HardwareBuffer::HBU_STATIC_WRITE_ONLY);
112
113    bind->setBinding(0, vbuf);
114
115    // Drawing stuff
116    unsigned int size = (unsigned int)_points.size();
117    Ogre::Vector3 vaabMin = _points[0];
118    Ogre::Vector3 vaabMax = _points[0];
119
120    float *prPos = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
121
122    for(unsigned int i = 0; i < size; i++)
123    {
124        *prPos++ = _points[i].x;
125        *prPos++ = _points[i].y;
126        *prPos++ = _points[i].z;
127
128        if (_points[i].x < vaabMin.x)
129            vaabMin.x = _points[i].x;
130        if (_points[i].y < vaabMin.y)
131            vaabMin.y = _points[i].y;
132        if (_points[i].z < vaabMin.z)
133            vaabMin.z = _points[i].z;
134
135        if (_points[i].x > vaabMax.x)
136            vaabMax.x = _points[i].x;
137        if (_points[i].y > vaabMax.y)
138            vaabMax.y = _points[i].y;
139        if (_points[i].z > vaabMax.z)
140            vaabMax.z = _points[i].z;
141    }
142
143    vbuf->unlock();
144
145    mBox.setExtents(vaabMin, vaabMax);
146}
147//------------------------------------------------------------------------------------------------
148Real DebugLines::getSquaredViewDepth(const Camera *cam) const
149{
150    Vector3 vMin, vMax, vMid, vDist;
151    vMin = mBox.getMinimum();
152    vMax = mBox.getMaximum();
153    vMid = ((vMin - vMax) * 0.5) + vMin;
154    vDist = cam->getDerivedPosition() - vMid;
155
156    return vDist.squaredLength();
157}
158//------------------------------------------------------------------------------------------------
159Real DebugLines::getBoundingRadius() const
160{
161    return Math::Sqrt(std::max(mBox.getMaximum().squaredLength(), mBox.getMinimum().squaredLength()));
162}
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