[1985] | 1 | /*************************************************************************** |
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| 2 | |
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| 3 | This source file is part of OGREBULLET |
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| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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| 6 | |
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| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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| 8 | |
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| 9 | |
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| 10 | |
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| 11 | This program is free software; you can redistribute it and/or modify it under |
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| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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| 13 | Foundation; either version 2 of the License, or (at your option) any later |
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| 14 | version. |
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| 15 | |
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| 16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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| 19 | |
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| 20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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| 24 | ----------------------------------------------------------------------------- |
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| 25 | */ |
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| 26 | |
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| 27 | #include "OgreBulletCollisions.h" |
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| 28 | |
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| 29 | #include "OgreBulletCollisionsShape.h" |
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| 30 | #include "Debug/OgreBulletCollisionsDebugShape.h" |
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| 31 | #include "Utils/OgreBulletConverter.h" |
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| 32 | |
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| 33 | using namespace OgreBulletCollisions; |
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| 34 | using namespace Ogre; |
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| 35 | |
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| 36 | //------------------------------------------------------------------------------------------------ |
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| 37 | DebugCollisionShape::DebugCollisionShape(CollisionShape *shape, DebugCollisionShape::Mode mode) |
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| 38 | { |
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| 39 | setStatemode(mode); |
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| 40 | // try to draw debug wire frame of the shape |
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| 41 | mIsVisual = shape->drawWireFrame (this); |
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| 42 | |
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| 43 | // if no success (not possible or not implemented |
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| 44 | // does not draw, hence saving a segfault |
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| 45 | if (mIsVisual) |
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| 46 | DebugLines::draw (); |
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| 47 | } |
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| 48 | //------------------------------------------------------------------------------------------------ |
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| 49 | void DebugCollisionShape::setStatemode(DebugCollisionShape::Mode mode) |
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| 50 | { |
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| 51 | if (mode != mStatemode) |
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| 52 | { |
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| 53 | mStatemode = mode; |
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| 54 | switch(mStatemode) |
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| 55 | { |
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| 56 | case DebugCollisionShape::Mode_Enabled: |
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| 57 | setMaterial("OgreBulletCollisionsDebugLines/Enabled"); |
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| 58 | break; |
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| 59 | |
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| 60 | case DebugCollisionShape::Mode_Disabled: |
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| 61 | setMaterial("OgreBulletCollisionsDebugLines/Disabled"); |
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| 62 | |
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| 63 | break; |
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| 64 | |
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| 65 | case DebugCollisionShape::Mode_Static: |
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| 66 | setMaterial("OgreBulletCollisionsDebugLines/Static"); |
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| 67 | break; |
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| 68 | } |
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| 69 | } |
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| 70 | } |
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| 71 | //------------------------------------------------------------------------------------------------ |
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| 72 | DebugCollisionShape::~DebugCollisionShape() |
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| 73 | { |
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| 74 | } |
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| 75 | //------------------------------------------------------------------------------------------------ |
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| 76 | bool DebugCollisionShape::getIsVisual() const |
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| 77 | { |
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| 78 | return mIsVisual; |
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| 79 | } |
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| 80 | //------------------------------------------------------------------------------------------------ |
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| 81 | void DebugCollisionShape::setIsVisual( bool val ) |
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| 82 | { |
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| 83 | mIsVisual = val; |
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| 84 | } |
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| 85 | //------------------------------------------------------------------------------------------------ |
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| 86 | RayDebugShape::RayDebugShape(const Ogre::Vector3& start, |
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| 87 | const Ogre::Vector3& direction, |
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| 88 | const Ogre::Real length) |
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| 89 | { |
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| 90 | const Ogre::Vector3 end (start + (direction.normalisedCopy() * length)); |
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| 91 | addLine(start, end); |
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| 92 | |
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| 93 | draw(); |
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| 94 | } |
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| 95 | //------------------------------------------------------------------------------------------------ |
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| 96 | void RayDebugShape::setDefinition(const Ogre::Vector3& start, |
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| 97 | const Ogre::Vector3& direction, |
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| 98 | const Ogre::Real length) |
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| 99 | { |
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| 100 | clear(); |
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| 101 | |
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| 102 | const Ogre::Vector3 end (start + (direction.normalisedCopy() * length)); |
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| 103 | addLine(start, end); |
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| 104 | |
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| 105 | draw(); |
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| 106 | } |
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| 107 | //------------------------------------------------------------------------------------------------ |
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| 108 | RayDebugShape::~RayDebugShape() |
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| 109 | { |
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| 110 | } |
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