[1985] | 1 | /*************************************************************************** |
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| 2 | |
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| 3 | This source file is part of OGREBULLET |
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| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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| 6 | |
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| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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| 8 | |
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| 9 | |
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| 10 | |
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| 11 | This program is free software; you can redistribute it and/or modify it under |
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| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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| 13 | Foundation; either version 2 of the License, or (at your option) any later |
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| 14 | version. |
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| 15 | |
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| 16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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| 19 | |
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| 20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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| 24 | ----------------------------------------------------------------------------- |
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| 25 | */ |
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| 26 | |
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| 27 | #include "OgreBulletCollisions.h" |
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| 28 | |
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| 29 | #include "OgreBulletCollisionsObject.h" |
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| 30 | #include "Debug/OgreBulletCollisionsDebugShape.h" |
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| 31 | |
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| 32 | #include "OgreBulletCollisionsObjectState.h" |
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| 33 | #include "OgreBulletCollisionsShape.h" |
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| 34 | #include "OgreBulletCollisionsWorld.h" |
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| 35 | |
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| 36 | using namespace Ogre; |
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| 37 | using namespace OgreBulletCollisions; |
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| 38 | |
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| 39 | namespace OgreBulletCollisions |
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| 40 | { |
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| 41 | //----------------------------------------------------------------------- |
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| 42 | const Ogre::String Object::mMovableType = "OgreBullet::Object"; |
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| 43 | // ------------------------------------------------------------------------- |
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| 44 | Object::Object(const String &name, CollisionsWorld *world, bool init) |
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| 45 | : |
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| 46 | MovableObject(name), |
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| 47 | UserDefinedObject(), |
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| 48 | mWorld(world), |
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| 49 | mShape(0), |
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| 50 | mState(0), |
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| 51 | mRootNode(0), |
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| 52 | mBounds(Vector3::ZERO, Vector3::ZERO), |
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| 53 | mDebugShape(0), |
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| 54 | mShapeNode(0), |
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| 55 | mDebugNode(0) |
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| 56 | { |
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| 57 | if (init) |
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| 58 | { |
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| 59 | mObject = new btCollisionObject(); |
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| 60 | mState = new ObjectState(this); |
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| 61 | } |
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| 62 | } |
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| 63 | // ------------------------------------------------------------------------- |
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| 64 | Object::~Object() |
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| 65 | { |
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| 66 | if (mRootNode) |
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| 67 | { |
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| 68 | showDebugShape(false); |
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| 69 | mShapeNode->detachObject (this); |
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| 70 | mRootNode->removeAndDestroyChild (mShapeNode->getName ()); |
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| 71 | //mRootNode->getParentSceneNode ()->removeAndDestroyChild (mRootNode->getName ()); |
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| 72 | } |
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| 73 | |
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| 74 | getBulletCollisionWorld()->removeCollisionObject( mObject ); |
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| 75 | getCollisionWorld()->removeObject(this); |
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| 76 | |
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| 77 | delete mObject; |
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| 78 | delete mShape; |
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| 79 | delete mState; |
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| 80 | delete mDebugShape; |
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| 81 | } |
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| 82 | //----------------------------------------------------------------------- |
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| 83 | void Object::showDebugShape(bool show) |
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| 84 | { |
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| 85 | if (show && mDebugShape == 0 && mShape) |
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| 86 | { |
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| 87 | mDebugShape = new DebugCollisionShape(mShape); |
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| 88 | if (mDebugShape->getIsVisual ()) |
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| 89 | { |
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| 90 | assert (mDebugNode == 0); |
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| 91 | mDebugNode = mRootNode->createChildSceneNode(mName + "DebugShape"); |
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| 92 | mDebugNode->attachObject (mDebugShape); |
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| 93 | } |
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| 94 | } |
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| 95 | else if (mDebugShape) |
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| 96 | { |
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| 97 | if (mDebugShape->getIsVisual ()) |
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| 98 | { |
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| 99 | assert (mDebugNode); |
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| 100 | mDebugNode->detachObject (mDebugShape->getName()); |
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| 101 | mRootNode->removeAndDestroyChild (mDebugNode->getName()); |
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| 102 | mDebugNode = 0; |
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| 103 | } |
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| 104 | assert (mDebugNode == 0); |
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| 105 | delete mDebugShape; |
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| 106 | mDebugShape = 0; |
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| 107 | } |
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| 108 | } |
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| 109 | // ------------------------------------------------------------------------- |
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| 110 | void Object::setTransform(const btVector3 &pos, const btQuaternion &quat) |
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| 111 | { |
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| 112 | mRootNode->setPosition(pos[0], pos[1], pos[2]); |
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| 113 | mRootNode->setOrientation(quat.getW(),quat.getX(), quat.getY(), quat.getZ()); |
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| 114 | } |
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| 115 | // ------------------------------------------------------------------------- |
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| 116 | void Object::setPosition(const btVector3 &pos) |
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| 117 | { |
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| 118 | mRootNode->setPosition(pos[0], pos[1], pos[2]); |
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| 119 | } |
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| 120 | // ------------------------------------------------------------------------- |
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| 121 | void Object::setOrientation(const btQuaternion &quat) |
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| 122 | { |
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| 123 | mRootNode->setOrientation(quat.getW(),quat.getX(), quat.getY(), quat.getZ()); |
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| 124 | } |
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| 125 | // ------------------------------------------------------------------------- |
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| 126 | void Object::setTransform(const btTransform& worldTrans) |
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| 127 | { |
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| 128 | mRootNode->setPosition(worldTrans.getOrigin()[0], worldTrans.getOrigin()[1],worldTrans.getOrigin()[2]); |
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| 129 | mRootNode->setOrientation(worldTrans.getRotation().getW(),worldTrans.getRotation().getX(), worldTrans.getRotation().getY(), worldTrans.getRotation().getZ()); |
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| 130 | } |
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| 131 | //----------------------------------------------------------------------- |
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| 132 | void Object::setShape(CollisionShape *shape, |
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| 133 | const Vector3 &pos, |
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| 134 | const Quaternion &quat) |
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| 135 | { |
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| 136 | mShape = shape; |
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| 137 | |
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| 138 | mRootNode = mWorld->getSceneManager()->getRootSceneNode()->createChildSceneNode(mName, pos, quat); |
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| 139 | mShapeNode = mRootNode->createChildSceneNode(mName + "Shape"); |
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| 140 | mShapeNode->attachObject(this); |
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| 141 | |
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| 142 | mObject->setCollisionShape(shape->getBulletShape()); |
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| 143 | showDebugShape(mWorld->getShowDebugShapes()); |
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| 144 | } |
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| 145 | // ------------------------------------------------------------------------- |
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| 146 | //----------------------------------------------------------------------- |
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| 147 | void Object::_notifyAttached(Node* parent, bool isTagPoint) |
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| 148 | { |
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| 149 | MovableObject::_notifyAttached(parent,isTagPoint); |
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| 150 | if (parent) |
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| 151 | { |
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| 152 | Object* other_object = mWorld->findObject(static_cast<SceneNode*>(parent)); |
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| 153 | if ((other_object) && (other_object != this)) |
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| 154 | { |
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| 155 | static_cast<SceneNode*>(parent)->detachObject(other_object); |
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| 156 | |
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| 157 | } |
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| 158 | setPosition(parent->getPosition()); |
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| 159 | setOrientation(parent->getOrientation()); |
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| 160 | } |
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| 161 | } |
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| 162 | #if (OGRE_VERSION >= ((1 << 16) | (5 << 8) | 0)) // must have at least shoggoth (1.5.0) |
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| 163 | //----------------------------------------------------------------------- |
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| 164 | void Object::visitRenderables(Renderable::Visitor* visitor, |
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| 165 | bool debugRenderables) |
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| 166 | { |
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| 167 | //visitor->visit(this, 0, false); |
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| 168 | } |
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| 169 | #endif |
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| 170 | //----------------------------------------------------------------------- |
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| 171 | const Ogre::String& Object::getMovableType() const |
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| 172 | { |
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| 173 | return mMovableType; |
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| 174 | } |
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| 175 | |
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| 176 | //----------------------------------------------------------------------- |
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| 177 | void Object::_notifyCurrentCamera(Camera* camera) |
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| 178 | { |
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| 179 | } |
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| 180 | |
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| 181 | //----------------------------------------------------------------------- |
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| 182 | const AxisAlignedBox& Object::getBoundingBox(void) const |
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| 183 | { |
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| 184 | return mBounds; |
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| 185 | } |
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| 186 | //----------------------------------------------------------------------- |
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| 187 | Real Object::getBoundingRadius(void) const |
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| 188 | { |
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| 189 | return Ogre::Real(0.0); |
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| 190 | } |
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| 191 | |
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| 192 | //----------------------------------------------------------------------- |
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| 193 | void Object::_updateRenderQueue(RenderQueue* queue) |
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| 194 | { |
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| 195 | } |
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| 196 | } |
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| 197 | |
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