1 | /*************************************************************************** |
---|
2 | |
---|
3 | This source file is part of OGREBULLET |
---|
4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
---|
5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
---|
6 | |
---|
7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
---|
8 | |
---|
9 | |
---|
10 | |
---|
11 | This program is free software; you can redistribute it and/or modify it under |
---|
12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
---|
13 | Foundation; either version 2 of the License, or (at your option) any later |
---|
14 | version. |
---|
15 | |
---|
16 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
---|
19 | |
---|
20 | You should have received a copy of the GPL General Public License with runtime exception along with |
---|
21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
---|
24 | ----------------------------------------------------------------------------- |
---|
25 | */ |
---|
26 | |
---|
27 | #ifndef _OGREBULLETCOLLISIONS_CollisionObject_H |
---|
28 | #define _OGREBULLETCOLLISIONS_CollisionObject_H |
---|
29 | |
---|
30 | #include "OgreBulletCollisionsPreRequisites.h" |
---|
31 | |
---|
32 | #include "OgreBulletCollisionsWorld.h" |
---|
33 | |
---|
34 | namespace OgreBulletCollisions |
---|
35 | { |
---|
36 | // ------------------------------------------------------------------------- |
---|
37 | /*! |
---|
38 | * \brief |
---|
39 | * |
---|
40 | * Object is the Basic Bullet Collision representation of an Physical thing in |
---|
41 | * a scene. It does need a Shape Object to know its "Geometrics" Bounds. |
---|
42 | * |
---|
43 | * \remarks |
---|
44 | * Objects doesn't need to be represented by a Visible 3D mesh. |
---|
45 | * |
---|
46 | * \see |
---|
47 | * Ogre::MovableObject | Ogre::UserDefinedObject | OgreBulletDynamics::RigidBody |
---|
48 | */ |
---|
49 | class Object : public Ogre::MovableObject, public Ogre::UserDefinedObject |
---|
50 | { |
---|
51 | public: |
---|
52 | |
---|
53 | |
---|
54 | |
---|
55 | Object(const Ogre::String &name, CollisionsWorld *world, bool init); |
---|
56 | |
---|
57 | |
---|
58 | virtual ~Object(); |
---|
59 | |
---|
60 | // override Movables |
---|
61 | #if (OGRE_VERSION >= ((1 << 16) | (5 << 8) | 0)) // must have at least shoggoth (1.5.0) |
---|
62 | void visitRenderables(Ogre::Renderable::Visitor* visitor, bool debugRenderables); |
---|
63 | #endif |
---|
64 | virtual const Ogre::String& getMovableType() const; |
---|
65 | virtual void _notifyAttached(Ogre::Node* parent,bool isTagPoint = false); |
---|
66 | //virtual const Ogre::String& getName(void) const {return mName}; |
---|
67 | virtual void _notifyCurrentCamera(Ogre::Camera* camera); |
---|
68 | virtual const Ogre::AxisAlignedBox& getBoundingBox(void) const; |
---|
69 | virtual Ogre::Real getBoundingRadius(void) const; |
---|
70 | virtual void _updateRenderQueue(Ogre::RenderQueue* queue); |
---|
71 | |
---|
72 | |
---|
73 | inline const Ogre::Vector3 &getWorldPosition() const {return mRootNode->_getDerivedPosition();}; |
---|
74 | inline const Ogre::Quaternion &getWorldOrientation() const {return mRootNode->_getDerivedOrientation();}; |
---|
75 | |
---|
76 | inline void setPosition(const Ogre::Vector3 &p) {mRootNode->setPosition (p);}; |
---|
77 | inline void setOrientation(const Ogre::Quaternion &q) {return mRootNode->setOrientation (q);}; |
---|
78 | |
---|
79 | inline void setPosition(const Ogre::Real x, const Ogre::Real y, const Ogre::Real z) {mRootNode->setPosition (x,y,z);}; |
---|
80 | inline void setOrientation(const Ogre::Real x, const Ogre::Real y, const Ogre::Real z, const Ogre::Real w) {return mRootNode->setOrientation (x,y,z,w);}; |
---|
81 | |
---|
82 | virtual void setPosition(const btVector3 &pos); |
---|
83 | virtual void setOrientation(const btQuaternion &quat); |
---|
84 | virtual void setTransform(const btVector3 &pos, const btQuaternion &quat); |
---|
85 | virtual void setTransform(const btTransform& worldTrans); |
---|
86 | |
---|
87 | inline btCollisionObject* getBulletObject() const { return mObject;}; |
---|
88 | inline btCollisionWorld* getBulletCollisionWorld() const { return mWorld->getBulletCollisionWorld ();}; |
---|
89 | inline CollisionsWorld* getCollisionWorld() const { return mWorld;}; |
---|
90 | |
---|
91 | inline CollisionShape *getShape() const{ return mShape;}; |
---|
92 | inline DebugCollisionShape* getDebugShape() const{ return mDebugShape;}; |
---|
93 | |
---|
94 | void setShape(CollisionShape *shape, |
---|
95 | const Ogre::Vector3 &pos, |
---|
96 | const Ogre::Quaternion &quat); |
---|
97 | void showDebugShape(bool show); |
---|
98 | |
---|
99 | Ogre::SceneNode *getRootNode() { return mRootNode; } |
---|
100 | |
---|
101 | protected: |
---|
102 | |
---|
103 | Ogre::SceneNode* mRootNode; |
---|
104 | Ogre::SceneNode* mShapeNode; |
---|
105 | Ogre::SceneNode* mDebugNode; |
---|
106 | |
---|
107 | ObjectState * mState; |
---|
108 | CollisionsWorld* mWorld; |
---|
109 | |
---|
110 | btCollisionObject* mObject; |
---|
111 | |
---|
112 | Ogre::AxisAlignedBox mBounds; |
---|
113 | |
---|
114 | CollisionShape* mShape; |
---|
115 | DebugCollisionShape * mDebugShape; |
---|
116 | |
---|
117 | public: |
---|
118 | static const Ogre::String mMovableType; |
---|
119 | }; |
---|
120 | // ------------------------------------------------------------------------- |
---|
121 | } |
---|
122 | #endif //_OGREBULLETCOLLISIONS_CollisionObject_H |
---|
123 | |
---|