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source: code/branches/physics/src/ogrebullet/Collisions/OgreBulletCollisionsObjectState.h @ 2259

Last change on this file since 2259 was 2192, checked in by rgrieder, 16 years ago

Reverted all changes of attempt to update physics branch.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper)
5For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
6
7Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
8
9
10
11This program is free software; you can redistribute it and/or modify it under
12the terms of the GPL General Public License with runtime exception as published by the Free Software
13Foundation; either version 2 of the License, or (at your option) any later
14version.
15
16This program is distributed in the hope that it will be useful, but WITHOUT
17ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
19
20You should have received a copy of the GPL General Public License with runtime exception along with
21this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24-----------------------------------------------------------------------------
25*/
26
27#ifndef _OGREBULLETCOLLISIONS_ObjectState_H
28#define _OGREBULLETCOLLISIONS_ObjectState_H
29
30#include "OgreBulletCollisionsPreRequisites.h"
31
32
33namespace OgreBulletCollisions
34{
35    class ObjectState : public btMotionState
36    {
37    public:
38            ObjectState(Object *parent);
39            ~ObjectState();
40       
41            virtual void getWorldTransform(btTransform& worldTrans ) const;
42        virtual void setWorldTransform(const btTransform& worldTrans); 
43
44    private:
45        Object      *mObject;
46        btTransform  mWorldTrans;
47    };
48}
49#endif //_OGREBULLETCOLLISIONS_ObjectState_H
50
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