1 | /*************************************************************************** |
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2 | |
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3 | This source file is part of OGREBULLET |
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4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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6 | |
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7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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8 | |
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9 | |
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10 | |
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11 | This program is free software; you can redistribute it and/or modify it under |
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12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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13 | Foundation; either version 2 of the License, or (at your option) any later |
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14 | version. |
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15 | |
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16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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19 | |
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20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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24 | ----------------------------------------------------------------------------- |
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25 | */ |
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26 | |
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27 | #ifndef _OGREBULLETCOLLISIONS_PREREQUISITES_H |
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28 | #define _OGREBULLETCOLLISIONS_PREREQUISITES_H |
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29 | |
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30 | #include "btBulletCollisionCommon.h" |
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31 | |
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32 | #include "BulletCollision/GIMPACT/btGImpactShape.h" |
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33 | #include "BulletCollision/GIMPACT/btGImpactCollisionAlgorithm.h" |
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34 | |
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35 | #include "Ogre.h" |
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36 | |
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37 | /* Some <math.h> files do not define M_PI... */ |
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38 | #ifndef M_PI |
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39 | #define M_PI 3.14159265 |
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40 | #endif |
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41 | |
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42 | namespace OgreBulletCollisions |
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43 | { |
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44 | class BtOgreConverter; |
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45 | class OgreBtConverter; |
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46 | |
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47 | class CollisionsWorld; |
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48 | |
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49 | class CollisionRayResultCallback; |
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50 | class CollisionClosestRayResultCallback; |
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51 | |
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52 | class DebugLines; |
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53 | |
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54 | class DebugDrawer; |
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55 | |
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56 | class DebugContact; |
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57 | class DebugNormal; |
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58 | class DebugContactText; |
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59 | |
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60 | class DebugCollisionShape; |
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61 | class BoxDebugShape; |
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62 | class SphereDebugShape; |
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63 | class ConeDebugShape; |
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64 | class TriangleMeshDebugShape; |
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65 | class RayDebugShape; |
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66 | |
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67 | class GImpactConcaveShape; |
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68 | class HeightmapCollisionShape; |
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69 | class CollisionShape; |
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70 | class BoxCollisionShape; |
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71 | class SphereCollisionShape; |
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72 | class CylinderCollisionShape; |
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73 | class CapsuleCollisionShape; |
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74 | class ConeCollisionShape; |
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75 | |
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76 | class CompoundCollisionShape; |
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77 | |
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78 | class MultiSphereCollisionShape; |
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79 | class MinkowskiSumCollisionShape; |
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80 | |
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81 | class ConvexHullCollisionShape; |
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82 | class TriangleMeshCollisionShape; |
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83 | |
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84 | class Object; |
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85 | |
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86 | class ObjectState; |
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87 | |
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88 | typedef std::vector<Ogre::Vector3> Vector3Array; |
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89 | typedef std::map<unsigned char, Vector3Array* > BoneIndex; |
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90 | typedef std::pair<unsigned short, Vector3Array* > BoneKeyIndex; |
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91 | |
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92 | } |
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93 | |
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94 | #endif //_OGREBULLETCOLLISIONS_PREREQUISITES_H |
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95 | |
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