1 | /*************************************************************************** |
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2 | |
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3 | This source file is part of OGREBULLET |
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4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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6 | |
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7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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8 | |
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9 | |
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10 | |
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11 | This program is free software; you can redistribute it and/or modify it under |
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12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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13 | Foundation; either version 2 of the License, or (at your option) any later |
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14 | version. |
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15 | |
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16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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19 | |
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20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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24 | ----------------------------------------------------------------------------- |
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25 | */ |
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26 | |
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27 | #include "OgreBulletCollisions.h" |
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28 | |
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29 | #include "OgreBulletCollisionsWorld.h" |
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30 | #include "OgreBulletCollisionsRay.h" |
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31 | #include "Utils/OgreBulletConverter.h" |
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32 | |
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33 | #include "OgreBulletCollisionsObject.h" |
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34 | #include "Debug/OgreBulletCollisionsDebugShape.h" |
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35 | |
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36 | using namespace Ogre; |
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37 | using namespace OgreBulletCollisions; |
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38 | |
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39 | namespace OgreBulletCollisions |
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40 | { |
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41 | // ------------------------------------------------------------------------- |
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42 | CollisionRayResultCallback::CollisionRayResultCallback(const Ogre::Ray &ray, |
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43 | CollisionsWorld *world, Ogre::Real max_distance, |
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44 | bool init): |
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45 | mRayResultCallback(0), |
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46 | mWorld(world), |
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47 | mRay (ray), |
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48 | mMaxDistance(max_distance) |
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49 | { |
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50 | if (init) |
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51 | { |
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52 | //mRay = new btCollisionWorld::RayResultCallback ( |
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53 | // OgreBtConverter::to(ray.getOrigin ()), |
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54 | // OgreBtConverter::to(ray.getDirection ())); |
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55 | } |
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56 | } |
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57 | // ------------------------------------------------------------------------- |
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58 | CollisionRayResultCallback::~CollisionRayResultCallback() |
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59 | { |
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60 | if (mRayResultCallback) |
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61 | { |
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62 | delete mRayResultCallback; |
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63 | mRayResultCallback = 0; |
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64 | } |
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65 | } |
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66 | Ogre::Vector3 CollisionRayResultCallback::getRayStartPoint() const |
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67 | { |
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68 | return mRay.getOrigin(); |
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69 | } |
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70 | // ------------------------------------------------------------------------- |
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71 | Ogre::Vector3 CollisionRayResultCallback::getRayEndPoint() const |
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72 | { |
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73 | return mRay.getPoint(mMaxDistance); |
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74 | } |
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75 | // ------------------------------------------------------------------------- |
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76 | bool CollisionRayResultCallback::doesCollide() const |
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77 | { |
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78 | return mRayResultCallback->hasHit(); |
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79 | } |
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80 | // ------------------------------------------------------------------------- |
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81 | Object *CollisionClosestRayResultCallback::getCollidedObject () const |
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82 | { |
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83 | return mWorld->findObject(static_cast<btCollisionWorld::ClosestRayResultCallback *> (mRayResultCallback)->m_collisionObject); |
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84 | } |
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85 | // ------------------------------------------------------------------------- |
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86 | CollisionClosestRayResultCallback::CollisionClosestRayResultCallback(const Ogre::Ray &ray, CollisionsWorld *world, Ogre::Real max_distance) : |
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87 | CollisionRayResultCallback(ray, world, max_distance, false) |
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88 | { |
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89 | mRayResultCallback = new btCollisionWorld::ClosestRayResultCallback ( |
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90 | OgreBtConverter::to(getRayStartPoint ()), |
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91 | OgreBtConverter::to(getRayEndPoint ())); |
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92 | } |
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93 | // ------------------------------------------------------------------------- |
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94 | Vector3 CollisionClosestRayResultCallback::getCollisionPoint() const |
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95 | { |
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96 | return BtOgreConverter::to(getBulletClosestRayResultCallback()->m_hitPointWorld); |
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97 | } |
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98 | // ------------------------------------------------------------------------- |
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99 | Vector3 CollisionClosestRayResultCallback::getCollisionNormal() const |
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100 | { |
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101 | return BtOgreConverter::to(getBulletClosestRayResultCallback()->m_hitNormalWorld); |
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102 | } |
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103 | } |
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104 | |
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