1 | /*************************************************************************** |
---|
2 | |
---|
3 | This source file is part of OGREBULLET |
---|
4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
---|
5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
---|
6 | |
---|
7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
---|
8 | |
---|
9 | |
---|
10 | |
---|
11 | This program is free software; you can redistribute it and/or modify it under |
---|
12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
---|
13 | Foundation; either version 2 of the License, or (at your option) any later |
---|
14 | version. |
---|
15 | |
---|
16 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
---|
19 | |
---|
20 | You should have received a copy of the GPL General Public License with runtime exception along with |
---|
21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
---|
24 | ----------------------------------------------------------------------------- |
---|
25 | */ |
---|
26 | |
---|
27 | #ifndef _OGREBULLETCOLLISIONS_CollisionRay_H |
---|
28 | #define _OGREBULLETCOLLISIONS_CollisionRay_H |
---|
29 | |
---|
30 | #include "OgreBulletCollisionsPreRequisites.h" |
---|
31 | |
---|
32 | |
---|
33 | namespace OgreBulletCollisions |
---|
34 | { |
---|
35 | // ------------------------------------------------------------------------- |
---|
36 | // basic CollisionRay |
---|
37 | class CollisionRayResultCallback |
---|
38 | { |
---|
39 | public: |
---|
40 | CollisionRayResultCallback(const Ogre::Ray &ray, CollisionsWorld *world, Ogre::Real max_distance, bool init = true); |
---|
41 | virtual ~CollisionRayResultCallback(); |
---|
42 | |
---|
43 | btCollisionWorld::RayResultCallback *getBulletRay() const {return mRayResultCallback;} |
---|
44 | |
---|
45 | bool doesCollide () const; |
---|
46 | |
---|
47 | void setRay(const Ogre::Ray &ray); |
---|
48 | void setWorld(CollisionsWorld *world); |
---|
49 | void setMaxDistance(Ogre::Real max_distance); |
---|
50 | |
---|
51 | inline const Ogre::Ray &getRay() const; |
---|
52 | inline Ogre::Vector3 getRayStartPoint() const; |
---|
53 | inline Ogre::Vector3 getRayEndPoint() const; |
---|
54 | |
---|
55 | protected: |
---|
56 | |
---|
57 | btCollisionWorld::RayResultCallback *mRayResultCallback; |
---|
58 | CollisionsWorld *mWorld; |
---|
59 | Ogre::Ray mRay; |
---|
60 | Ogre::Real mMaxDistance; |
---|
61 | |
---|
62 | }; |
---|
63 | // ------------------------------------------------------------------------- |
---|
64 | // basic CollisionRay inline methods |
---|
65 | inline const Ogre::Ray &CollisionRayResultCallback ::getRay() const |
---|
66 | { |
---|
67 | return mRay; |
---|
68 | } |
---|
69 | // ------------------------------------------------------------------------- |
---|
70 | // CollisionClosestRay |
---|
71 | class CollisionClosestRayResultCallback : public CollisionRayResultCallback |
---|
72 | { |
---|
73 | public: |
---|
74 | CollisionClosestRayResultCallback(const Ogre::Ray &ray, CollisionsWorld *world, Ogre::Real max_distance); |
---|
75 | virtual ~CollisionClosestRayResultCallback(){}; |
---|
76 | |
---|
77 | Object *getCollidedObject() const; |
---|
78 | Ogre::Vector3 getCollisionPoint() const; |
---|
79 | Ogre::Vector3 getCollisionNormal() const; |
---|
80 | |
---|
81 | inline btCollisionWorld::ClosestRayResultCallback *getBulletClosestRayResultCallback() const |
---|
82 | { |
---|
83 | return static_cast <btCollisionWorld::ClosestRayResultCallback * > (mRayResultCallback); |
---|
84 | } |
---|
85 | }; |
---|
86 | } |
---|
87 | #endif //_OGREBULLETCOLLISIONS_CollisionRay_H |
---|
88 | |
---|