1 | /*************************************************************************** |
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2 | |
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3 | This source file is part of OGREBULLET |
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4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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6 | |
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7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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8 | |
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9 | |
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10 | |
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11 | This program is free software; you can redistribute it and/or modify it under |
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12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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13 | Foundation; either version 2 of the License, or (at your option) any later |
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14 | version. |
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15 | |
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16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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19 | |
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20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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24 | ----------------------------------------------------------------------------- |
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25 | */ |
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26 | |
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27 | #include "OgreBulletCollisions.h" |
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28 | |
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29 | #include "OgreBulletCollisionsShape.h" |
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30 | #include "Utils/OgreBulletConverter.h" |
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31 | #include "Debug/OgreBulletCollisionsDebugLines.h" |
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32 | |
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33 | using namespace Ogre; |
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34 | using namespace OgreBulletCollisions; |
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35 | |
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36 | namespace OgreBulletCollisions |
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37 | { |
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38 | // ------------------------------------------------------------------------- |
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39 | CollisionShape::CollisionShape() |
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40 | : |
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41 | mShape(0) |
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42 | { |
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43 | } |
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44 | // ------------------------------------------------------------------------- |
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45 | CollisionShape::~CollisionShape() |
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46 | { |
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47 | delete mShape; |
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48 | } |
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49 | // ------------------------------------------------------------------------- |
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50 | bool CollisionShape::drawWireFrame(DebugLines *wire, const Vector3 &pos, const Quaternion &quat) const |
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51 | { |
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52 | if (mShape->isConvex ()) |
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53 | return drawConvexWireFrame (wire, pos, quat); |
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54 | |
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55 | return false; |
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56 | } |
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57 | // ------------------------------------------------------------------------- |
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58 | bool CollisionShape::drawConvexWireFrame(DebugLines *wire, const Vector3 &pos, const Quaternion &quat) const |
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59 | { |
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60 | assert (mShape->isConvex ()); |
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61 | |
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62 | const btConvexShape * const s = static_cast <btConvexShape *> (mShape); |
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63 | |
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64 | Vector3 lastVec; |
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65 | bool sideBeginning; |
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66 | |
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67 | #define getVertex(X,Y,Z) BtOgreConverter::to(s->localGetSupportingVertex (btVector3(X,Y,Z))) |
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68 | |
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69 | const bool hasVecTransform = (pos != Vector3::ZERO); |
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70 | const bool hasQuatTransform = (quat != Quaternion::IDENTITY); |
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71 | const bool hasTransform = (hasVecTransform) || (hasQuatTransform); |
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72 | |
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73 | Vector3 curVec; |
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74 | size_t i = 0; |
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75 | const int subDivisionCount = 1; |
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76 | const float subDivide = 1.0f / subDivisionCount; |
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77 | for (int x = -subDivisionCount; x <= subDivisionCount; x++) |
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78 | { |
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79 | for (int y = -subDivisionCount; y <= subDivisionCount; y++) |
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80 | { |
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81 | sideBeginning = true; |
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82 | for (int z = -subDivisionCount; z <= subDivisionCount; z++) |
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83 | { |
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84 | curVec = getVertex(x*subDivide, y*subDivide, z*subDivide); |
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85 | if (hasTransform) |
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86 | { |
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87 | // apply transformation |
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88 | if (hasQuatTransform) |
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89 | curVec = quat * curVec; |
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90 | if (hasVecTransform) |
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91 | curVec += pos; |
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92 | // if (hasVecTransform) |
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93 | // curVec -= pos; |
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94 | // if (hasQuatTransform) |
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95 | // curVec = quat * curVec; |
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96 | } |
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97 | |
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98 | if (sideBeginning) |
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99 | sideBeginning = false; |
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100 | else |
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101 | wire->addLine (lastVec, curVec); |
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102 | lastVec = curVec; |
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103 | |
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104 | i++; |
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105 | } |
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106 | } |
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107 | } |
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108 | |
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109 | |
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110 | for (int x = -subDivisionCount; x <= subDivisionCount; x++) |
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111 | { |
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112 | for (int z = -subDivisionCount; z <= subDivisionCount; z++) |
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113 | { |
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114 | sideBeginning = true; |
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115 | for (int y = -subDivisionCount; y <= subDivisionCount; y++) |
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116 | { |
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117 | curVec = getVertex(x*subDivide, y*subDivide, z*subDivide); |
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118 | if (hasTransform) |
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119 | { |
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120 | // apply transformation |
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121 | if (hasVecTransform) |
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122 | curVec -= pos; |
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123 | if (hasQuatTransform) |
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124 | curVec = quat * curVec; |
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125 | } |
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126 | |
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127 | if (sideBeginning) |
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128 | sideBeginning = false; |
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129 | else |
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130 | wire->addLine (lastVec, curVec); |
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131 | lastVec = curVec; |
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132 | |
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133 | i++; |
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134 | } |
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135 | } |
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136 | } |
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137 | |
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138 | |
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139 | |
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140 | for (int z = -subDivisionCount; z <= subDivisionCount; z++) |
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141 | { |
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142 | for (int y = -subDivisionCount; y <= subDivisionCount; y++) |
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143 | { |
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144 | sideBeginning = true; |
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145 | for (int x = -subDivisionCount; x <= subDivisionCount; x++) |
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146 | { |
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147 | curVec = getVertex(x*subDivide, y*subDivide, z*subDivide); |
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148 | if (hasTransform) |
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149 | { |
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150 | // apply transformation |
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151 | if (hasVecTransform) |
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152 | curVec -= pos; |
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153 | if (hasQuatTransform) |
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154 | curVec = quat * curVec; |
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155 | } |
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156 | |
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157 | if (sideBeginning) |
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158 | sideBeginning = false; |
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159 | else |
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160 | wire->addLine (lastVec, curVec); |
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161 | lastVec = curVec; |
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162 | |
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163 | i++; |
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164 | } |
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165 | } |
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166 | } |
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167 | #undef getVertex |
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168 | |
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169 | return true; |
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170 | } |
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171 | } |
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172 | |
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