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source: code/branches/physics/src/ogrebullet/Collisions/OgreBulletCollisionsShape.h @ 2305

Last change on this file since 2305 was 2192, checked in by rgrieder, 16 years ago

Reverted all changes of attempt to update physics branch.

  • Property svn:eol-style set to native
File size: 2.1 KB
RevLine 
[1985]1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper)
5For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
6
7Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
8
9
10
11This program is free software; you can redistribute it and/or modify it under
12the terms of the GPL General Public License with runtime exception as published by the Free Software
13Foundation; either version 2 of the License, or (at your option) any later
14version.
15
16This program is distributed in the hope that it will be useful, but WITHOUT
17ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
19
20You should have received a copy of the GPL General Public License with runtime exception along with
21this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24-----------------------------------------------------------------------------
25*/
26
27#ifndef _OGREBULLETCOLLISIONS_Shape_H
28#define _OGREBULLETCOLLISIONS_Shape_H
29
30#include "OgreBulletCollisionsPreRequisites.h"
31
32
33namespace OgreBulletCollisions
34{
35    // -------------------------------------------------------------------------
36    // basic Shape
37    class CollisionShape
38    {
39
40    public:
41            CollisionShape();
42        virtual ~CollisionShape();
43       
44        inline btCollisionShape* getBulletShape () {return mShape;};
45
46        virtual bool drawWireFrame(DebugLines *wire, 
47            const Ogre::Vector3 &pos = Ogre::Vector3::ZERO, 
48            const Ogre::Quaternion &quat= Ogre::Quaternion::IDENTITY) const;
49
50    protected:
51        btCollisionShape*       mShape;       
52        bool drawConvexWireFrame(DebugLines *wire, const Ogre::Vector3 &pos, const Ogre::Quaternion &quat) const;
53
54    };
55}
56#endif //_OGREBULLETCOLLISIONS_Shape_H
57
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