1 | /*************************************************************************** |
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2 | |
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3 | This source file is part of OGREBULLET |
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4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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6 | |
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7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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8 | |
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9 | |
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10 | |
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11 | This program is free software; you can redistribute it and/or modify it under |
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12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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13 | Foundation; either version 2 of the License, or (at your option) any later |
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14 | version. |
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15 | |
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16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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19 | |
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20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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24 | ----------------------------------------------------------------------------- |
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25 | */ |
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26 | |
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27 | #include "OgreBulletCollisions.h" |
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28 | |
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29 | #include "OgreBulletCollisionsWorld.h" |
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30 | #include "Utils/OgreBulletConverter.h" |
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31 | |
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32 | #include "OgreBulletCollisionsObject.h" |
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33 | #include "Debug/OgreBulletCollisionsDebugShape.h" |
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34 | #include "OgreBulletCollisionsRay.h" |
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35 | |
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36 | |
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37 | using namespace Ogre; |
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38 | using namespace OgreBulletCollisions; |
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39 | |
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40 | namespace OgreBulletCollisions |
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41 | { |
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42 | // ------------------------------------------------------------------------- |
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43 | CollisionsWorld::CollisionsWorld(SceneManager *scn, const AxisAlignedBox &bounds, bool init, bool set32bitsAxisSweep): |
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44 | mScnMgr(scn), |
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45 | mBounds(bounds), |
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46 | mShowDebugShapes(false), |
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47 | mShowDebugContactPoints(false), |
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48 | mDebugContactPoints(0) |
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49 | { |
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50 | mDispatcher = new btCollisionDispatcher(&mDefaultCollisionConfiguration); |
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51 | |
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52 | if (set32bitsAxisSweep) |
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53 | { |
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54 | mBroadphase = new bt32BitAxisSweep3( |
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55 | OgreBtConverter::to(bounds.getMinimum()), |
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56 | OgreBtConverter::to(bounds.getMaximum())); |
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57 | } |
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58 | else |
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59 | { |
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60 | mBroadphase = new btAxisSweep3( |
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61 | OgreBtConverter::to(bounds.getMinimum()), |
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62 | OgreBtConverter::to(bounds.getMaximum())); |
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63 | } |
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64 | |
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65 | // if not called by a inherited class |
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66 | if (init) |
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67 | { |
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68 | mWorld = new btCollisionWorld(mDispatcher, mBroadphase, &mDefaultCollisionConfiguration); |
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69 | |
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70 | btCollisionDispatcher * dispatcher = static_cast<btCollisionDispatcher *>(mWorld->getDispatcher()); |
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71 | btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher); |
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72 | } |
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73 | } |
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74 | // ------------------------------------------------------------------------- |
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75 | CollisionsWorld::~CollisionsWorld() |
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76 | { |
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77 | delete mWorld; |
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78 | delete mBroadphase; |
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79 | delete mDispatcher; |
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80 | } |
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81 | // ------------------------------------------------------------------------- |
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82 | void CollisionsWorld::setShowDebugContactPoints(bool show) |
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83 | { |
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84 | if (show && !mShowDebugContactPoints) |
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85 | { |
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86 | assert (mDebugContactPoints == 0); |
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87 | |
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88 | mShowDebugContactPoints = true; |
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89 | return; |
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90 | } |
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91 | if (!show && mShowDebugContactPoints) |
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92 | { |
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93 | assert (mDebugContactPoints != 0); |
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94 | |
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95 | mShowDebugContactPoints = false; |
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96 | return; |
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97 | } |
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98 | } |
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99 | // ------------------------------------------------------------------------- |
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100 | void CollisionsWorld::setShowDebugShapes(bool show) |
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101 | { |
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102 | if (show && !mShowDebugShapes) |
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103 | { |
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104 | //assert (mDebugShapes == 0); |
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105 | std::deque<Object*>::iterator it = mObjects.begin(); |
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106 | while (it != mObjects.end()) |
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107 | { |
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108 | (*it)->showDebugShape(show); |
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109 | ++it; |
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110 | } |
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111 | mShowDebugShapes = true; |
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112 | return; |
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113 | } |
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114 | if (!show && mShowDebugShapes) |
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115 | { |
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116 | //assert (mDebugShapes != 0); |
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117 | std::deque<Object*>::iterator it = mObjects.begin(); |
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118 | while (it != mObjects.end()) |
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119 | { |
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120 | (*it)->showDebugShape(show); |
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121 | ++it; |
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122 | } |
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123 | mShowDebugShapes = false; |
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124 | return; |
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125 | } |
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126 | } |
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127 | // ------------------------------------------------------------------------- |
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128 | void CollisionsWorld::addObject(Object *obj) |
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129 | { |
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130 | mObjects.push_back (obj); |
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131 | mWorld->addCollisionObject(obj->getBulletObject()); |
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132 | } |
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133 | //------------------------------------------------------------------------- |
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134 | bool CollisionsWorld::removeObject(Object *obj) |
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135 | { |
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136 | std::deque<Object*>::iterator it = find(mObjects.begin(),mObjects.end(), obj); |
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137 | if (it == mObjects.end()) |
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138 | return false; |
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139 | mObjects.erase(it); |
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140 | return true; |
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141 | } |
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142 | // ------------------------------------------------------------------------- |
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143 | bool CollisionsWorld::isObjectregistered(Object *obj) const |
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144 | { |
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145 | std::deque<Object *>::const_iterator itRes = std::find(mObjects.begin(), mObjects.end(), obj); |
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146 | if (itRes != mObjects.end()) |
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147 | return true; |
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148 | return false; |
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149 | } |
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150 | // ------------------------------------------------------------------------- |
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151 | Object *CollisionsWorld::findObject(btCollisionObject *object) const |
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152 | { |
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153 | std::deque<Object *>::const_iterator it = mObjects.begin(); |
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154 | while (it != mObjects.end()) |
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155 | { |
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156 | if ((*it)->getBulletObject() == object) |
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157 | return (*it); |
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158 | ++it; |
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159 | } |
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160 | return 0; |
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161 | } |
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162 | // ------------------------------------------------------------------------- |
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163 | Object *CollisionsWorld::findObject(SceneNode *node) const |
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164 | { |
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165 | std::deque<Object *>::const_iterator it = mObjects.begin(); |
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166 | while (it != mObjects.end()) |
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167 | { |
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168 | //if ((*it)->getParentNode() == node) |
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169 | if((*it)->getRootNode() == node) |
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170 | return (*it); |
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171 | ++it; |
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172 | } |
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173 | return 0; |
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174 | } |
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175 | // ------------------------------------------------------------------------- |
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176 | void CollisionsWorld::discreteCollide() |
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177 | { |
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178 | mWorld->performDiscreteCollisionDetection(); |
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179 | |
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180 | |
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181 | ///one way to draw all the contact points is iterating over contact manifolds / points: |
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182 | const unsigned int numManifolds = mWorld->getDispatcher()->getNumManifolds(); |
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183 | for (unsigned int i=0;i < numManifolds; i++) |
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184 | { |
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185 | btPersistentManifold* contactManifold = mWorld->getDispatcher()->getManifoldByIndexInternal(i); |
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186 | |
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187 | btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0()); |
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188 | btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1()); |
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189 | |
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190 | contactManifold->refreshContactPoints(obA->getWorldTransform(),obB->getWorldTransform()); |
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191 | |
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192 | const unsigned int numContacts = contactManifold->getNumContacts(); |
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193 | for (unsigned int j = 0;j < numContacts; j++) |
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194 | { |
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195 | btManifoldPoint& pt = contactManifold->getContactPoint(j); |
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196 | |
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197 | if (mShowDebugContactPoints) |
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198 | { |
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199 | btVector3 ptA = pt.getPositionWorldOnA(); |
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200 | btVector3 ptB = pt.getPositionWorldOnB(); |
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201 | |
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202 | mDebugContactPoints->addLine(ptA.x(),ptA.y(),ptA.z(), |
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203 | ptB.x(),ptB.y(),ptB.z()); |
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204 | } |
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205 | } |
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206 | //you can un-comment out this line, and then all points are removed |
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207 | //contactManifold->clearManifold(); |
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208 | } |
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209 | |
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210 | /* |
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211 | if (mShowDebugShapes) |
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212 | { |
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213 | std::deque<Object*>::iterator it = mObjects.begin(); |
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214 | while (it != mObjects.end()) |
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215 | { |
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216 | |
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217 | //(*it)->getBulletObject()->getWorldTransform().getOpenGLMatrix( m ); |
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218 | mShowDebugDrawShapes-> |
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219 | //GL_ShapeDrawer::drawOpenGL(m,objects[i].getCollisionShape(),btVector3(1,1,1),getDebugMode()); |
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220 | |
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221 | ++it; |
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222 | } |
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223 | } |
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224 | */ |
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225 | } |
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226 | |
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227 | // ------------------------------------------------------------------------- |
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228 | void CollisionsWorld::launchRay(CollisionRayResultCallback &rayresult, short int collisionFilterMask) |
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229 | { |
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230 | mWorld->rayTest( |
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231 | OgreBtConverter::to(rayresult.getRayStartPoint()), |
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232 | OgreBtConverter::to(rayresult.getRayEndPoint()), |
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233 | *rayresult.getBulletRay () |
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234 | //, collisionFilterMask |
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235 | ); |
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236 | } |
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237 | } |
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238 | |
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