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source: code/branches/physics/src/ogrebullet/Collisions/OgreBulletCollisionsWorld.h @ 1995

Last change on this file since 1995 was 1985, checked in by rgrieder, 16 years ago

Split up OgreBullet into Collisions and Dynamics as it was intended by the developers.

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper)
5For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
6
7Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
8
9
10
11This program is free software; you can redistribute it and/or modify it under
12the terms of the GPL General Public License with runtime exception as published by the Free Software
13Foundation; either version 2 of the License, or (at your option) any later
14version.
15
16This program is distributed in the hope that it will be useful, but WITHOUT
17ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
19
20You should have received a copy of the GPL General Public License with runtime exception along with
21this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24-----------------------------------------------------------------------------
25*/
26
27#ifndef _OGREBULLETCOLLISIONS_CollisionWorld_H
28#define _OGREBULLETCOLLISIONS_CollisionWorld_H
29
30#include "OgreBulletCollisionsPreRequisites.h"
31
32
33namespace OgreBulletCollisions
34{
35    // -------------------------------------------------------------------------
36    // basic CollisionWorld
37    class CollisionsWorld
38    {
39    public:
40        CollisionsWorld(Ogre::SceneManager *scn, const Ogre::AxisAlignedBox &bounds, bool init = true, bool set32bitsAxisSweep = true);
41            virtual ~CollisionsWorld();
42
43        void addObject(Object *obj);
44
45                /// Returns false if obj was not found.
46                bool removeObject(Object *obj);
47
48        void discreteCollide();
49
50        bool isObjectregistered(Object *) const;
51        Object *findObject(Ogre::SceneNode *node) const;
52        Object *findObject(btCollisionObject *object) const;
53
54
55        // mShowDebugContactPoints getter
56        bool getShowDebugContactPoints() const { return mShowDebugContactPoints; }
57        // mShowDebugContactPoints setter
58        void setShowDebugContactPoints(bool show);
59        // mShowDebugShapes getter
60        bool getShowDebugShapes() const { return mShowDebugShapes; }
61        // mShowDebugShapes setter
62        void setShowDebugShapes(bool val);
63
64        Ogre::SceneManager *getSceneManager() const {return mScnMgr;}
65        btCollisionWorld *getBulletCollisionWorld() const {return mWorld;}
66
67        void launchRay (CollisionRayResultCallback &ray, short int collisionFilterMask = -1);
68
69    protected:
70        btCollisionWorld*          mWorld;
71        btCollisionDispatcher*     mDispatcher;
72
73                btBroadphaseInterface*     mBroadphase;
74
75        Ogre::AxisAlignedBox       mBounds;
76
77                btDefaultCollisionConfiguration mDefaultCollisionConfiguration;
78
79        std::deque<Object *>        mObjects;
80
81        bool                        mShowDebugShapes;
82        bool                        mShowDebugContactPoints;
83        DebugLines *                mDebugContactPoints;
84
85        Ogre::SceneManager *        mScnMgr;
86    };
87}
88#endif //_OGREBULLETCOLLISIONS_CollisionWorld_H
89
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