Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/physics/src/ogrebullet/Collisions/OgreBulletCollisionsWorld.h @ 2159

Last change on this file since 2159 was 2119, checked in by rgrieder, 16 years ago

Merged physics branch into physics_new branch.

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper)
5For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
6
7Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
8
9
10
11This program is free software; you can redistribute it and/or modify it under
12the terms of the GPL General Public License with runtime exception as published by the Free Software
13Foundation; either version 2 of the License, or (at your option) any later
14version.
15
16This program is distributed in the hope that it will be useful, but WITHOUT
17ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
19
20You should have received a copy of the GPL General Public License with runtime exception along with
21this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24-----------------------------------------------------------------------------
25*/
26
27#ifndef _OGREBULLETCOLLISIONS_CollisionWorld_H
28#define _OGREBULLETCOLLISIONS_CollisionWorld_H
29
30#include "OgreBulletCollisionsPreRequisites.h"
31
32
33namespace OgreBulletCollisions
34{
35    // -------------------------------------------------------------------------
36    // basic CollisionWorld
37    class CollisionsWorld
38    {
39    public:
40        CollisionsWorld(Ogre::SceneManager *scn, const Ogre::AxisAlignedBox &bounds, bool init = true, bool set32bitsAxisSweep = true);
41            virtual ~CollisionsWorld();
42
43        void addObject(Object *obj);
44
45                /// Returns false if obj was not found.
46                bool removeObject(Object *obj);
47
48        void discreteCollide();
49
50        bool isObjectregistered(Object *) const;
51        Object *findObject(Ogre::SceneNode *node) const;
52        Object *findObject(btCollisionObject *object) const;
53
54
55        // mShowDebugContactPoints getter
56        bool getShowDebugContactPoints() const { return mShowDebugContactPoints; }
57        // mShowDebugContactPoints setter
58        void setShowDebugContactPoints(bool show);
59        // mShowDebugShapes getter
60        bool getShowDebugShapes() const { return mShowDebugShapes; }
61        // mShowDebugShapes setter
62        void setShowDebugShapes(bool val);
63
64        Ogre::SceneManager *getSceneManager() const {return mScnMgr;}
65        btCollisionWorld *getBulletCollisionWorld() const {return mWorld;}
66
67        void launchRay (CollisionRayResultCallback &ray, short int collisionFilterMask = -1);
68
69    protected:
70        btCollisionWorld*          mWorld;
71        btCollisionDispatcher*     mDispatcher;
72
73                btBroadphaseInterface*     mBroadphase;
74
75        Ogre::AxisAlignedBox       mBounds;
76
77                btDefaultCollisionConfiguration mDefaultCollisionConfiguration;
78
79        std::deque<Object *>        mObjects;
80
81        bool                        mShowDebugShapes;
82        bool                        mShowDebugContactPoints;
83        DebugLines *                mDebugContactPoints;
84
85        Ogre::SceneManager *        mScnMgr;
86    };
87}
88#endif //_OGREBULLETCOLLISIONS_CollisionWorld_H
89
Note: See TracBrowser for help on using the repository browser.