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source: code/branches/physics/src/ogrebullet/Collisions/Shapes/OgreBulletCollisionsCapsuleShape.cpp @ 2258

Last change on this file since 2258 was 2192, checked in by rgrieder, 16 years ago

Reverted all changes of attempt to update physics branch.

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper)
5For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
6
7Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
8
9
10
11This program is free software; you can redistribute it and/or modify it under
12the terms of the GPL General Public License with runtime exception as published by the Free Software
13Foundation; either version 2 of the License, or (at your option) any later
14version.
15
16This program is distributed in the hope that it will be useful, but WITHOUT
17ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
19
20You should have received a copy of the GPL General Public License with runtime exception along with
21this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24-----------------------------------------------------------------------------
25*/
26
27#include "OgreBulletCollisions.h"
28#include "Utils/OgreBulletConverter.h"
29
30#include "Shapes/OgreBulletCollisionsCapsuleShape.h"
31#include "Debug/OgreBulletCollisionsDebugLines.h"
32
33using namespace Ogre;
34using namespace OgreBulletCollisions;
35
36namespace OgreBulletCollisions
37{
38    // -------------------------------------------------------------------------
39    CapsuleCollisionShape::CapsuleCollisionShape(const Real  radius, const Real height, const Vector3 &axe):   
40        CollisionShape()
41    {
42        if (axe == Vector3::UNIT_X)
43            mShape = new btCapsuleShapeX(radius, height);
44        else if (axe == Vector3::UNIT_Y)
45            mShape = new btCapsuleShape (radius, height);
46        else if (axe == Vector3::UNIT_Z)
47            mShape = new btCapsuleShapeZ(radius, height);
48    }
49    // -------------------------------------------------------------------------
50    CapsuleCollisionShape::~CapsuleCollisionShape()
51    {
52    }
53}
54
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