[1985] | 1 | /*************************************************************************** |
---|
| 2 | |
---|
| 3 | This source file is part of OGREBULLET |
---|
| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
---|
| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
---|
| 6 | |
---|
| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
---|
| 8 | |
---|
| 9 | |
---|
| 10 | |
---|
| 11 | This program is free software; you can redistribute it and/or modify it under |
---|
| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
---|
| 13 | Foundation; either version 2 of the License, or (at your option) any later |
---|
| 14 | version. |
---|
| 15 | |
---|
| 16 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
---|
| 19 | |
---|
| 20 | You should have received a copy of the GPL General Public License with runtime exception along with |
---|
| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
---|
| 24 | ----------------------------------------------------------------------------- |
---|
| 25 | */ |
---|
| 26 | |
---|
| 27 | #include "OgreBulletCollisions.h" |
---|
| 28 | #include "Utils/OgreBulletConverter.h" |
---|
| 29 | |
---|
| 30 | #include "Shapes/OgreBulletCollisionsCylinderShape.h" |
---|
| 31 | #include "Debug/OgreBulletCollisionsDebugLines.h" |
---|
| 32 | |
---|
| 33 | using namespace Ogre; |
---|
| 34 | using namespace OgreBulletCollisions; |
---|
| 35 | |
---|
| 36 | namespace OgreBulletCollisions |
---|
| 37 | { |
---|
| 38 | // ------------------------------------------------------------------------- |
---|
| 39 | CylinderCollisionShape::CylinderCollisionShape(const Vector3 &halfExtents, const Vector3 &axe): |
---|
| 40 | CollisionShape() |
---|
| 41 | { |
---|
| 42 | if (axe == Vector3::UNIT_X) |
---|
| 43 | mShape = new btCylinderShapeX(OgreBtConverter::to(halfExtents)); |
---|
| 44 | else if (axe == Vector3::UNIT_Y) |
---|
| 45 | mShape = new btCylinderShape (OgreBtConverter::to(halfExtents)); |
---|
| 46 | else if (axe == Vector3::UNIT_Z) |
---|
| 47 | mShape = new btCylinderShapeZ(OgreBtConverter::to(halfExtents)); |
---|
| 48 | } |
---|
| 49 | // ------------------------------------------------------------------------- |
---|
| 50 | CylinderCollisionShape::~CylinderCollisionShape() |
---|
| 51 | { |
---|
| 52 | } |
---|
| 53 | } |
---|
| 54 | |
---|