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source: code/branches/physics/src/ogrebullet/Collisions/Shapes/OgreBulletCollisionsMultiSphereShape.cpp @ 2258

Last change on this file since 2258 was 2192, checked in by rgrieder, 16 years ago

Reverted all changes of attempt to update physics branch.

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper)
5For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
6
7Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
8
9
10
11This program is free software; you can redistribute it and/or modify it under
12the terms of the GPL General Public License with runtime exception as published by the Free Software
13Foundation; either version 2 of the License, or (at your option) any later
14version.
15
16This program is distributed in the hope that it will be useful, but WITHOUT
17ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
19
20You should have received a copy of the GPL General Public License with runtime exception along with
21this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24-----------------------------------------------------------------------------
25*/
26
27#include "OgreBulletCollisions.h"
28
29#include "Shapes/OgreBulletCollisionsMultiSphereShape.h"
30#include "Debug/OgreBulletCollisionsDebugLines.h"
31#include "Utils/OgreBulletConverter.h"
32
33using namespace Ogre;
34using namespace OgreBulletCollisions;
35
36namespace OgreBulletCollisions
37{
38    // -------------------------------------------------------------------------
39    MultiSphereCollisionShape::MultiSphereCollisionShape(
40        const Ogre::Vector3& inertiaHalfExtents,
41        const Ogre::Vector3* positions,
42        const Ogre::Real* radi,
43        int numSpheres):       
44        CollisionShape()
45    {
46                btVector3 * btPositions = new btVector3[numSpheres];
47                {
48                        unsigned int currNum = numSpheres;
49                        while (currNum-- > 0)
50                        {
51                                btPositions[currNum] = OgreBtConverter::to(positions[currNum]);
52                        }
53                }
54
55        mShape = new btMultiSphereShape(
56            OgreBtConverter::to(inertiaHalfExtents),
57            (btVector3 *) btPositions,
58            (const btScalar *) radi,
59            numSpheres);
60
61                delete [] btPositions;
62    }
63    // -------------------------------------------------------------------------
64    MultiSphereCollisionShape::~MultiSphereCollisionShape()
65    {
66    }
67}
68
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