[1985] | 1 | /*************************************************************************** |
---|
| 2 | |
---|
| 3 | This source file is part of OGREBULLET |
---|
| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
---|
| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
---|
| 6 | |
---|
| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
---|
| 8 | |
---|
| 9 | |
---|
| 10 | |
---|
| 11 | This program is free software; you can redistribute it and/or modify it under |
---|
| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
---|
| 13 | Foundation; either version 2 of the License, or (at your option) any later |
---|
| 14 | version. |
---|
| 15 | |
---|
| 16 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
---|
| 19 | |
---|
| 20 | You should have received a copy of the GPL General Public License with runtime exception along with |
---|
| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
---|
| 24 | ----------------------------------------------------------------------------- |
---|
| 25 | */ |
---|
| 26 | |
---|
| 27 | #include "OgreBulletCollisions.h" |
---|
| 28 | |
---|
| 29 | #include "Shapes/OgreBulletCollisionsTriangleShape.h" |
---|
| 30 | |
---|
| 31 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" |
---|
| 32 | #include "Utils/OgreBulletConverter.h" |
---|
| 33 | #include "Debug/OgreBulletCollisionsDebugLines.h" |
---|
| 34 | |
---|
| 35 | using namespace Ogre; |
---|
| 36 | using namespace OgreBulletCollisions; |
---|
| 37 | |
---|
| 38 | namespace OgreBulletCollisions |
---|
| 39 | { |
---|
| 40 | // ------------------------------------------------------------------------- |
---|
| 41 | TriangleCollisionShape::TriangleCollisionShape( |
---|
| 42 | const Ogre::Vector3 &p1, |
---|
| 43 | const Ogre::Vector3 &p2, |
---|
| 44 | const Ogre::Vector3 &p3): |
---|
| 45 | CollisionShape() |
---|
| 46 | { |
---|
| 47 | mShape = new btTriangleShape(OgreBtConverter::to(p1), |
---|
| 48 | OgreBtConverter::to(p2), |
---|
| 49 | OgreBtConverter::to(p3)); |
---|
| 50 | } |
---|
| 51 | // ------------------------------------------------------------------------- |
---|
| 52 | TriangleCollisionShape::TriangleCollisionShape( |
---|
| 53 | Ogre::Real p1X, Ogre::Real p1Y, Ogre::Real p1Z, |
---|
| 54 | Ogre::Real p2X, Ogre::Real p2Y, Ogre::Real p2Z, |
---|
| 55 | Ogre::Real p3X, Ogre::Real p3Y, Ogre::Real p3Z): |
---|
| 56 | CollisionShape() |
---|
| 57 | { |
---|
| 58 | mShape = new btTriangleShape(btVector3(p1X, p1Z, p1Z), |
---|
| 59 | btVector3(p2X, p2Y, p2Z), |
---|
| 60 | btVector3(p3X, p3Y, p3Z)); |
---|
| 61 | } |
---|
| 62 | // ------------------------------------------------------------------------- |
---|
| 63 | TriangleCollisionShape::~TriangleCollisionShape() |
---|
| 64 | { |
---|
| 65 | } |
---|
| 66 | } |
---|
| 67 | |
---|