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source: code/branches/physics/src/ogrebullet/Collisions/Shapes/OgreBulletCollisionsTriangleShape.cpp @ 2258

Last change on this file since 2258 was 2192, checked in by rgrieder, 16 years ago

Reverted all changes of attempt to update physics branch.

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper)
5For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
6
7Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
8
9
10
11This program is free software; you can redistribute it and/or modify it under
12the terms of the GPL General Public License with runtime exception as published by the Free Software
13Foundation; either version 2 of the License, or (at your option) any later
14version.
15
16This program is distributed in the hope that it will be useful, but WITHOUT
17ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
19
20You should have received a copy of the GPL General Public License with runtime exception along with
21this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24-----------------------------------------------------------------------------
25*/
26
27#include "OgreBulletCollisions.h"
28
29#include "Shapes/OgreBulletCollisionsTriangleShape.h"
30
31#include "BulletCollision/CollisionShapes/btTriangleShape.h"
32#include "Utils/OgreBulletConverter.h"
33#include "Debug/OgreBulletCollisionsDebugLines.h"
34
35using namespace Ogre;
36using namespace OgreBulletCollisions;
37
38namespace OgreBulletCollisions
39{
40    // -------------------------------------------------------------------------
41    TriangleCollisionShape::TriangleCollisionShape(
42        const Ogre::Vector3 &p1, 
43        const Ogre::Vector3 &p2, 
44        const Ogre::Vector3 &p3):       
45        CollisionShape()
46    {
47            mShape = new btTriangleShape(OgreBtConverter::to(p1), 
48                                         OgreBtConverter::to(p2), 
49                                         OgreBtConverter::to(p3)); 
50    }
51    // -------------------------------------------------------------------------
52    TriangleCollisionShape::TriangleCollisionShape( 
53        Ogre::Real p1X, Ogre::Real p1Y, Ogre::Real p1Z, 
54        Ogre::Real p2X, Ogre::Real p2Y, Ogre::Real p2Z, 
55        Ogre::Real p3X, Ogre::Real p3Y, Ogre::Real p3Z):
56        CollisionShape()
57    {
58        mShape = new btTriangleShape(btVector3(p1X, p1Z, p1Z), 
59                                     btVector3(p2X, p2Y, p2Z), 
60                                     btVector3(p3X, p3Y, p3Z)); 
61    }
62    // -------------------------------------------------------------------------
63    TriangleCollisionShape::~TriangleCollisionShape()
64    {
65    }
66}
67
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