1 | /*************************************************************************** |
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2 | |
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3 | This source file is part of OGREBULLET |
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4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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6 | |
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7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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8 | |
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9 | |
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10 | |
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11 | This program is free software; you can redistribute it and/or modify it under |
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12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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13 | Foundation; either version 2 of the License, or (at your option) any later |
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14 | version. |
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15 | |
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16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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19 | |
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20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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24 | ----------------------------------------------------------------------------- |
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25 | */ |
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26 | |
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27 | #include "OgreBulletCollisions.h" |
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28 | |
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29 | #include "Shapes/OgreBulletCollisionsTriangleShape.h" |
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30 | |
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31 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" |
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32 | #include "Utils/OgreBulletConverter.h" |
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33 | #include "Debug/OgreBulletCollisionsDebugLines.h" |
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34 | |
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35 | using namespace Ogre; |
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36 | using namespace OgreBulletCollisions; |
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37 | |
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38 | namespace OgreBulletCollisions |
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39 | { |
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40 | // ------------------------------------------------------------------------- |
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41 | TriangleCollisionShape::TriangleCollisionShape( |
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42 | const Ogre::Vector3 &p1, |
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43 | const Ogre::Vector3 &p2, |
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44 | const Ogre::Vector3 &p3): |
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45 | CollisionShape() |
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46 | { |
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47 | mShape = new btTriangleShape(OgreBtConverter::to(p1), |
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48 | OgreBtConverter::to(p2), |
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49 | OgreBtConverter::to(p3)); |
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50 | } |
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51 | // ------------------------------------------------------------------------- |
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52 | TriangleCollisionShape::TriangleCollisionShape( |
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53 | Ogre::Real p1X, Ogre::Real p1Y, Ogre::Real p1Z, |
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54 | Ogre::Real p2X, Ogre::Real p2Y, Ogre::Real p2Z, |
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55 | Ogre::Real p3X, Ogre::Real p3Y, Ogre::Real p3Z): |
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56 | CollisionShape() |
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57 | { |
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58 | mShape = new btTriangleShape(btVector3(p1X, p1Z, p1Z), |
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59 | btVector3(p2X, p2Y, p2Z), |
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60 | btVector3(p3X, p3Y, p3Z)); |
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61 | } |
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62 | // ------------------------------------------------------------------------- |
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63 | TriangleCollisionShape::~TriangleCollisionShape() |
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64 | { |
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65 | } |
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66 | } |
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67 | |
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