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source: code/branches/physics/src/ogrebullet/Collisions/Utils/OgreBulletCollisionsMeshToShapeConverter.h @ 2258

Last change on this file since 2258 was 2192, checked in by rgrieder, 16 years ago

Reverted all changes of attempt to update physics branch.

  • Property svn:eol-style set to native
File size: 4.6 KB
Line 
1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper)
5For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
6
7Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
8
9
10
11This program is free software; you can redistribute it and/or modify it under
12the terms of the GPL General Public License with runtime exception as published by the Free Software
13Foundation; either version 2 of the License, or (at your option) any later
14version.
15
16This program is distributed in the hope that it will be useful, but WITHOUT
17ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
19
20You should have received a copy of the GPL General Public License with runtime exception along with
21this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24-----------------------------------------------------------------------------
25*/
26#ifndef _OgreBulletCollisionsMeshToShapeConverter_H_
27#define _OgreBulletCollisionsMeshToShapeConverter_H_
28
29#include "OgreBulletCollisionsPreRequisites.h"
30
31namespace OgreBulletCollisions
32{
33        class VertexIndexToShape
34        {
35        public:
36                VertexIndexToShape(const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY);
37                ~VertexIndexToShape();
38
39                Ogre::Real      getRadius();
40                Ogre::Vector3   getSize();
41
42
43                SphereCollisionShape*           createSphere();
44                BoxCollisionShape*              createBox();
45                TriangleMeshCollisionShape*     createTrimesh();
46                CylinderCollisionShape*         createCylinder();
47                ConvexHullCollisionShape*       createConvex();
48
49
50                const Ogre::Vector3*    getVertices();
51                unsigned int            getVertexCount();
52                const unsigned int*     getIndices();
53                unsigned int            getIndexCount();
54
55        protected:
56
57                void addStaticVertexData(const Ogre::VertexData *vertex_data);
58
59                void addAnimatedVertexData(const Ogre::VertexData *vertex_data, 
60                                                        const Ogre::VertexData *blended_data, 
61                                                        const Ogre::Mesh::IndexMap *indexMap);
62
63                void addIndexData(Ogre::IndexData *data, const unsigned int offset = 0);
64
65       
66        protected:
67                Ogre::Vector3*      mVertexBuffer;
68                unsigned int*       mIndexBuffer;
69                unsigned int        mVertexCount;
70                unsigned int        mIndexCount;
71
72                Ogre::Matrix4           mTransform;
73
74                Ogre::Real                  mBoundRadius;
75                Ogre::Vector3           mBounds;
76
77                BoneIndex           *mBoneIndex;
78
79        };
80
81        class StaticMeshToShapeConverter : public VertexIndexToShape
82        {
83        public:
84
85                StaticMeshToShapeConverter(Ogre::Renderable *rend, const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY);
86                StaticMeshToShapeConverter(Ogre::Entity *entity,   const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY);
87                StaticMeshToShapeConverter();
88
89                ~StaticMeshToShapeConverter();
90
91                void addEntity(Ogre::Entity *entity,const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY);
92               
93                void addMesh(const Ogre::MeshPtr &mesh, const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY);
94
95
96        protected:
97
98                Ogre::Entity*           mEntity;
99                Ogre::SceneNode*        mNode;
100
101        };
102
103        class AnimatedMeshToShapeConverter : public VertexIndexToShape
104        {
105        public:
106
107                AnimatedMeshToShapeConverter(Ogre::Entity *entity, const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY);
108                AnimatedMeshToShapeConverter();
109                ~AnimatedMeshToShapeConverter();
110
111                void addEntity(Ogre::Entity *entity,const Ogre::Matrix4 &transform = Ogre::Matrix4::IDENTITY);
112                void addMesh(const Ogre::MeshPtr &mesh, const Ogre::Matrix4 &transform);
113
114                BoxCollisionShape* createAlignedBox(unsigned char bone, 
115                        const Ogre::Vector3 &bonePosition,
116                        const Ogre::Quaternion &boneOrientation);
117
118                BoxCollisionShape* createOrientedBox(unsigned char bone, 
119                        const Ogre::Vector3 &bonePosition,
120                        const Ogre::Quaternion &boneOrientation);
121
122                CapsuleCollisionShape* createOrientedCapsuleCollisionShape(unsigned char bone, 
123                        const Ogre::Vector3 &bonePosition,
124                        const Ogre::Quaternion &boneOrientation);
125
126        protected:
127
128                bool getBoneVertices(unsigned char bone, 
129                        unsigned int &vertex_count, 
130                        Ogre::Vector3* &vertices,
131                        const Ogre::Vector3 &bonePosition);
132
133                bool getOrientedBox(unsigned char bone, 
134                        const Ogre::Vector3 &bonePosition,
135                        const Ogre::Quaternion &boneOrientation,
136                        Ogre::Vector3 &extents,
137                        Ogre::Vector3 *axis,
138                        Ogre::Vector3 &center);
139
140               
141                Ogre::Entity*           mEntity;
142                Ogre::SceneNode*        mNode;
143
144                Ogre::Vector3       *mTransformedVerticesTemp;
145                size_t               mTransformedVerticesTempSize;
146
147        };
148
149}
150
151#endif
152
153
154
155
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