[1971] | 1 | /*************************************************************************** |
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| 2 | |
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| 3 | This source file is part of OGREBULLET |
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| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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| 6 | |
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| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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| 8 | |
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| 9 | |
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| 10 | |
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| 11 | This program is free software; you can redistribute it and/or modify it under |
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| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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| 13 | Foundation; either version 2 of the License, or (at your option) any later |
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| 14 | version. |
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| 15 | |
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| 16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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| 19 | |
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| 20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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| 24 | ----------------------------------------------------------------------------- |
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| 25 | */ |
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| 26 | |
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| 27 | #include "OgreBulletDynamics.h" |
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| 28 | |
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| 29 | #include "OgreBulletDynamicsWorld.h" |
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| 30 | #include "OgreBulletDynamicsRigidBody.h" |
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| 31 | #include "OgreBulletDynamicsConstraint.h" |
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| 32 | #include "Constraints/OgreBulletDynamicsHingeConstraint.h" |
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| 33 | |
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| 34 | using namespace Ogre; |
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| 35 | |
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| 36 | namespace OgreBulletDynamics |
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| 37 | { |
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| 38 | // ------------------------------------------------------------------------- |
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| 39 | HingeConstraint::HingeConstraint(RigidBody * rbA, RigidBody * rbB, const Vector3& pivotInA, |
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| 40 | const Vector3& pivotInB, const Vector3& axisInA, const Vector3& axisInB): |
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| 41 | TypedConstraint(rbA, rbB) |
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| 42 | { |
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| 43 | btVector3 vec[4]; |
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| 44 | vec[0] = OgreBulletCollisions::OgreBtConverter::to(pivotInA); |
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| 45 | vec[1] = OgreBulletCollisions::OgreBtConverter::to(pivotInB); |
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| 46 | vec[2] = OgreBulletCollisions::OgreBtConverter::to(axisInA); |
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| 47 | vec[3] = OgreBulletCollisions::OgreBtConverter::to(axisInB); |
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| 48 | |
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| 49 | mConstraint = new btHingeConstraint( |
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| 50 | *rbA->getBulletRigidBody (), |
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| 51 | *rbB->getBulletRigidBody (), |
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| 52 | vec[0], vec[1], vec[2], vec[3]); |
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| 53 | /* |
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| 54 | mConstraint = new btHingeConstraint( |
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| 55 | *rbA->getBulletRigidBody (), |
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| 56 | *rbB->getBulletRigidBody (), |
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| 57 | OgreBulletCollisions::OgreBtConverter::to(pivotInA), |
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| 58 | OgreBulletCollisions::OgreBtConverter::to(pivotInB), |
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| 59 | OgreBulletCollisions::OgreBtConverter::to(axisInA), |
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| 60 | OgreBulletCollisions::OgreBtConverter::to(axisInB));*/ |
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| 61 | } |
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| 62 | // ------------------------------------------------------------------------- |
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| 63 | HingeConstraint::HingeConstraint(RigidBody * rbA, |
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| 64 | const Vector3& pivotInA, |
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| 65 | const Vector3& axisInA): |
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| 66 | TypedConstraint(rbA) |
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| 67 | { |
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| 68 | btVector3 vec[2]; |
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| 69 | vec[0] = OgreBulletCollisions::OgreBtConverter::to(pivotInA); |
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| 70 | vec[1] = OgreBulletCollisions::OgreBtConverter::to(axisInA); |
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| 71 | |
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| 72 | mConstraint = new btHingeConstraint(*rbA->getBulletRigidBody (), |
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| 73 | vec[0], vec[1]); |
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| 74 | |
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| 75 | /* |
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| 76 | mConstraint = new btHingeConstraint(*rbA->getBulletRigidBody (), |
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| 77 | OgreBulletCollisions::OgreBtConverter::to(pivotInA), |
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| 78 | OgreBulletCollisions::OgreBtConverter::to(axisInA));*/ |
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| 79 | } |
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| 80 | // ------------------------------------------------------------------------- |
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| 81 | HingeConstraint::~HingeConstraint() |
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| 82 | { |
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| 83 | } |
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| 84 | } |
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