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source: code/branches/physics/src/ogrebullet/Dynamics/Constraints/OgreBulletDynamicsConeTwistConstraint.cpp @ 2274

Last change on this file since 2274 was 2192, checked in by rgrieder, 16 years ago

Reverted all changes of attempt to update physics branch.

  • Property svn:eol-style set to native
File size: 2.7 KB
RevLine 
[1985]1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper) For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
5
6Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
7
8    file added by rtti (at) elane2k (dot) com
9
10This program is free software; you can redistribute it and/or modify it under the terms of the GPL General Public License with runtime exception as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
11
12This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
13
14You should have received a copy of the GPL General Public License with runtime exception along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
15----------------------------------------------------------------------------
16-
17*/
18
19#include "OgreBulletDynamics.h"
20
21#include "OgreBulletDynamicsWorld.h"
22#include "OgreBulletDynamicsRigidBody.h"
23
24#include "OgreBulletDynamicsConstraint.h"
25#include "Constraints/OgreBulletDynamicsConeTwistConstraint.h"
26
27using namespace Ogre;
28
29namespace OgreBulletDynamics
30{
31    // -------------------------------------------------------------------------
32    ConeTwistConstraint::ConeTwistConstraint(RigidBody * rbA, RigidBody * rbB,
33        const Vector3& FrameInAVector3, const Quaternion& FrameInAOrientation,
34        const Vector3& FrameInBVector3, const Quaternion& FrameInBOrientation):
35    TypedConstraint(rbA, rbB)
36    {
37        btTransform frameInA (OgreBulletCollisions::OgreBtConverter::to(FrameInAOrientation),
38                              OgreBulletCollisions::OgreBtConverter::to(FrameInAVector3));
39        btTransform frameInB (OgreBulletCollisions::OgreBtConverter::to(FrameInBOrientation),
40                              OgreBulletCollisions::OgreBtConverter::to(FrameInBVector3));
41
42        mConstraint = new btConeTwistConstraint(
43            *rbA->getBulletRigidBody (),
44            *rbB->getBulletRigidBody (),
45            frameInA,
46            frameInB);
47    }
48    //-------------------------------------------------------------------------
49    ConeTwistConstraint::~ConeTwistConstraint()
50    {
51    }
52   
53    void ConeTwistConstraint::setLimit(Ogre::Real a, Ogre::Real b, Ogre::Real c)
54    {
55        dynamic_cast<btConeTwistConstraint*>(mConstraint)->setLimit(a,b,c);
56    }
57   
58}
59
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