1 | /*************************************************************************** |
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2 | |
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3 | This source file is part of OGREBULLET |
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4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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5 | |
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6 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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7 | |
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8 | file added by rtti (at) elane2k (dot) com |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under the terms of the GPL General Public License with runtime exception as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. |
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11 | |
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12 | This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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13 | |
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14 | You should have received a copy of the GPL General Public License with runtime exception along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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15 | ---------------------------------------------------------------------------- |
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16 | - |
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17 | */ |
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18 | |
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19 | #include "OgreBulletDynamics.h" |
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20 | |
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21 | #include "OgreBulletDynamicsWorld.h" |
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22 | #include "OgreBulletDynamicsRigidBody.h" |
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23 | |
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24 | #include "OgreBulletDynamicsConstraint.h" |
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25 | #include "Constraints/OgreBulletDynamicsConeTwistConstraint.h" |
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26 | |
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27 | using namespace Ogre; |
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28 | |
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29 | namespace OgreBulletDynamics |
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30 | { |
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31 | // ------------------------------------------------------------------------- |
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32 | ConeTwistConstraint::ConeTwistConstraint(RigidBody * rbA, RigidBody * rbB, |
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33 | const Vector3& FrameInAVector3, const Quaternion& FrameInAOrientation, |
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34 | const Vector3& FrameInBVector3, const Quaternion& FrameInBOrientation): |
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35 | TypedConstraint(rbA, rbB) |
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36 | { |
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37 | btTransform frameInA (OgreBulletCollisions::OgreBtConverter::to(FrameInAOrientation), |
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38 | OgreBulletCollisions::OgreBtConverter::to(FrameInAVector3)); |
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39 | btTransform frameInB (OgreBulletCollisions::OgreBtConverter::to(FrameInBOrientation), |
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40 | OgreBulletCollisions::OgreBtConverter::to(FrameInBVector3)); |
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41 | |
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42 | mConstraint = new btConeTwistConstraint( |
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43 | *rbA->getBulletRigidBody (), |
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44 | *rbB->getBulletRigidBody (), |
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45 | frameInA, |
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46 | frameInB); |
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47 | } |
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48 | //------------------------------------------------------------------------- |
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49 | ConeTwistConstraint::~ConeTwistConstraint() |
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50 | { |
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51 | } |
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52 | |
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53 | void ConeTwistConstraint::setLimit(Ogre::Real a, Ogre::Real b, Ogre::Real c) |
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54 | { |
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55 | dynamic_cast<btConeTwistConstraint*>(mConstraint)->setLimit(a,b,c); |
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56 | } |
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57 | |
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58 | } |
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59 | |
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