1 | /*************************************************************************** |
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2 | |
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3 | This source file is part of OGREBULLET |
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4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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5 | |
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6 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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7 | |
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8 | file added by rtti (at) elane2k (dot) com |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under the terms of the GPL General Public License with runtime exception as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. |
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11 | |
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12 | This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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13 | |
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14 | You should have received a copy of the GPL General Public License with runtime exception along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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15 | ---------------------------------------------------------------------------- |
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16 | - |
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17 | */ |
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18 | #ifndef _OGREBULLETDYNAMICS_ConeTwistConstraint_H |
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19 | #define _OGREBULLETDYNAMICS_ConeTwistConstraint_H |
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20 | |
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21 | #include "OgreBulletDynamicsPreRequisites.h" |
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22 | |
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23 | #include "OgreBulletDynamicsConstraint.h" |
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24 | |
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25 | |
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26 | namespace OgreBulletDynamics |
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27 | { |
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28 | //------------------------------------------------------------------------- |
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29 | // ConeTwistConstraint class |
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30 | class ConeTwistConstraint : public TypedConstraint |
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31 | { |
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32 | public: |
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33 | ConeTwistConstraint(RigidBody * rbA, RigidBody * rbB, |
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34 | const Ogre::Vector3& FrameInAVector, const Ogre::Quaternion& FrameInAOrientation, |
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35 | const Ogre::Vector3& FrameInBVector, const Ogre::Quaternion& FrameInBOrientation); |
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36 | |
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37 | virtual ~ConeTwistConstraint(); |
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38 | |
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39 | void setLimit(Ogre::Real a, Ogre::Real b, Ogre::Real c); |
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40 | |
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41 | }; |
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42 | } |
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43 | #endif //_OGREBULLETDYNAMICS_ConeTwistConstraint_H |
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